Shipwright/soh/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c

380 lines
16 KiB
C

#include "z_en_encount2.h"
#include "overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h"
#include "vt.h"
#include "objects/object_efc_star_field/object_efc_star_field.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
typedef enum {
/* 0x0 */ ENCOUNT2_INACTIVE,
/* 0x1 */ ENCOUNT2_ACTIVE_DEATH_MOUNTAIN,
/* 0x2 */ ENCOUNT2_ACTIVE_GANONS_TOWER
} Encount2State;
void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_Wait(EnEncount2* this, GlobalContext* globalCtx);
void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx);
void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale);
void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx);
void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx);
const ActorInit En_Encount2_InitVars = {
ACTOR_EN_ENCOUNT2,
ACTORCAT_ENEMY,
FLAGS,
OBJECT_EFC_STAR_FIELD,
sizeof(EnEncount2),
(ActorFunc)EnEncount2_Init,
NULL,
(ActorFunc)EnEncount2_Update,
(ActorFunc)EnEncount2_Draw,
NULL,
};
void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = (EnEncount2*)thisx;
if (globalCtx->sceneNum != SCENE_SPOT16) {
this->isNotDeathMountain = true;
}
if (!this->isNotDeathMountain) {
osSyncPrintf("\n\n");
// "☆☆☆☆☆ Death Mountain Encount2 set ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ デスマウンテンエンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
this->actor.params);
if (LINK_IS_ADULT && (gSaveContext.eventChkInf[4] & 0x200)) { // flag for having used fire temple blue warp
Actor_Kill(thisx);
}
} else {
osSyncPrintf("\n\n");
// "☆☆☆☆☆ Ganon Tower Escape Encount2 set ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ ガノンタワー脱出エンカウント2セットされました ☆☆☆☆☆ %d\n" VT_RST,
this->actor.params);
}
this->actionFunc = EnEncount2_Wait;
}
void EnEncount2_Wait(EnEncount2* this, GlobalContext* globalCtx) {
s32 pad;
s16 quakeIndex;
s16 spawnerState;
Player* player = GET_PLAYER(globalCtx);
spawnerState = ENCOUNT2_INACTIVE;
if (!this->isNotDeathMountain) {
if ((player->actor.world.pos.y > 1500.0f) && (player->actor.world.pos.x > -700.0f) &&
(player->actor.world.pos.x < 100.0f) && (player->actor.world.pos.z < -1290.0f) &&
(player->actor.world.pos.z > -3600.0f)) {
spawnerState = ENCOUNT2_ACTIVE_DEATH_MOUNTAIN;
}
} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(globalCtx, 0x37))) {
s16 scene = globalCtx->sceneNum;
if (((scene == SCENE_GANON_DEMO) || (scene == SCENE_GANON_FINAL) || (scene == SCENE_GANON_SONOGO) ||
(scene == SCENE_GANONTIKA_SONOGO)) &&
(!this->collapseSpawnerInactive)) {
spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
}
}
switch (spawnerState) {
case ENCOUNT2_INACTIVE:
this->isQuaking = false;
this->envEffectsTimer--;
if (this->envEffectsTimer <= 0) {
this->envEffectsTimer = 0;
}
break;
case ENCOUNT2_ACTIVE_DEATH_MOUNTAIN:
if ((this->deathMountainSpawnerTimer == 1) || (!this->isQuaking)) {
quakeIndex = Quake_Add(GET_ACTIVE_CAM(globalCtx), 1);
Quake_SetSpeed(quakeIndex, 0x7FFF);
Quake_SetQuakeValues(quakeIndex, 50, 0, 0, 0);
Quake_SetCountdown(quakeIndex, 300);
this->isQuaking = true;
}
case ENCOUNT2_ACTIVE_GANONS_TOWER:
this->envEffectsTimer++;
if (this->envEffectsTimer > 60) {
this->envEffectsTimer = 60;
}
if (this->deathMountainSpawnerTimer == 0) {
this->deathMountainSpawnerTimer = 200;
this->numSpawnedRocks = 0;
this->actionFunc = EnEncount2_SpawnRocks;
}
break;
}
return;
}
void EnEncount2_SpawnRocks(EnEncount2* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
EnFireRock* spawnedRock;
f32 tempVec1X;
f32 tempVec1Y;
f32 tempVec1Z;
f32 magnitude;
f32 tempVec2X;
f32 tempVec2Y;
f32 tempVec2Z;
f32 particleScale;
Vec3f particlePos;
s16 spawnedRockType;
s16 spawnerState;
s16 maxRocks;
this->envEffectsTimer++;
if (this->envEffectsTimer > 60) {
this->envEffectsTimer = 60;
}
spawnerState = ENCOUNT2_INACTIVE;
if (!this->isNotDeathMountain) {
if (this->deathMountainSpawnerTimer == 0) {
this->deathMountainSpawnerTimer = 100;
this->actionFunc = EnEncount2_Wait;
return;
}
if ((player->actor.world.pos.y > 1500.0f) && (player->actor.world.pos.x > -700.0f) &&
(player->actor.world.pos.x < 100.0f) && (player->actor.world.pos.z < -1290.0f) &&
(player->actor.world.pos.z > -3860.0f)) {
maxRocks = 2;
spawnerState = ENCOUNT2_ACTIVE_DEATH_MOUNTAIN;
}
Audio_PlayActorSound2(&this->actor, NA_SE_EV_VOLCANO - SFX_FLAG);
} else if ((this->actor.xzDistToPlayer < 700.0f) && (Flags_GetSwitch(globalCtx, 0x37) != 0)) {
s16 scene = globalCtx->sceneNum;
if (((scene == SCENE_GANON_DEMO) || (scene == SCENE_GANON_FINAL) || (scene == SCENE_GANON_SONOGO) ||
(scene == SCENE_GANONTIKA_SONOGO)) &&
(!this->collapseSpawnerInactive)) {
maxRocks = 1;
spawnerState = ENCOUNT2_ACTIVE_GANONS_TOWER;
}
}
if (spawnerState != ENCOUNT2_INACTIVE) {
// Direction vector for the direction the camera is facing
tempVec1X = globalCtx->view.lookAt.x - globalCtx->view.eye.x;
tempVec1Y = globalCtx->view.lookAt.y - globalCtx->view.eye.y;
tempVec1Z = globalCtx->view.lookAt.z - globalCtx->view.eye.z;
// Normalised direction vector for the direction the camera is facing
magnitude = sqrtf(SQ(tempVec1X) + SQ(tempVec1Y) + SQ(tempVec1Z));
tempVec2X = tempVec1X / magnitude;
tempVec2Y = tempVec1Y / magnitude;
tempVec2Z = tempVec1Z / magnitude;
// Position between 160 and 300 units ahead of camera depending on camera pitch, plus a 400 unit offset in +y
tempVec1X = globalCtx->view.eye.x + (tempVec2X * 300.0f);
tempVec1Y = globalCtx->view.eye.y + (tempVec2Y * 160.0f) + 400.0f;
tempVec1Z = globalCtx->view.eye.z + (tempVec2Z * 300.0f);
// Position between 160 and 200 units ahead of camera depending on camera pitch, plus a 400 unit offset in +y
// (plus some random variation)
particlePos.x = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 200.0f));
particlePos.y = Rand_CenteredFloat(50.0f) + tempVec1Y;
particlePos.z = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.z + (tempVec2Z * 200.0f));
particleScale = Rand_CenteredFloat(0.005f) + 0.007f;
if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
EnEncount2_ParticleInit(this, &particlePos, particleScale);
} else if (this->particleSpawnTimer == 0) {
EnEncount2_ParticleInit(this, &particlePos, particleScale);
this->particleSpawnTimer = 5;
}
if ((this->numSpawnedRocks < maxRocks) && (this->timerBetweenRockSpawns == 0)) {
if (spawnerState == ENCOUNT2_ACTIVE_DEATH_MOUNTAIN) {
this->timerBetweenRockSpawns = 4;
spawnedRockType = FIRE_ROCK_SPAWNED_FALLING1;
if ((Rand_ZeroFloat(1.99f) < 1.0f) && !LINK_IS_ADULT) {
// rock spawn pos X, Z near player
tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;
} else {
if (player->linearVelocity != 0.0f) {
// rock spawn pos is between 300 and 600 units from the camera depending on the camera yaw.
// Rocks will generally spawn closer to the camera in the X axis than in the Z axis.
tempVec2X = Rand_CenteredFloat(200.0f) + (globalCtx->view.eye.x + (tempVec2X * 300.0f));
tempVec2Z = Rand_CenteredFloat(50.0f) + (globalCtx->view.eye.z + (tempVec2Z * 600.0f));
} else {
// rock spawn pos X, Z near player
tempVec2X = Rand_CenteredFloat(10.0f) + player->actor.world.pos.x;
tempVec2Z = Rand_CenteredFloat(10.0f) + player->actor.world.pos.z;
}
spawnedRockType = FIRE_ROCK_SPAWNED_FALLING2;
}
} else {
this->timerBetweenRockSpawns = 50;
spawnedRockType = FIRE_ROCK_SPAWNED_FALLING2;
// rock spawn pos X,Z at a random position roughly 300 units ahead of camera
tempVec2X = Rand_CenteredFloat(100.0f) + tempVec1X;
tempVec2Z = Rand_CenteredFloat(100.0f) + tempVec1Z;
if (Rand_ZeroFloat(3.99f) < 1.0f) {
// rock spawn pos X,Z at a random position near player
tempVec2X = Rand_CenteredFloat(70.0f) + player->actor.world.pos.x;
tempVec2Z = Rand_CenteredFloat(70.0f) + player->actor.world.pos.z;
}
}
spawnedRock =
(EnFireRock*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_EN_FIRE_ROCK,
tempVec2X, tempVec1Y, tempVec2Z, 0, 0, 0, spawnedRockType);
if (spawnedRock != NULL) {
spawnedRock->spawner = this;
this->numSpawnedRocks++;
return;
}
// "☆☆☆☆☆ Can't occur! ☆☆☆☆☆"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n" VT_RST);
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発生できません! ☆☆☆☆☆\n\n" VT_RST);
}
}
}
void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx2) {
EnEncount2* this = (EnEncount2*)thisx;
GlobalContext* globalCtx = globalCtx2;
if (this->deathMountainSpawnerTimer != 0) {
this->deathMountainSpawnerTimer--;
}
if (this->timerBetweenRockSpawns != 0) {
this->timerBetweenRockSpawns--;
}
if (this->particleSpawnTimer != 0) {
this->particleSpawnTimer--;
}
this->actionFunc(this, globalCtx);
EnEncount2_ParticleUpdate(this, globalCtx);
if (!this->isNotDeathMountain) {
this->unk_17C = this->envEffectsTimer / 60.0f;
this->unk_160 = this->unk_17C * -50.0f;
globalCtx->envCtx.adjAmbientColor[0] = (s16)this->unk_160 * -1.5f;
globalCtx->envCtx.adjAmbientColor[1] = globalCtx->envCtx.adjAmbientColor[2] = this->unk_160;
this->unk_168 = this->unk_17C * -20.0f;
globalCtx->envCtx.adjLight1Color[0] = (s16)this->unk_168 * -1.5f;
globalCtx->envCtx.adjLight1Color[1] = globalCtx->envCtx.adjLight1Color[2] = this->unk_168;
this->unk_170 = this->unk_17C * -50.0f;
globalCtx->envCtx.adjFogNear = this->unk_170;
globalCtx->envCtx.adjFogColor[0] = (u8)((160.0f - globalCtx->envCtx.lightSettings.fogColor[0]) * this->unk_17C);
globalCtx->envCtx.adjFogColor[1] = (u8)((160.0f - globalCtx->envCtx.lightSettings.fogColor[1]) * this->unk_17C);
globalCtx->envCtx.adjFogColor[2] = (u8)((150.0f - globalCtx->envCtx.lightSettings.fogColor[2]) * this->unk_17C);
}
}
void EnEncount2_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = (EnEncount2*)thisx;
EnEncount2_ParticleDraw(&this->actor, globalCtx);
}
void EnEncount2_ParticleInit(EnEncount2* this, Vec3f* particlePos, f32 scale) {
EnEncount2Particle* particle = this->particles;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->particles); i++, particle++) {
if (!particle->isAlive) {
particle->pos = *particlePos;
particle->scale = scale;
particle->rot.x = 0.0f;
particle->rot.y = 0.0f;
particle->rot.z = 0.0f;
particle->moveDirection.x = Rand_CenteredFloat(20.0f);
particle->moveDirection.y = -20.0f;
particle->moveDirection.z = Rand_CenteredFloat(20.0f);
particle->isAlive = 1;
particle->epoch++;
break;
}
}
}
void EnEncount2_ParticleUpdate(EnEncount2* this, GlobalContext* globalCtx) {
s16 i;
EnEncount2Particle* particle = this->particles;
Player* player = GET_PLAYER(globalCtx);
Vec3f targetPos;
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
if (particle->isAlive) {
particle->rot.x += Rand_ZeroOne() * 500.0f;
particle->rot.y += Rand_ZeroOne() * 500.0f;
particle->rot.z += Rand_ZeroOne() * 500.0f;
targetPos.x = particle->pos.x + particle->moveDirection.x;
targetPos.y = particle->pos.y + particle->moveDirection.y;
targetPos.z = particle->pos.z + particle->moveDirection.z;
Math_ApproachF(&particle->pos.x, targetPos.x, 0.3f, 30.0f);
Math_ApproachF(&particle->pos.y, targetPos.y, 0.8f, 250.0f);
Math_ApproachF(&particle->pos.z, targetPos.z, 0.3f, 30.0f);
Math_ApproachF(&particle->moveDirection.y, -20.0f, 0.9f, 1.0f);
if (globalCtx->sceneNum != SCENE_SPOT16) {
if (particle->pos.y < (player->actor.floorHeight - 50.0f)) {
particle->isAlive = 0;
}
} else if (particle->pos.y < 1500.0f) {
particle->isAlive = 0;
}
}
}
}
void EnEncount2_ParticleDraw(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = (EnEncount2*)thisx;
EnEncount2Particle* particle = this->particles;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
s16 i;
s32 objBankIndex;
OPEN_DISPS(gfxCtx);
objBankIndex = Object_GetIndex(&globalCtx->objectCtx, OBJECT_EFC_STAR_FIELD);
if (objBankIndex >= 0) {
gDPPipeSync(POLY_XLU_DISP++);
gSPSegment(POLY_OPA_DISP++, 0x06, globalCtx->objectCtx.status[objBankIndex].segment);
for (i = 0; i < ARRAY_COUNT(this->particles); particle++, i++) {
FrameInterpolation_RecordOpenChild(particle, particle->epoch);
if (particle->isAlive) {
Matrix_Translate(particle->pos.x, particle->pos.y, particle->pos.z, MTXMODE_NEW);
Matrix_RotateX(particle->rot.x * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_RotateY(particle->rot.y * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_RotateZ(particle->rot.z * (M_PI / 180.0f), MTXMODE_APPLY);
Matrix_Scale(particle->scale, particle->scale, particle->scale, MTXMODE_APPLY);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 155, 55, 255);
gDPSetEnvColor(POLY_OPA_DISP++, 155, 255, 55, 255);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, object_efc_star_field_DL_000DE0);
}
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(gfxCtx);
}