Shipwright/soh/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c

396 lines
14 KiB
C

/*
* File: z_bg_mizu_movebg.c
* Overlay: ovl_Bg_Mizu_Movebg
* Description: Kakariko Village Well Water
*/
#include "z_bg_mizu_movebg.h"
#include "overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
#define FLAGS ACTOR_FLAG_4
#define MOVEBG_TYPE(params) (((u16)(params) >> 0xC) & 0xF)
#define MOVEBG_FLAGS(params) ((u16)(params)&0x3F)
#define MOVEBG_PATH_ID(params) (((u16)(params) >> 0x8) & 0xF)
#define MOVEBG_POINT_ID(params) ((u16)(params)&0xF)
#define MOVEBG_SPEED(params) (((u16)(params) >> 0x4) & 0xF)
void BgMizuMovebg_Init(Actor* thisx, GlobalContext* globalCtx);
void BgMizuMovebg_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgMizuMovebg_Update(Actor* thisx, GlobalContext* globalCtx);
void BgMizuMovebg_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_8089E318(BgMizuMovebg* this, GlobalContext* globalCtx);
void func_8089E650(BgMizuMovebg* this, GlobalContext* globalCtx);
s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId);
const ActorInit Bg_Mizu_Movebg_InitVars = {
ACTOR_BG_MIZU_MOVEBG,
ACTORCAT_BG,
FLAGS,
OBJECT_MIZU_OBJECTS,
sizeof(BgMizuMovebg),
(ActorFunc)BgMizuMovebg_Init,
(ActorFunc)BgMizuMovebg_Destroy,
(ActorFunc)BgMizuMovebg_Update,
(ActorFunc)BgMizuMovebg_Draw,
NULL,
};
static f32 D_8089EB40[] = { -115.200005f, -115.200005f, -115.200005f, 0.0f };
static Gfx* D_8089EB50[] = {
gObjectMizuObjectsMovebgDL_000190, gObjectMizuObjectsMovebgDL_000680, gObjectMizuObjectsMovebgDL_000C20,
gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_002E10,
gObjectMizuObjectsMovebgDL_002E10, gObjectMizuObjectsMovebgDL_0011F0,
};
static CollisionHeader* D_8089EB70[] = {
&gObjectMizuObjectsMovebgCol_0003F0, &gObjectMizuObjectsMovebgCol_000998, &gObjectMizuObjectsMovebgCol_000ED0,
&gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_003590,
&gObjectMizuObjectsMovebgCol_003590, &gObjectMizuObjectsMovebgCol_0015F8,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 1500, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 1100, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 1000, ICHAIN_CONTINUE),
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
static Vec3f D_8089EBA0 = { 0.0f, 80.0f, 23.0f };
static Vec3f D_8089EBAC = { 0.0f, 80.0f, 23.0f };
static u8 D_8089EE40;
s32 func_8089DC30(GlobalContext* globalCtx) {
s32 result;
if (Flags_GetSwitch(globalCtx, WATER_TEMPLE_WATER_F1_FLAG)) {
result = 1;
} else if (Flags_GetSwitch(globalCtx, WATER_TEMPLE_WATER_F2_FLAG)) {
result = 2;
} else if (Flags_GetSwitch(globalCtx, WATER_TEMPLE_WATER_F3_FLAG)) {
result = 3;
} else {
result = 1;
}
return result;
}
void BgMizuMovebg_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 type;
s32 waypointId;
WaterBox* waterBoxes = globalCtx->colCtx.colHeader->waterBoxes;
f32 temp;
CollisionHeader* colHeader = NULL;
Vec3f sp48;
Actor_ProcessInitChain(thisx, sInitChain);
((BgMizuMovebg*)thisx)->homeY = thisx->world.pos.y;
((BgMizuMovebg*)thisx)->dlist = D_8089EB50[MOVEBG_TYPE(thisx->params)];
DynaPolyActor_Init(&((BgMizuMovebg*)thisx)->dyna, DPM_PLAYER);
CollisionHeader_GetVirtual(D_8089EB70[MOVEBG_TYPE(thisx->params)], &colHeader);
((BgMizuMovebg*)thisx)->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
type = MOVEBG_TYPE(thisx->params);
switch (type) {
case 0:
temp = waterBoxes[2].ySurface + 15.0f;
if (temp < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 700.0f;
} else {
thisx->world.pos.y = temp;
}
((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
break;
case 1:
temp = waterBoxes[2].ySurface + 15.0f;
if (temp < ((BgMizuMovebg*)thisx)->homeY - 710.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 710.0f;
} else {
thisx->world.pos.y = temp;
}
((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
break;
case 2:
temp = waterBoxes[2].ySurface + 15.0f;
if (temp < ((BgMizuMovebg*)thisx)->homeY - 700.0f) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY - 700.0f;
} else {
thisx->world.pos.y = temp;
}
((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
break;
case 3:
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY + D_8089EB40[func_8089DC30(globalCtx)];
((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
break;
case 4:
case 5:
case 6:
if (Flags_GetSwitch(globalCtx, MOVEBG_FLAGS(thisx->params))) {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY + 115.19999999999999;
} else {
thisx->world.pos.y = ((BgMizuMovebg*)thisx)->homeY;
}
((BgMizuMovebg*)thisx)->actionFunc = func_8089E318;
break;
case 7:
((BgMizuMovebg*)thisx)->scrollAlpha1 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha2 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha3 = 160;
((BgMizuMovebg*)thisx)->scrollAlpha4 = 160;
waypointId = MOVEBG_POINT_ID(thisx->params);
((BgMizuMovebg*)thisx)->waypointId = waypointId;
func_8089E108(globalCtx->setupPathList, &thisx->world.pos, MOVEBG_PATH_ID(thisx->params), waypointId);
((BgMizuMovebg*)thisx)->actionFunc = func_8089E650;
break;
}
type = MOVEBG_TYPE(thisx->params);
switch (type) {
case 3:
case 4:
case 5:
case 6:
Matrix_RotateY(thisx->world.rot.y * (M_PI / 32768), MTXMODE_NEW);
Matrix_MultVec3f(&D_8089EBA0, &sp48);
if (Actor_SpawnAsChild(&globalCtx->actorCtx, thisx, globalCtx, ACTOR_OBJ_HSBLOCK,
thisx->world.pos.x + sp48.x, thisx->world.pos.y + sp48.y,
thisx->world.pos.z + sp48.z, thisx->world.rot.x, thisx->world.rot.y,
thisx->world.rot.z, 2) == NULL) {
Actor_Kill(thisx);
}
break;
}
}
void BgMizuMovebg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgMizuMovebg* this = (BgMizuMovebg*)thisx;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
switch (MOVEBG_TYPE(thisx->params)) {
case 3:
case 4:
case 5:
case 6:
if (this->sfxFlags & 2) {
D_8089EE40 &= ~2;
}
break;
case 7:
if (this->sfxFlags & 1) {
D_8089EE40 &= ~1;
}
break;
}
}
s32 func_8089E108(Path* pathList, Vec3f* pos, s32 pathId, s32 pointId) {
Path* path = pathList;
Vec3s* point;
path += pathId;
point = &((Vec3s*)SEGMENTED_TO_VIRTUAL(path->points))[pointId];
pos->x = point->x;
pos->y = point->y;
pos->z = point->z;
return 0;
}
void func_8089E198(BgMizuMovebg* this, GlobalContext* globalCtx) {
f32 waterLevel = globalCtx->colCtx.colHeader->waterBoxes[2].ySurface;
if (waterLevel < WATER_TEMPLE_WATER_F1_Y) {
this->scrollAlpha1 = 255;
} else if (waterLevel < WATER_TEMPLE_WATER_F2_Y) {
this->scrollAlpha1 = 255 - (s32)((waterLevel - WATER_TEMPLE_WATER_F1_Y) /
(WATER_TEMPLE_WATER_F2_Y - WATER_TEMPLE_WATER_F1_Y) * (255 - 160));
} else {
this->scrollAlpha1 = 160;
}
if (waterLevel < WATER_TEMPLE_WATER_F2_Y) {
this->scrollAlpha2 = 255;
} else if (waterLevel < WATER_TEMPLE_WATER_F3_Y) {
this->scrollAlpha2 = 255 - (s32)((waterLevel - WATER_TEMPLE_WATER_F2_Y) /
(WATER_TEMPLE_WATER_F3_Y - WATER_TEMPLE_WATER_F2_Y) * (255 - 160));
} else {
this->scrollAlpha2 = 160;
}
if (waterLevel < WATER_TEMPLE_WATER_B1_Y) {
this->scrollAlpha3 = 255;
} else if (waterLevel < WATER_TEMPLE_WATER_F1_Y) {
this->scrollAlpha3 = 255 - (s32)((waterLevel - WATER_TEMPLE_WATER_B1_Y) /
(WATER_TEMPLE_WATER_F1_Y - WATER_TEMPLE_WATER_B1_Y) * (255 - 160));
} else {
this->scrollAlpha3 = 160;
}
this->scrollAlpha4 = this->scrollAlpha3;
}
void func_8089E318(BgMizuMovebg* this, GlobalContext* globalCtx) {
WaterBox* waterBoxes = globalCtx->colCtx.colHeader->waterBoxes;
f32 phi_f0;
s32 type;
Vec3f sp28;
func_8089E198(this, globalCtx);
type = MOVEBG_TYPE(this->dyna.actor.params);
switch (type) {
case 0:
case 2:
phi_f0 = waterBoxes[2].ySurface + 15.0f;
if (phi_f0 < this->homeY - 700.0f) {
this->dyna.actor.world.pos.y = this->homeY - 700.0f;
} else {
this->dyna.actor.world.pos.y = phi_f0;
}
break;
case 1:
phi_f0 = waterBoxes[2].ySurface + 15.0f;
if (phi_f0 < this->homeY - 710.0f) {
this->dyna.actor.world.pos.y = this->homeY - 710.0f;
} else {
this->dyna.actor.world.pos.y = phi_f0;
}
break;
case 3:
phi_f0 = this->homeY + D_8089EB40[func_8089DC30(globalCtx)];
if (!Math_StepToF(&this->dyna.actor.world.pos.y, phi_f0, 1.0f)) {
if (!(D_8089EE40 & 2) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
D_8089EE40 |= 2;
this->sfxFlags |= 2;
}
if (this->sfxFlags & 2) {
if (this->dyna.actor.room == 0) {
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
} else {
func_8002F948(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
}
}
}
break;
case 4:
case 5:
case 6:
if (Flags_GetSwitch(globalCtx, MOVEBG_FLAGS(this->dyna.actor.params))) {
phi_f0 = this->homeY + 115.200005f;
} else {
phi_f0 = this->homeY;
}
if (!Math_StepToF(&this->dyna.actor.world.pos.y, phi_f0, 1.0f)) {
if (!(D_8089EE40 & 2) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
D_8089EE40 |= 2;
this->sfxFlags |= 2;
}
if (this->sfxFlags & 2) {
func_8002F948(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
}
}
break;
}
type = MOVEBG_TYPE(this->dyna.actor.params);
switch (type) {
case 3:
case 4:
case 5:
case 6:
if (globalCtx->roomCtx.curRoom.num == this->dyna.actor.room) {
Matrix_RotateY(this->dyna.actor.world.rot.y * (M_PI / 32768), MTXMODE_NEW);
Matrix_MultVec3f(&D_8089EBAC, &sp28);
this->dyna.actor.child->world.pos.x = this->dyna.actor.world.pos.x + sp28.x;
this->dyna.actor.child->world.pos.y = this->dyna.actor.world.pos.y + sp28.y;
this->dyna.actor.child->world.pos.z = this->dyna.actor.world.pos.z + sp28.z;
this->dyna.actor.child->flags &= ~ACTOR_FLAG_0;
}
break;
}
}
void func_8089E650(BgMizuMovebg* this, GlobalContext* globalCtx) {
Vec3f waypoint;
f32 dist;
f32 dx;
f32 dy;
f32 dz;
this->dyna.actor.speedXZ = MOVEBG_SPEED(this->dyna.actor.params) * 0.1f;
func_8089E108(globalCtx->setupPathList, &waypoint, MOVEBG_PATH_ID(this->dyna.actor.params), this->waypointId);
dist = Actor_WorldDistXYZToPoint(&this->dyna.actor, &waypoint);
if (dist < this->dyna.actor.speedXZ) {
this->dyna.actor.speedXZ = dist;
}
func_80035844(&this->dyna.actor.world.pos, &waypoint, &this->dyna.actor.world.rot, 1);
func_8002D97C(&this->dyna.actor);
dx = waypoint.x - this->dyna.actor.world.pos.x;
dy = waypoint.y - this->dyna.actor.world.pos.y;
dz = waypoint.z - this->dyna.actor.world.pos.z;
if (fabsf(dx) < 2.0f && fabsf(dy) < 2.0f && fabsf(dz) < 2.0f) {
this->waypointId++;
if (this->waypointId >= globalCtx->setupPathList[MOVEBG_PATH_ID(this->dyna.actor.params)].count) {
this->waypointId = 0;
func_8089E108(globalCtx->setupPathList, &this->dyna.actor.world.pos,
MOVEBG_PATH_ID(this->dyna.actor.params), 0);
}
}
if (!(D_8089EE40 & 1) && MOVEBG_SPEED(this->dyna.actor.params) != 0) {
D_8089EE40 |= 1;
this->sfxFlags |= 1;
}
if (this->sfxFlags & 1) {
func_8002F948(&this->dyna.actor, NA_SE_EV_ROLL_STAND_2 - SFX_FLAG);
}
}
void BgMizuMovebg_Update(Actor* thisx, GlobalContext* globalCtx) {
BgMizuMovebg* this = (BgMizuMovebg*)thisx;
this->actionFunc(this, globalCtx);
}
void BgMizuMovebg_Draw(Actor* thisx, GlobalContext* globalCtx2) {
BgMizuMovebg* this = (BgMizuMovebg*)thisx;
GlobalContext* globalCtx = globalCtx2;
u32 frames;
OPEN_DISPS(globalCtx->state.gfxCtx);
frames = globalCtx->gameplayFrames;
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, frames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, 0,
this->scrollAlpha1));
gSPSegment(POLY_OPA_DISP++, 0x09,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, frames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, 0,
this->scrollAlpha2));
gSPSegment(POLY_OPA_DISP++, 0x0A,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, frames * 1, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, 0,
this->scrollAlpha3));
gSPSegment(POLY_OPA_DISP++, 0x0B,
Gfx_TwoTexScrollEnvColor(globalCtx->state.gfxCtx, 0, frames * 3, 0, 32, 32, 1, 0, 0, 32, 32, 0, 0, 0,
this->scrollAlpha4));
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->dlist != NULL) {
gSPDisplayList(POLY_OPA_DISP++, this->dlist);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}