Shipwright/soh/src/code/z_view.c

716 lines
22 KiB
C

#include "global.h"
#include "vt.h"
#include <string.h>
#include <math.h>
#include "soh/frame_interpolation.h"
vu32 D_8012ABF0 = true;
void View_ViewportToVp(Vp* dest, Viewport* src) {
s32 width = src->rightX - src->leftX;
s32 height = src->bottomY - src->topY;
dest->vp.vscale[0] = width * 2;
dest->vp.vscale[1] = height * 2;
dest->vp.vscale[2] = 0x01FF;
dest->vp.vscale[3] = 0;
dest->vp.vtrans[0] = ((src->leftX * 2) + width) * 2;
dest->vp.vtrans[1] = ((src->topY * 2) + height) * 2;
dest->vp.vtrans[2] = 0x01FF;
dest->vp.vtrans[3] = 0;
}
View* View_New(GraphicsContext* gfxCtx) {
View* view = SYSTEM_ARENA_MALLOC_DEBUG(sizeof(View));
if (view != NULL) {
memset(view, 0, sizeof(View));
View_Init(view, gfxCtx);
}
return view;
}
void View_Free(View* view) {
SYSTEM_ARENA_FREE_DEBUG(view);
}
void View_Init(View* view, GraphicsContext* gfxCtx) {
view->gfxCtx = gfxCtx;
view->viewport.topY = 0;
view->viewport.bottomY = SCREEN_HEIGHT;
view->viewport.leftX = 0;
view->viewport.rightX = SCREEN_WIDTH;
view->magic = 0x56494557; // "VIEW"
view->eye.x = 0.0f;
view->eye.y = 0.0f;
view->scale = 1.0f;
view->fovy = 60.0f;
view->zNear = 10.0f;
view->zFar = 12800.0f;
view->lookAt.x = 0.0f;
view->up.x = 0.0f;
view->up.y = 1.0f;
view->up.z = 0.0f;
view->eye.z = -1.0f;
if (D_8012ABF0) {
if (D_8012ABF0 == 0) {}
osSyncPrintf("\nview: initialize ---\n");
D_8012ABF0 = false;
}
view->unk_124 = 0;
view->flags = 1 | 2 | 4;
View_InitDistortion(view);
}
void View_GetParams(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
/*if (eye->x == lookAt->x && eye->z == lookAt->z) {
eye->x += 0.1f;
}*/
*eye = view->eye;
*lookAt = view->lookAt;
*up = view->up;
//view->flags |= 1;
}
void func_800AA358(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
if (eye->x == lookAt->x && eye->z == lookAt->z) {
eye->x += 0.1f;
}
view->eye = *eye;
view->lookAt = *lookAt;
view->up = *up;
view->flags |= 1;
}
void func_800AA3F0(View* view, Vec3f* eye, Vec3f* lookAt, Vec3f* up) {
view->eye = *eye;
view->lookAt = *lookAt;
view->up = *up;
}
void View_SetScale(View* view, f32 scale) {
view->flags |= 4;
view->scale = scale;
}
void View_GetScale(View* view, f32* scale) {
*scale = view->scale;
}
void func_800AA460(View* view, f32 fovy, f32 near, f32 far) {
view->fovy = fovy;
view->zNear = near;
//view->zNear = -30;
view->zFar = far;
view->flags |= 4;
}
void func_800AA48C(View* view, f32* fovy, f32* near, f32* far) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
}
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far) {
view->fovy = fovy;
view->zNear = near;
//view->zNear = -30;
view->zFar = far;
view->flags |= 8;
view->scale = 1.0f;
}
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far) {
*fovy = view->fovy;
*near = view->zNear;
*far = view->zFar;
}
void View_SetViewport(View* view, Viewport* viewport) {
view->viewport = *viewport;
view->flags |= 2;
}
void View_GetViewport(View* view, Viewport* viewport) {
*viewport = view->viewport;
}
void func_800AA550(View* view) {
s32 varY;
s32 varX;
s32 pad;
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
GraphicsContext* gfxCtx = view->gfxCtx;
varY = ShrinkWindow_GetCurrentVal();
varX = -1; // The following is optimized to varX = 0 but affects codegen
if (varX < 0) {
varX = 0;
}
if (varX > SCREEN_WIDTH / 2) {
varX = SCREEN_WIDTH / 2;
}
if (varY < 0) {
varY = 0;
}
if (varY > SCREEN_HEIGHT / 2) {
varY = SCREEN_HEIGHT / 2;
}
ulx = view->viewport.leftX + varX;
uly = view->viewport.topY + varY;
lrx = view->viewport.rightX - varX;
lry = view->viewport.bottomY - varY;
ASSERT(ulx >= 0);
ASSERT(uly >= 0);
ASSERT(lrx <= SCREEN_WIDTH);
ASSERT(lry <= SCREEN_HEIGHT);
OPEN_DISPS(gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetScissor(POLY_XLU_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
gDPPipeSync(POLY_KAL_DISP++);
gDPSetScissor(POLY_KAL_DISP++, G_SC_NON_INTERLACE, ulx, uly, lrx, lry);
CLOSE_DISPS(gfxCtx);
}
void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ) {
view->distortionOrientation.x = rotX;
view->distortionOrientation.y = rotY;
view->distortionOrientation.z = rotZ;
}
void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ) {
view->distortionScale.x = scaleX;
view->distortionScale.y = scaleY;
view->distortionScale.z = scaleZ;
}
s32 View_SetDistortionSpeed(View* view, f32 speed) {
view->distortionSpeed = speed;
}
void View_InitDistortion(View* view) {
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
}
void View_ClearDistortion(View* view) {
view->distortionOrientation.x = 0.0f;
view->distortionOrientation.y = 0.0f;
view->distortionOrientation.z = 0.0f;
view->distortionScale.x = 1.0f;
view->distortionScale.y = 1.0f;
view->distortionScale.z = 1.0f;
view->distortionSpeed = 1.0f;
}
void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed) {
view->distortionOrientation = orientation;
view->distortionScale = scale;
view->distortionSpeed = speed;
}
s32 View_StepDistortion(View* view, Mtx* projectionMtx) {
MtxF projectionMtxF;
if (view->distortionSpeed == 0.0f) {
return false;
} else if (view->distortionSpeed == 1.0f) {
view->curDistortionOrientation = view->distortionOrientation;
view->curDistortionScale = view->distortionScale;
view->distortionSpeed = 0.0f;
} else {
view->curDistortionOrientation.x =
F32_LERPIMP(view->curDistortionOrientation.x, view->distortionOrientation.x, view->distortionSpeed);
view->curDistortionOrientation.y =
F32_LERPIMP(view->curDistortionOrientation.y, view->distortionOrientation.y, view->distortionSpeed);
view->curDistortionOrientation.z =
F32_LERPIMP(view->curDistortionOrientation.z, view->distortionOrientation.z, view->distortionSpeed);
view->curDistortionScale.x =
F32_LERPIMP(view->curDistortionScale.x, view->distortionScale.x, view->distortionSpeed);
view->curDistortionScale.y =
F32_LERPIMP(view->curDistortionScale.y, view->distortionScale.y, view->distortionSpeed);
view->curDistortionScale.z =
F32_LERPIMP(view->curDistortionScale.z, view->distortionScale.z, view->distortionSpeed);
}
Matrix_MtxToMtxF(projectionMtx, &projectionMtxF);
Matrix_Put(&projectionMtxF);
Matrix_RotateX(view->curDistortionOrientation.x, MTXMODE_APPLY);
Matrix_RotateY(view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateZ(view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_Scale(view->curDistortionScale.x, view->curDistortionScale.y, view->curDistortionScale.z, MTXMODE_APPLY);
Matrix_RotateZ(-view->curDistortionOrientation.z, MTXMODE_APPLY);
Matrix_RotateY(-view->curDistortionOrientation.y, MTXMODE_APPLY);
Matrix_RotateX(-view->curDistortionOrientation.x, MTXMODE_APPLY);
Matrix_ToMtx(projectionMtx, "../z_view.c", 566);
return true;
}
void func_800AAA50(View* view, s32 arg1) {
arg1 = (view->flags & arg1) | (arg1 >> 4);
if (arg1 & 8) {
func_800AB0A8(view);
} else {
func_800AAA9C(view);
}
}
static float sqr(float a) {
return a * a;
}
s32 func_800AAA9C(View* view) {
f32 aspect;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
gSPViewport(POLY_KAL_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
MtxF viewingF;
guLookAtF(viewingF.mf, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
view->up.y, view->up.z);
// Some heuristics to identify instant camera movements and skip interpolation in that case
static View old_view;
float dirx = view->eye.x - view->lookAt.x;
float diry = view->eye.y - view->lookAt.y;
float dirz = view->eye.z - view->lookAt.z;
float dir_dist = sqrtf(sqr(dirx) + sqr(diry) + sqr(dirz));
dirx /= dir_dist;
diry /= dir_dist;
dirz /= dir_dist;
float odirx = old_view.eye.x - old_view.lookAt.x;
float odiry = old_view.eye.y - old_view.lookAt.y;
float odirz = old_view.eye.z - old_view.lookAt.z;
float odir_dist = sqrtf(sqr(odirx) + sqr(odiry) + sqr(odirz));
odirx /= odir_dist;
odiry /= odir_dist;
odirz /= odir_dist;
float eye_dist = sqrtf(sqr(view->eye.x - old_view.eye.x) + sqr(view->eye.y - old_view.eye.y) + sqr(view->eye.z - old_view.eye.z));
float look_dist = sqrtf(sqr(view->lookAt.x - old_view.lookAt.x) + sqr(view->lookAt.y - old_view.lookAt.y) + sqr(view->lookAt.z - old_view.lookAt.z));
float up_dist = sqrtf(sqr(view->up.x - old_view.up.x) + sqr(view->up.y - old_view.up.y) + sqr(view->up.z - old_view.up.z));
float d_dist = sqrtf(sqr(dirx - odirx) + sqr(diry - odiry) + sqr(dirz - odirz));
bool dont_interpolate = false;
if (up_dist < 0.01 && d_dist < 0.01) {
if (eye_dist + look_dist > 300) {
dont_interpolate = true;
}
} else {
if (eye_dist >= 400) {
dont_interpolate = true;
}
if (look_dist >= 100) {
dont_interpolate = true;
}
if (up_dist >= 1.50f) {
dont_interpolate = true;
}
if (d_dist >= 1.414f && look_dist >= 15) {
dont_interpolate = true;
}
if (d_dist >= 1.414f && up_dist >= 0.31f && look_dist >= 1 && eye_dist >= 300) {
dont_interpolate = true;
}
if (d_dist >= 0.5f && up_dist >= 0.31f && look_dist >= 3 && eye_dist >= 170) {
dont_interpolate = true;
}
if (look_dist >= 52 && eye_dist >= 52) {
dont_interpolate = true;
}
if (look_dist >= 30 && eye_dist >= 90) {
dont_interpolate = true;
}
}
if (dont_interpolate) {
FrameInterpolation_DontInterpolateCamera();
}
FrameInterpolation_RecordOpenChild(NULL, FrameInterpolation_GetCameraEpoch());
if (HREG(80) == 11) {
if (HREG(94) != 11) {
HREG(94) = 11;
HREG(83) = 60;
HREG(84) = 13333;
HREG(85) = 10;
HREG(86) = 12800;
HREG(87) = 100;
}
guPerspective(projection, &view->normal, HREG(83), HREG(84) / 10000.0f, HREG(85), HREG(86), HREG(87) / 100.0f);
} else {
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
}
if (QREG(88) & 1) {
s32 i;
MtxF mf;
osSyncPrintf("fovy %f near %f far %f scale %f aspect %f normal %08x\n", view->fovy, view->zNear, view->zFar,
view->scale, aspect, view->normal);
Matrix_MtxToMtxF(projection, &mf);
osSyncPrintf("projection\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}
view->projection = *projection;
View_StepDistortion(view, projection);
gSPPerspNormalize(POLY_OPA_DISP++, view->normal);
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_XLU_DISP++, view->normal);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPPerspNormalize(POLY_KAL_DISP++, view->normal);
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
Matrix_MtxFToMtx(viewingF.mf, viewing);
view->viewing = *viewing;
/*if (eye_dist > 1 || look_dist > 1 || abs(up_dist) > 0.1 || abs(d_dist) > 0.1)
printf("%d %f %f %f, %f %f %f, %f %f %f, %f %f %f %f %d\n", (int)view->fovy, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
view->up.x, view->up.y, view->up.z, eye_dist, look_dist, up_dist, d_dist, dont_interpolate);*/
old_view = *view;
if (QREG(88) & 2) {
s32 i;
MtxF mf;
Matrix_MtxToMtxF(view->viewingPtr, &mf);
osSyncPrintf("viewing\n");
for (i = 0; i < 4; i++) {
osSyncPrintf(" %f %f %f %f\n", mf.mf[i][0], mf.mf[i][1], mf.mf[i][2], mf.mf[i][3]);
}
osSyncPrintf("\n");
}
gSPMatrix(POLY_OPA_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(POLY_KAL_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
FrameInterpolation_RecordCloseChild();
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_800AB0A8(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
func_800AA550(view);
gSPViewport(POLY_OPA_DISP++, vp);
gSPViewport(POLY_XLU_DISP++, vp);
gSPViewport(POLY_KAL_DISP++, vp);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(POLY_OPA_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_XLU_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(POLY_KAL_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_800AB2C4(View* view) {
Vp* vp;
Mtx* projection;
GraphicsContext* gfxCtx;
gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, -30, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_800AB560(View* view) {
s32 pad[2];
f32 aspect;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
GraphicsContext* gfxCtx = view->gfxCtx;
OPEN_DISPS(gfxCtx);
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(OVERLAY_DISP++);
gDPSetScissor(OVERLAY_DISP++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(OVERLAY_DISP++, vp);
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
aspect = (f32)width / (f32)height;
guPerspective(projection, &view->normal, view->fovy, aspect, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPPerspNormalize(OVERLAY_DISP++, view->normal);
gSPMatrix(OVERLAY_DISP++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
if (view->eye.x == view->lookAt.x && view->eye.y == view->lookAt.y && view->eye.z == view->lookAt.z) {
view->eye.x += 1.0f;
view->eye.y += 1.0f;
view->eye.z += 1.0f;
}
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z, view->up.x,
view->up.y, view->up.z);
view->viewing = *viewing;
gSPMatrix(OVERLAY_DISP++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CLOSE_DISPS(gfxCtx);
return 1;
}
s32 func_800AB944(View* view) {
OPEN_DISPS(view->gfxCtx);
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(view->viewingPtr, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
view->up.x, view->up.y, view->up.z);
CLOSE_DISPS(view->gfxCtx);
return 1;
}
s32 func_800AB9EC(View* view, s32 arg1, Gfx** gfxp) {
Gfx* gfx = *gfxp;
GraphicsContext* gfxCtx = view->gfxCtx;
s32 width;
s32 height;
Vp* vp;
Mtx* projection;
Mtx* viewing;
arg1 = (view->flags & arg1) | (arg1 >> 4);
if (arg1 & 2) {
vp = Graph_Alloc(gfxCtx, sizeof(Vp));
LOG_CHECK_NULL_POINTER("vp", vp);
View_ViewportToVp(vp, &view->viewport);
view->vp = *vp;
gDPPipeSync(gfx++);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, view->viewport.leftX, view->viewport.topY, view->viewport.rightX,
view->viewport.bottomY);
gSPViewport(gfx++, vp);
}
if (arg1 & 8) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
guOrtho(projection, -(f32)gScreenWidth * 0.5f, (f32)gScreenWidth * 0.5f, -(f32)gScreenHeight * 0.5f,
(f32)gScreenHeight * 0.5f, view->zNear, view->zFar, view->scale);
view->projection = *projection;
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
} else if (arg1 & 6) {
projection = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("projection", projection);
view->projectionPtr = projection;
width = view->viewport.rightX - view->viewport.leftX;
height = view->viewport.bottomY - view->viewport.topY;
guPerspective(projection, &view->normal, view->fovy, (f32)width / (f32)height, view->zNear, view->zFar,
view->scale);
view->projection = *projection;
gSPPerspNormalize(gfx++, view->normal);
gSPMatrix(gfx++, projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
if (arg1 & 1) {
viewing = Graph_Alloc(gfxCtx, sizeof(Mtx));
LOG_CHECK_NULL_POINTER("viewing", viewing);
view->viewingPtr = viewing;
func_800ABE74(view->eye.x, view->eye.y, view->eye.z);
guLookAt(viewing, view->eye.x, view->eye.y, view->eye.z, view->lookAt.x, view->lookAt.y, view->lookAt.z,
view->up.x, view->up.y, view->up.z);
view->viewing = *viewing;
gSPMatrix(gfx++, viewing, G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
}
view->flags = 0;
*gfxp = gfx;
return 1;
}
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ) {
s32 error = 0;
if (SQ(eyeX) + SQ(eyeY) + SQ(eyeZ) > SQ(32767.0f)) {
error = 3;
} else {
f32 absEyeX = ABS(eyeX);
f32 absEyeY = ABS(eyeY);
f32 absEyeZ = ABS(eyeZ);
if (((18900.0f < absEyeX) || (18900.0f < absEyeY)) || (18900.0f < absEyeZ)) {
error = 2;
} else if (((16000.0f < absEyeX) || (16000.0f < absEyeY)) || (16000.0f < absEyeZ)) {
error = 1;
}
}
if (error != 0) {
osSyncPrintf(VT_FGCOL(RED));
// "Is too large"
osSyncPrintf("eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\n", eyeX, eyeY, eyeZ, error);
osSyncPrintf(VT_RST);
}
return error;
}