Shipwright/soh/src/code/z_sram.c

885 lines
30 KiB
C

#include "global.h"
#include "vt.h"
#include <string.h>
#define NUM_DUNGEONS 8
#define NUM_TRIALS 6
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts and single magic.
*/
void Sram_InitNewSave(void) {
Save_InitFile(false);
}
/**
* Initialize debug save. This is also used on the Title Screen
* This save has a mostly full inventory with 10 hearts and single magic.
*
* Some noteable flags that are set:
* Showed Mido sword/shield, met Deku Tree, Deku Tree mouth opened,
* used blue warp in Gohmas room, Zelda fled castle, light arrow cutscene watched,
* and set water level in Water Temple to lowest level.
*/
void Sram_InitDebugSave(void) {
Save_InitFile(true);
}
// RANDOTODO replace most of these GiveLink functions with calls to
// Item_Give in z_parameter, we'll need to update Item_Give to ensure
// nothing breaks when calling it without a valid globalCtx first
void GiveLinkRupees(int numOfRupees) {
int maxRupeeCount;
if (CUR_UPG_VALUE(UPG_WALLET) == 0) {
maxRupeeCount = 99;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 1) {
maxRupeeCount = 200;
} else if (CUR_UPG_VALUE(UPG_WALLET) == 2) {
maxRupeeCount = 500;
}
int newRupeeCount = gSaveContext.rupees;
newRupeeCount += numOfRupees;
if (newRupeeCount > maxRupeeCount) {
gSaveContext.rupees = maxRupeeCount;
} else {
gSaveContext.rupees = newRupeeCount;
}
}
void GiveLinkRupeesByGetItemId(GetItemID giid) {
if (giid == GI_RUPEE_GREEN) {
GiveLinkRupees(1);
} else if (giid == GI_RUPEE_BLUE) {
GiveLinkRupees(5);
} else if (giid == GI_RUPEE_RED) {
GiveLinkRupees(20);
} else if (giid == GI_RUPEE_PURPLE) {
GiveLinkRupees(50);
} else if (giid == GI_RUPEE_GOLD) {
GiveLinkRupees(100);
}
}
void GiveLinkBombchus(GetItemID giid) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
if (giid == GI_BOMBCHUS_5) {
AMMO(ITEM_BOMBCHU) += 5;
} else if (giid == GI_BOMBCHUS_10) {
AMMO(ITEM_BOMBCHU) += 10;
} else if (giid == GI_BOMBCHUS_20) {
AMMO(ITEM_BOMBCHU) += 20;
}
}
void GiveLinkDekuSticks(int howManySticks) {
int maxStickCount;
if (CUR_UPG_VALUE(UPG_STICKS) == 0) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 1);
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 1) {
maxStickCount = 10;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 2) {
maxStickCount = 20;
} else if (CUR_UPG_VALUE(UPG_STICKS) == 3) {
maxStickCount = 30;
}
if ((AMMO(ITEM_STICK) + howManySticks) > maxStickCount) {
AMMO(ITEM_STICK) = maxStickCount;
} else {
AMMO(ITEM_STICK) += howManySticks;
}
}
void GiveLinkDekuSticksByGetItemId(GetItemID giid) {
if (giid == GI_STICKS_1) {
GiveLinkDekuSticks(1);
} else if (giid == GI_STICKS_5) {
GiveLinkDekuSticks(5);
} else if (giid == GI_STICKS_10) {
GiveLinkDekuSticks(10);
}
}
void GiveLinkDekuNuts(int howManyNuts) {
int maxNutCount;
if (CUR_UPG_VALUE(UPG_NUTS) == 0) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 1);
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 1) {
maxNutCount = 20;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 2) {
maxNutCount = 30;
} else if (CUR_UPG_VALUE(UPG_NUTS) == 3) {
maxNutCount = 40;
}
if ((AMMO(ITEM_NUT) + howManyNuts) > maxNutCount) {
AMMO(ITEM_NUT) = maxNutCount;
} else {
AMMO(ITEM_NUT) += howManyNuts;
}
}
void GiveLinkDekuNutsByGetItemId(GetItemID giid) {
if (giid == GI_NUTS_5) {
GiveLinkDekuNuts(5);
} else if (giid == GI_NUTS_10) {
GiveLinkDekuNuts(10);
}
}
void GiveLinkBeans() {
INV_CONTENT(ITEM_BEAN) = ITEM_BEAN;
AMMO(ITEM_BEAN)++;
}
void GiveLinkKokiriSword() {
uint32_t bitMask = 1 << 0;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkGiantsKnife() {
gSaveContext.bgsFlag = 0;
gSaveContext.swordHealth = 8;
uint32_t bitMask = 1 << 2;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkBiggoronSword() {
gSaveContext.bgsFlag = 1;
gSaveContext.swordHealth = 8;
uint32_t bitMask = 1 << 2;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkDekuShield() {
uint32_t bitMask = 1 << 4;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkHylianShield() {
uint32_t bitMask = 1 << 5;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkMirrorShield() {
uint32_t bitMask = 1 << 6;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkGoronTunic() {
uint32_t bitMask = 1 << 9;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkZoraTunic() {
uint32_t bitMask = 1 << 10;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkIronBoots() {
uint32_t bitMask = 1 << 13;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkHoverBoots() {
uint32_t bitMask = 1 << 14;
gSaveContext.inventory.equipment |= bitMask;
}
void GiveLinkStoneOfAgony() {
uint32_t bitMask = 1 << QUEST_STONE_OF_AGONY;
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkGerudoCard() {
uint32_t bitMask = 1 << QUEST_GERUDO_CARD;
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkPieceOfHeart() {
int32_t pohCount = (gSaveContext.inventory.questItems & 0xF0000000) >> 28;
pohCount++;
gSaveContext.inventory.questItems |= (pohCount << 28);
}
void GiveLinkHeartContainer() {
gSaveContext.healthCapacity += 16;
gSaveContext.health += 16;
}
void GiveLinkBulletBagUpgrade(GetItemID giid) {
if (giid == GI_SLINGSHOT) {
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
AMMO(ITEM_SLINGSHOT) = 30;
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
} else if (giid == GI_BULLET_BAG_40) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
AMMO(ITEM_SLINGSHOT) = 40;
} else if (giid == GI_BULLET_BAG_50) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
AMMO(ITEM_SLINGSHOT) = 50;
}
}
void GiveLinkQuiverUpgrade(GetItemID giid) {
if (giid == GI_BOW) {
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
AMMO(ITEM_BOW) = 30;
} else if (giid == GI_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
AMMO(ITEM_BOW) = 40;
} else if (giid == GI_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
AMMO(ITEM_BOW) = 50;
}
}
void GiveLinkBombBagUpgrade(GetItemID giid) {
if (giid == GI_BOMB_BAG_20) {
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
AMMO(ITEM_BOMB) = 20;
} else if (giid == GI_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
AMMO(ITEM_BOMB) = 30;
} else if (giid == GI_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
AMMO(ITEM_BOMB) = 40;
}
}
void GiveLinkStrengthUpgrade(GetItemID giid) {
if (giid == GI_BRACELET) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
} else if (giid == GI_GAUNTLETS_SILVER) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
} else if (giid == GI_GAUNTLETS_GOLD) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
}
}
void GiveLinkScaleUpgrade(GetItemID giid) {
if (giid == GI_SCALE_SILVER) {
Inventory_ChangeUpgrade(UPG_SCALE, 1);
} else if (giid == GI_SCALE_GOLD) {
Inventory_ChangeUpgrade(UPG_SCALE, 2);
}
}
void GiveLinkWalletUpgrade(GetItemID giid) {
if (giid == GI_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
} else if (giid == GI_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
}
}
void GiveLinkDekuStickUpgrade(GetItemID giid) {
if (giid == GI_STICK_UPGRADE_20) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = 20;
} else if (giid == GI_STICK_UPGRADE_30) {
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = 30;
}
}
void GiveLinkDekuNutUpgrade(GetItemID giid) {
if (giid == GI_NUT_UPGRADE_30) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = 30;
} else if (giid == GI_NUT_UPGRADE_40) {
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = 40;
}
}
void GiveLinkMagic(GetItemID giid) {
if (giid == GI_SINGLE_MAGIC) {
gSaveContext.magicLevel = 1;
gSaveContext.magicAcquired = true;
gSaveContext.doubleMagic = false;
} else if (giid == GI_DOUBLE_MAGIC) {
gSaveContext.magicLevel = 2;
gSaveContext.magicAcquired = true;
gSaveContext.doubleMagic = true;
}
}
void GiveLinkDoubleDefense() {
gSaveContext.doubleDefense = 1;
gSaveContext.inventory.defenseHearts = 20;
}
void GiveLinkSong(GetItemID getItemId) {
uint32_t bitMask;
switch (getItemId) {
case GI_ZELDAS_LULLABY:
bitMask = 1 << QUEST_SONG_LULLABY;
break;
case GI_SUNS_SONG:
bitMask = 1 << QUEST_SONG_SUN;
break;
case GI_EPONAS_SONG:
bitMask = 1 << QUEST_SONG_EPONA;
break;
case GI_SONG_OF_STORMS:
bitMask = 1 << QUEST_SONG_STORMS;
break;
case GI_SONG_OF_TIME:
bitMask = 1 << QUEST_SONG_TIME;
break;
case GI_SARIAS_SONG:
bitMask = 1 << QUEST_SONG_SARIA;
break;
case GI_MINUET_OF_FOREST:
bitMask = 1 << QUEST_SONG_MINUET;
break;
case GI_BOLERO_OF_FIRE:
bitMask = 1 << QUEST_SONG_BOLERO;
break;
case GI_SERENADE_OF_WATER:
bitMask = 1 << QUEST_SONG_SERENADE;
break;
case GI_NOCTURNE_OF_SHADOW:
bitMask = 1 << QUEST_SONG_NOCTURNE;
break;
case GI_REQUIEM_OF_SPIRIT:
bitMask = 1 << QUEST_SONG_REQUIEM;
break;
case GI_PRELUDE_OF_LIGHT:
bitMask = 1 << QUEST_SONG_PRELUDE;
break;
}
gSaveContext.inventory.questItems |= bitMask;
}
void GiveLinkDungeonReward(GetItemID getItemId) {
s16 item;
u8 medallion = 0;
switch (getItemId) {
case GI_MEDALLION_FOREST:
item = ITEM_MEDALLION_FOREST;
medallion = 1;
break;
case GI_MEDALLION_FIRE:
item = ITEM_MEDALLION_FIRE;
medallion = 1;
break;
case GI_MEDALLION_WATER:
item = ITEM_MEDALLION_WATER;
medallion = 1;
break;
case GI_MEDALLION_SHADOW:
item = ITEM_MEDALLION_SHADOW;
medallion = 1;
break;
case GI_MEDALLION_SPIRIT:
item = ITEM_MEDALLION_SPIRIT;
medallion = 1;
break;
case GI_MEDALLION_LIGHT:
item = ITEM_MEDALLION_LIGHT;
medallion = 1;
break;
case GI_STONE_KOKIRI:
item = ITEM_KOKIRI_EMERALD;
break;
case GI_STONE_GORON:
item = ITEM_GORON_RUBY;
break;
case GI_STONE_ZORA:
item = ITEM_ZORA_SAPPHIRE;
break;
}
if (medallion == 1) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
} else {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
}
}
void GiveLinksPocketMedallion() {
GetItemID getItemId = Randomizer_GetItemIdFromKnownCheck(RC_LINKS_POCKET, RG_NONE);
GiveLinkDungeonReward(getItemId);
}
/**
* Copy save currently on the buffer to Save Context and complete various tasks to open the save.
* This includes:
* - Set proper entrance depending on where the game was saved
* - If health is less than 3 hearts, give 3 hearts
* - If either scarecrow song is set, copy them from save context to the proper location
* - Handle a case where the player saved and quit after zelda cutscene but didnt get the song
* - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
* - Revert any trade items that spoil
*/
void Sram_OpenSave() {
static s16 dungeonEntrances[] = {
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
};
u16 i;
u16 j;
u8* ptr;
Save_LoadFile();
if (!CVar_GetS32("gRememberSaveLocation", 0) || gSaveContext.savedSceneNum == SCENE_YOUSEI_IZUMI_TATE ||
gSaveContext.savedSceneNum == SCENE_KAKUSIANA) {
switch (gSaveContext.savedSceneNum) {
case SCENE_YDAN:
case SCENE_DDAN:
case SCENE_BDAN:
case SCENE_BMORI1:
case SCENE_HIDAN:
case SCENE_MIZUSIN:
case SCENE_JYASINZOU:
case SCENE_HAKADAN:
case SCENE_HAKADANCH:
case SCENE_ICE_DOUKUTO:
case SCENE_GANON:
case SCENE_MEN:
case SCENE_GERUDOWAY:
case SCENE_GANONTIKA:
gSaveContext.entranceIndex = dungeonEntrances[gSaveContext.savedSceneNum];
break;
case SCENE_YDAN_BOSS:
gSaveContext.entranceIndex = 0;
break;
case SCENE_DDAN_BOSS:
gSaveContext.entranceIndex = 4;
break;
case SCENE_BDAN_BOSS:
gSaveContext.entranceIndex = 0x28;
break;
case SCENE_MORIBOSSROOM:
gSaveContext.entranceIndex = 0x169;
break;
case SCENE_FIRE_BS:
gSaveContext.entranceIndex = 0x165;
break;
case SCENE_MIZUSIN_BS:
gSaveContext.entranceIndex = 0x10;
break;
case SCENE_JYASINBOSS:
gSaveContext.entranceIndex = 0x82;
break;
case SCENE_HAKADAN_BS:
gSaveContext.entranceIndex = 0x37;
break;
case SCENE_GANON_SONOGO:
case SCENE_GANONTIKA_SONOGO:
case SCENE_GANON_BOSS:
case SCENE_GANON_FINAL:
case SCENE_GANON_DEMO:
gSaveContext.entranceIndex = 0x41B;
break;
default:
if (gSaveContext.savedSceneNum != SCENE_LINK_HOME) {
gSaveContext.entranceIndex = (LINK_AGE_IN_YEARS == YEARS_CHILD) ? 0xBB : 0x5F4;
} else {
gSaveContext.entranceIndex = 0xBB;
}
break;
}
}
osSyncPrintf("scene_no = %d\n", gSaveContext.entranceIndex);
osSyncPrintf(VT_RST);
if (gSaveContext.health < 0x30) {
gSaveContext.health = 0x30;
}
if (gSaveContext.scarecrowCustomSongSet) {
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("\n====================================================================\n");
memcpy(gScarecrowCustomSongPtr, gSaveContext.scarecrowCustomSong, sizeof(gSaveContext.scarecrowCustomSong));
ptr = (u8*)gScarecrowCustomSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowCustomSong); i++, ptr++) {
osSyncPrintf("%d, ", *ptr);
}
osSyncPrintf("\n====================================================================\n");
osSyncPrintf(VT_RST);
}
if (gSaveContext.scarecrowSpawnSongSet) {
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("\n====================================================================\n");
memcpy(gScarecrowSpawnSongPtr, gSaveContext.scarecrowSpawnSong, sizeof(gSaveContext.scarecrowSpawnSong));
ptr = gScarecrowSpawnSongPtr;
for (i = 0; i < ARRAY_COUNT(gSaveContext.scarecrowSpawnSong); i++, ptr++) {
osSyncPrintf("%d, ", *ptr);
}
osSyncPrintf("\n====================================================================\n");
osSyncPrintf(VT_RST);
}
// if zelda cutscene has been watched but lullaby was not obtained, restore cutscene and take away letter
if ((gSaveContext.eventChkInf[4] & 1) && !CHECK_QUEST_ITEM(QUEST_SONG_LULLABY) && !gSaveContext.n64ddFlag) {
i = gSaveContext.eventChkInf[4] & ~1;
gSaveContext.eventChkInf[4] = i;
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_CHICKEN;
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
if (gSaveContext.equips.buttonItems[j] == ITEM_LETTER_ZELDA) {
gSaveContext.equips.buttonItems[j] = ITEM_CHICKEN;
}
}
}
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= ~0xF;
gSaveContext.equips.equipment |= 2;
}
for (i = 0; i < ARRAY_COUNT(gSpoilingItems); i++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[i]) {
INV_CONTENT(gSpoilingItemReverts[i]) = gSpoilingItemReverts[i];
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
if (gSaveContext.equips.buttonItems[j] == gSpoilingItems[i]) {
gSaveContext.equips.buttonItems[j] = gSpoilingItemReverts[i];
}
}
}
}
gSaveContext.magicLevel = 0;
}
void Sram_InitSave(FileChooseContext* fileChooseCtx) {
u16 offset;
u16 j;
u16* ptr;
u16 checksum;
if (fileChooseCtx->buttonIndex != 0 || !CVar_GetS32("gDebugEnabled", 0)) {
Sram_InitNewSave();
} else {
Sram_InitDebugSave();
}
gSaveContext.entranceIndex = 0xBB;
gSaveContext.linkAge = 1;
gSaveContext.dayTime = 0x6AAB;
gSaveContext.cutsceneIndex = 0xFFF1;
if ((fileChooseCtx->buttonIndex == 0 && CVar_GetS32("gDebugEnabled", 0)) || CVar_GetS32("gNaviSkipCutscene", 0)) {
gSaveContext.cutsceneIndex = 0;
}
for (offset = 0; offset < 8; offset++) {
gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
}
if (CVar_GetS32("gRandomizer", 0) != 0 &&
strcmp(CVar_GetString("gSpoilerLog", ""), "") != 0) {
// Set N64DD Flags for save file
fileChooseCtx->n64ddFlags[fileChooseCtx->buttonIndex] = 1;
fileChooseCtx->n64ddFlag = 1;
gSaveContext.n64ddFlag = 1;
// Sets all the dungeons to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/82
for (u8 i = 0; i < NUM_DUNGEONS; i++) {
gSaveContext.dungeonsDone[i] = 0;
}
// Sets all Ganon's Trials to incomplete when generating a rando save. Fixes https://github.com/briaguya-ai/rando-issue-tracker/issues/131
for (u8 i = 0; i < NUM_TRIALS; i++) {
gSaveContext.trialsDone[i] = 0;
}
// Set Cutscene flags to skip them
gSaveContext.eventChkInf[0xC] |= 0x10; // returned to tot with medallions
gSaveContext.eventChkInf[0xC] |= 0x20; //sheik at tot pedestal
gSaveContext.eventChkInf[4] |= 0x20; // master sword pulled
gSaveContext.eventChkInf[4] |= 0x8000; // entered master sword chamber
gSaveContext.infTable[0] |= 1;
// RANDTODO: Don't skip this scene if Don't Skip Glitch Useful Cutscenes is enabled.
gSaveContext.infTable[17] |= 0x400; // Darunia in Fire Temple
gSaveContext.cutsceneIndex = 0;
Flags_SetEventChkInf(5);
// Skip boss cutscenes
gSaveContext.eventChkInf[7] |= 1; // gohma
gSaveContext.eventChkInf[7] |= 2; // dodongo
gSaveContext.eventChkInf[7] |= 4; // phantom ganon
gSaveContext.eventChkInf[7] |= 8; // volvagia
gSaveContext.eventChkInf[7] |= 0x10; // morpha
gSaveContext.eventChkInf[7] |= 0x20; // twinrova
gSaveContext.eventChkInf[7] |= 0x40; // barinade
gSaveContext.eventChkInf[7] |= 0x80; // bongo bongo
// Skip cutscene before Nabooru fight
gSaveContext.eventChkInf[3] |= 0x800;
gSaveContext.eventChkInf[12] |= 1;
// Give Link's pocket item
GiveLinksPocketMedallion();
int openForest = Randomizer_GetSettingValue(RSK_FOREST);
switch (openForest) {
case 0: // closed
break;
case 1: // open
Flags_SetEventChkInf(7);
gSaveContext.eventChkInf[0] |= 0x10;
break;
case 2: // closed deku
Flags_SetEventChkInf(7);
break;
}
int doorOfTime = Randomizer_GetSettingValue(RSK_DOOR_OF_TIME);
switch (doorOfTime) {
case 0: // open
gSaveContext.eventChkInf[4] |= 0x800;
break;
}
int kakGate = Randomizer_GetSettingValue(RSK_KAK_GATE);
switch (kakGate) {
case 1: // open
gSaveContext.infTable[7] |= 0x40;
break;
}
if(Randomizer_GetSettingValue(RSK_STARTING_KOKIRI_SWORD)) GiveLinkKokiriSword();
if(Randomizer_GetSettingValue(RSK_STARTING_DEKU_SHIELD)) GiveLinkDekuShield();
if(Randomizer_GetSettingValue(RSK_STARTING_OCARINA)) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
}
if(Randomizer_GetSettingValue(RSK_STARTING_MAPS_COMPASSES)) {
uint32_t mapBitMask = 1 << 1;
uint32_t compassBitMask = 1 << 2;
uint32_t startingDungeonItemsBitMask = mapBitMask | compassBitMask;
for(int scene = 0; scene <= 9; scene++) {
gSaveContext.inventory.dungeonItems[scene] |= startingDungeonItemsBitMask;
}
}
if (Randomizer_GetSettingValue(RSK_STARTING_CONSUMABLES)) {
GiveLinkDekuSticks(10);
GiveLinkDekuNuts(20);
}
if(Randomizer_GetSettingValue(RSK_SKIP_CHILD_ZELDA)) {
s32 giid = Randomizer_GetItemIdFromKnownCheck(RC_SONG_FROM_IMPA, GI_ZELDAS_LULLABY);
if(giid >= GI_ZELDAS_LULLABY && giid <= GI_PRELUDE_OF_LIGHT) {
GiveLinkSong(giid);
} else if (giid == GI_RUPEE_GREEN ||
giid == GI_RUPEE_BLUE ||
giid == GI_RUPEE_RED ||
giid == GI_RUPEE_PURPLE ||
giid == GI_RUPEE_GOLD) {
GiveLinkRupeesByGetItemId(giid);
} else if (giid == GI_BOMBCHUS_10 ||
giid == GI_BOMBCHUS_5 ||
giid == GI_BOMBCHUS_20) {
GiveLinkBombchus(giid);
} else if (giid == GI_STICKS_1 ||
giid == GI_STICKS_5 ||
giid == GI_STICKS_10) {
GiveLinkDekuSticksByGetItemId(giid);
} else if (giid == GI_NUTS_5 ||
giid == GI_NUTS_10) {
GiveLinkDekuNutsByGetItemId(giid);
} else if (giid == GI_BEAN) {
GiveLinkBeans();
} else if (giid >= GI_MEDALLION_LIGHT && giid <= GI_STONE_ZORA) {
GiveLinkDungeonReward(giid);
} else if (giid == GI_SWORD_KOKIRI) {
GiveLinkKokiriSword();
} else if (giid == GI_SWORD_BGS) {
GiveLinkBiggoronSword();
} else if (giid == GI_SWORD_KNIFE) {
GiveLinkGiantsKnife();
} else if (giid == GI_SHIELD_DEKU) {
GiveLinkDekuShield();
} else if (giid == GI_SHIELD_HYLIAN) {
GiveLinkHylianShield();
} else if (giid == GI_SHIELD_MIRROR) {
GiveLinkMirrorShield();
} else if (giid == GI_TUNIC_GORON) {
GiveLinkGoronTunic();
} else if (giid == GI_TUNIC_ZORA) {
GiveLinkZoraTunic();
} else if (giid == GI_BOOTS_IRON) {
GiveLinkIronBoots();
} else if (giid == GI_BOOTS_HOVER) {
GiveLinkHoverBoots();
} else if (giid == GI_SLINGSHOT ||
giid == GI_BULLET_BAG_40 ||
giid == GI_BULLET_BAG_50) {
GiveLinkBulletBagUpgrade(giid);
} else if (giid == GI_BOW ||
giid == GI_QUIVER_40 ||
giid == GI_QUIVER_50) {
GiveLinkQuiverUpgrade(giid);
} else if (giid == GI_BOMB_BAG_20 ||
giid == GI_BOMB_BAG_30 ||
giid == GI_BOMB_BAG_40) {
GiveLinkBombBagUpgrade(giid);
} else if (giid == GI_BRACELET ||
giid == GI_GAUNTLETS_SILVER ||
giid == GI_GAUNTLETS_GOLD) {
GiveLinkStrengthUpgrade(giid);
} else if (giid == GI_SCALE_SILVER ||
giid == GI_SCALE_GOLD) {
GiveLinkScaleUpgrade(giid);
} else if (giid == GI_WALLET_ADULT ||
giid == GI_WALLET_GIANT) {
GiveLinkWalletUpgrade(giid);
} else if (giid == GI_STONE_OF_AGONY) {
GiveLinkStoneOfAgony();
} else if (giid == GI_GERUDO_CARD) {
GiveLinkGerudoCard();
} else if (giid == GI_HEART_PIECE) {
GiveLinkPieceOfHeart();
} else if (giid == GI_HEART_CONTAINER) {
GiveLinkHeartContainer();
} else if (giid == GI_STICK_UPGRADE_20 ||
giid == GI_STICK_UPGRADE_30) {
GiveLinkDekuStickUpgrade(giid);
} else if (giid == GI_NUT_UPGRADE_30 ||
giid == GI_NUT_UPGRADE_40) {
GiveLinkDekuNutUpgrade(giid);
} else if (giid == GI_SINGLE_MAGIC ||
giid == GI_DOUBLE_MAGIC) {
GiveLinkMagic(giid);
} else if (giid == GI_DOUBLE_DEFENSE) {
GiveLinkDoubleDefense();
} else {
s32 iid = Randomizer_GetItemIDFromGetItemID(giid);
if (iid != -1) INV_CONTENT(iid) = iid;
}
// malon/talon back at ranch
gSaveContext.eventChkInf[1] |= (1 << 0);
gSaveContext.eventChkInf[1] |= (1 << 2);
gSaveContext.eventChkInf[1] |= (1 << 3);
gSaveContext.eventChkInf[1] |= (1 << 4);
// Set "Got Zelda's Letter" flag. Also ensures Saria is back at SFM. TODO: Is this flag used for anything else?
gSaveContext.eventChkInf[4] |= 1;
// Got item from impa
gSaveContext.eventChkInf[5] |= 0x200;
// set this at the end to ensure we always start with the letter
// this is for the off chance we got the weird egg from impa (which should never happen)
INV_CONTENT(ITEM_LETTER_ZELDA) = ITEM_LETTER_ZELDA;
}
if (Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
GiveLinkRupees(9001);
}
// For Ganon's boss key "Start With" is 0
if(Randomizer_GetSettingValue(RSK_GANONS_BOSS_KEY) == 0) {
gSaveContext.inventory.dungeonItems[10] |= 1;
}
HIGH_SCORE(HS_POE_POINTS) = 1000 - (100 * Randomizer_GetSettingValue(RSK_BIG_POE_COUNT));
if(Randomizer_GetSettingValue(RSK_SKIP_EPONA_RACE)) {
gSaveContext.eventChkInf[1] |= (1 << 8);
}
// skip the z target talk instructions by the kokiri shop
gSaveContext.sceneFlags[85].swch |= (1 << 0x1F);
//Ruto already met in jabu and spawns down the hole immediately
gSaveContext.infTable[20] |= 2;
gSaveContext.infTable[20] |= 4;
// Go away ruto (water temple first cutscene)
gSaveContext.sceneFlags[05].swch |= (1 << 0x10);
// Opens locked Water Temple door to prevent softlocks
// West door on the middle level that leads to the water raising thing
// Happens in 3DS rando and N64 rando as well
gSaveContext.sceneFlags[05].swch |= (1 << 0x15);
// Skip intro cutscene when bombing mud wall in Dodongo's cavern
// this also makes the lower jaw render, and the eyes react to explosives
Flags_SetEventChkInf(0xB0);
// skip verbose lake owl, skip to "i'm on my way back to the castle"
gSaveContext.infTable[25] |= 0x20;
// fast gerudo fortress
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 1 || Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
gSaveContext.eventChkInf[9] |= 2;
gSaveContext.eventChkInf[9] |= 4;
gSaveContext.eventChkInf[9] |= 8;
gSaveContext.sceneFlags[12].swch |= (1 << 0x02);
gSaveContext.sceneFlags[12].swch |= (1 << 0x03);
gSaveContext.sceneFlags[12].swch |= (1 << 0x04);
gSaveContext.sceneFlags[12].swch |= (1 << 0x06);
gSaveContext.sceneFlags[12].swch |= (1 << 0x07);
gSaveContext.sceneFlags[12].swch |= (1 << 0x08);
gSaveContext.sceneFlags[12].swch |= (1 << 0x10);
gSaveContext.sceneFlags[12].swch |= (1 << 0x12);
gSaveContext.sceneFlags[12].swch |= (1 << 0x13);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0A);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0E);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0F);
}
// open gerudo fortress
if (Randomizer_GetSettingValue(RSK_GERUDO_FORTRESS) == 2) {
gSaveContext.eventChkInf[9] |= 1;
gSaveContext.sceneFlags[12].swch |= (1 << 0x01);
gSaveContext.sceneFlags[12].swch |= (1 << 0x05);
gSaveContext.sceneFlags[12].swch |= (1 << 0x11);
gSaveContext.sceneFlags[12].collect |= (1 << 0x0C);
if (!Randomizer_GetSettingValue(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD)) {
GiveLinkGerudoCard();
}
}
}
Save_SaveFile();
}
void Sram_InitSram(GameState* gameState) {
Save_Init();
func_800F6700(gSaveContext.audioSetting);
}