Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_4.h
2023-02-16 13:32:01 -05:00

38 lines
1.7 KiB
C

#pragma once
#define dHAKAdanCH_room_4DL_001270 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_001270"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_001270[] = dHAKAdanCH_room_4DL_001270;
#else
static const char HAKAdanCH_room_4DL_001270[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_001270;
#endif
#define dHAKAdanCH_room_4Tex_001C98 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001C98"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001C98[] = dHAKAdanCH_room_4Tex_001C98;
#else
static const char HAKAdanCH_room_4Tex_001C98[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001C98;
#endif
#define dHAKAdanCH_room_4DL_0002C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_0002C0"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_0002C0[] = dHAKAdanCH_room_4DL_0002C0;
#else
static const char HAKAdanCH_room_4DL_0002C0[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_0002C0;
#endif
#define dHAKAdanCH_room_4Tex_001498 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4Tex_001498"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4Tex_001498[] = dHAKAdanCH_room_4Tex_001498;
#else
static const char HAKAdanCH_room_4Tex_001498[] __attribute__((aligned (2))) = dHAKAdanCH_room_4Tex_001498;
#endif
#define dHAKAdanCH_room_4DL_000898 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_4DL_000898"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_4DL_000898[] = dHAKAdanCH_room_4DL_000898;
#else
static const char HAKAdanCH_room_4DL_000898[] __attribute__((aligned (2))) = dHAKAdanCH_room_4DL_000898;
#endif