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37 lines
2.1 KiB
C
37 lines
2.1 KiB
C
#ifndef DUNGEONS_JYASINZOU_SCENE_H
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#define DUNGEONS_JYASINZOU_SCENE_H 1
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#include "align_asset_macro.h"
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#define dgSpiritTempleDayEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gSpiritTempleDayEntranceTex[] = dgSpiritTempleDayEntranceTex;
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#define dgSpiritTempleNightEntranceTex "__OTR__scenes/nonmq/jyasinzou_scene/gSpiritTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gSpiritTempleNightEntranceTex[] = dgSpiritTempleNightEntranceTex;
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#define djyasinzou_sceneCollisionHeader_01680C "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneCollisionHeader_01680C"
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static const ALIGN_ASSET(2) char jyasinzou_sceneCollisionHeader_01680C[] = djyasinzou_sceneCollisionHeader_01680C;
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#define djyasinzou_sceneTLUT_017BE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017BE0"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017BE0[] = djyasinzou_sceneTLUT_017BE0;
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#define djyasinzou_sceneTLUT_018000 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_018000"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_018000[] = djyasinzou_sceneTLUT_018000;
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#define djyasinzou_sceneTex_019320 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019320"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019320[] = djyasinzou_sceneTex_019320;
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#define djyasinzou_sceneTex_018820 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_018820"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTex_018820[] = djyasinzou_sceneTex_018820;
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#define djyasinzou_sceneTLUT_017DE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017DE0"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017DE0[] = djyasinzou_sceneTLUT_017DE0;
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#define djyasinzou_sceneTLUT_017FE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTLUT_017FE0"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTLUT_017FE0[] = djyasinzou_sceneTLUT_017FE0;
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#define djyasinzou_sceneTex_019120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_sceneTex_019120"
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static const ALIGN_ASSET(2) char jyasinzou_sceneTex_019120[] = djyasinzou_sceneTex_019120;
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#endif // DUNGEONS_JYASINZOU_SCENE_H
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