Shipwright/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h

23 lines
566 B
C

#ifndef Z_BG_YDAN_SP_H
#define Z_BG_YDAN_SP_H
#include "ultra64.h"
#include "global.h"
struct BgYdanSp;
typedef void (*BgYdanSpActionFunc)(struct BgYdanSp*, GlobalContext*);
typedef struct BgYdanSp {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgYdanSpActionFunc actionFunc;
/* 0x0168 */ u8 isDestroyedSwitchFlag;
/* 0x0169 */ u8 burnSwitchFlag;
/* 0x016A */ s16 timer;
/* 0x016C */ f32 unk_16C;
/* 0x0170 */ ColliderTris trisCollider;
/* 0x0190 */ ColliderTrisElement trisColliderItems[2];
} BgYdanSp; // size = 0x0248
#endif