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https://github.com/HarbourMasters/Shipwright.git
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137 lines
6.2 KiB
C
137 lines
6.2 KiB
C
#ifndef OBJECTS_OBJECT_ZO_H
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#define OBJECTS_OBJECT_ZO_H 1
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#include "align_asset_macro.h"
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#define dgZoraSkel "__OTR__objects/object_zo/gZoraSkel"
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static const ALIGN_ASSET(2) char gZoraSkel[] = dgZoraSkel;
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#define dgZoraPelvisDL "__OTR__objects/object_zo/gZoraPelvisDL"
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static const ALIGN_ASSET(2) char gZoraPelvisDL[] = dgZoraPelvisDL;
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#define dgZoraLeftThighsDL "__OTR__objects/object_zo/gZoraLeftThighsDL"
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static const ALIGN_ASSET(2) char gZoraLeftThighsDL[] = dgZoraLeftThighsDL;
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#define dgZoraLeftShinDL "__OTR__objects/object_zo/gZoraLeftShinDL"
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static const ALIGN_ASSET(2) char gZoraLeftShinDL[] = dgZoraLeftShinDL;
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#define dgZoraLeftFootDL "__OTR__objects/object_zo/gZoraLeftFootDL"
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static const ALIGN_ASSET(2) char gZoraLeftFootDL[] = dgZoraLeftFootDL;
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#define dgZoraRightThighsDL "__OTR__objects/object_zo/gZoraRightThighsDL"
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static const ALIGN_ASSET(2) char gZoraRightThighsDL[] = dgZoraRightThighsDL;
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#define dgZoraRightShinDL "__OTR__objects/object_zo/gZoraRightShinDL"
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static const ALIGN_ASSET(2) char gZoraRightShinDL[] = dgZoraRightShinDL;
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#define dgZoraRightFootDL "__OTR__objects/object_zo/gZoraRightFootDL"
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static const ALIGN_ASSET(2) char gZoraRightFootDL[] = dgZoraRightFootDL;
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#define dgZoraTorsoDL "__OTR__objects/object_zo/gZoraTorsoDL"
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static const ALIGN_ASSET(2) char gZoraTorsoDL[] = dgZoraTorsoDL;
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#define dgZoraLeftArmDL "__OTR__objects/object_zo/gZoraLeftArmDL"
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static const ALIGN_ASSET(2) char gZoraLeftArmDL[] = dgZoraLeftArmDL;
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#define dgZoraLeftForearmDL "__OTR__objects/object_zo/gZoraLeftForearmDL"
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static const ALIGN_ASSET(2) char gZoraLeftForearmDL[] = dgZoraLeftForearmDL;
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#define dgZoraLeftHandDL "__OTR__objects/object_zo/gZoraLeftHandDL"
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static const ALIGN_ASSET(2) char gZoraLeftHandDL[] = dgZoraLeftHandDL;
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#define dgZoraRightArmDL "__OTR__objects/object_zo/gZoraRightArmDL"
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static const ALIGN_ASSET(2) char gZoraRightArmDL[] = dgZoraRightArmDL;
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#define dgZoraRightForearmDL "__OTR__objects/object_zo/gZoraRightForearmDL"
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static const ALIGN_ASSET(2) char gZoraRightForearmDL[] = dgZoraRightForearmDL;
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#define dgZoraRightHandDL "__OTR__objects/object_zo/gZoraRightHandDL"
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static const ALIGN_ASSET(2) char gZoraRightHandDL[] = dgZoraRightHandDL;
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#define dgZoraHeadDL "__OTR__objects/object_zo/gZoraHeadDL"
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static const ALIGN_ASSET(2) char gZoraHeadDL[] = dgZoraHeadDL;
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#define dgZoraHeadTail1DL "__OTR__objects/object_zo/gZoraHeadTail1DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail1DL[] = dgZoraHeadTail1DL;
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#define dgZoraHeadTail2DL "__OTR__objects/object_zo/gZoraHeadTail2DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail2DL[] = dgZoraHeadTail2DL;
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#define dgZoraHeadTail3DL "__OTR__objects/object_zo/gZoraHeadTail3DL"
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static const ALIGN_ASSET(2) char gZoraHeadTail3DL[] = dgZoraHeadTail3DL;
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#define dgZoraHeadTailFinDL "__OTR__objects/object_zo/gZoraHeadTailFinDL"
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static const ALIGN_ASSET(2) char gZoraHeadTailFinDL[] = dgZoraHeadTailFinDL;
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#define dgZoraIdleAnim "__OTR__objects/object_zo/gZoraIdleAnim"
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static const ALIGN_ASSET(2) char gZoraIdleAnim[] = dgZoraIdleAnim;
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#define dgZoraSurfaceAnim "__OTR__objects/object_zo/gZoraSurfaceAnim"
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static const ALIGN_ASSET(2) char gZoraSurfaceAnim[] = dgZoraSurfaceAnim;
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#define dgZoraThrowRupeesAnim "__OTR__objects/object_zo/gZoraThrowRupeesAnim"
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static const ALIGN_ASSET(2) char gZoraThrowRupeesAnim[] = dgZoraThrowRupeesAnim;
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#define dgZoraHandsOnHipsTappingFootAnim "__OTR__objects/object_zo/gZoraHandsOnHipsTappingFootAnim"
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static const ALIGN_ASSET(2) char gZoraHandsOnHipsTappingFootAnim[] = dgZoraHandsOnHipsTappingFootAnim;
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#define dgZoraOpenArmsAnim "__OTR__objects/object_zo/gZoraOpenArmsAnim"
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static const ALIGN_ASSET(2) char gZoraOpenArmsAnim[] = dgZoraOpenArmsAnim;
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#define dgZoraEyeOpenTex "__OTR__objects/object_zo/gZoraEyeOpenTex"
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static const ALIGN_ASSET(2) char gZoraEyeOpenTex[] = dgZoraEyeOpenTex;
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#define dgZoraEyeHalfTex "__OTR__objects/object_zo/gZoraEyeHalfTex"
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static const ALIGN_ASSET(2) char gZoraEyeHalfTex[] = dgZoraEyeHalfTex;
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#define dgZoraEyeClosedTex "__OTR__objects/object_zo/gZoraEyeClosedTex"
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static const ALIGN_ASSET(2) char gZoraEyeClosedTex[] = dgZoraEyeClosedTex;
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#define dgZoraMouthTex "__OTR__objects/object_zo/gZoraMouthTex"
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static const ALIGN_ASSET(2) char gZoraMouthTex[] = dgZoraMouthTex;
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#define dgZoraHeadTailTex "__OTR__objects/object_zo/gZoraHeadTailTex"
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static const ALIGN_ASSET(2) char gZoraHeadTailTex[] = dgZoraHeadTailTex;
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#define dgZoraHandTex "__OTR__objects/object_zo/gZoraHandTex"
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static const ALIGN_ASSET(2) char gZoraHandTex[] = dgZoraHandTex;
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#define dgZoraKneeTex "__OTR__objects/object_zo/gZoraKneeTex"
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static const ALIGN_ASSET(2) char gZoraKneeTex[] = dgZoraKneeTex;
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#define dgZoraHeadTex "__OTR__objects/object_zo/gZoraHeadTex"
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static const ALIGN_ASSET(2) char gZoraHeadTex[] = dgZoraHeadTex;
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#define dgZoraFinTex "__OTR__objects/object_zo/gZoraFinTex"
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static const ALIGN_ASSET(2) char gZoraFinTex[] = dgZoraFinTex;
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#define dgZoraTLUT "__OTR__objects/object_zo/gZoraTLUT"
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static const ALIGN_ASSET(2) char gZoraTLUT[] = dgZoraTLUT;
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#define dgZoraBubblesTex "__OTR__objects/object_zo/gZoraBubblesTex"
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static const ALIGN_ASSET(2) char gZoraBubblesTex[] = dgZoraBubblesTex;
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#define dgZoraBubblesMaterialDL "__OTR__objects/object_zo/gZoraBubblesMaterialDL"
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static const ALIGN_ASSET(2) char gZoraBubblesMaterialDL[] = dgZoraBubblesMaterialDL;
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#define dgZoraBubblesModelDL "__OTR__objects/object_zo/gZoraBubblesModelDL"
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static const ALIGN_ASSET(2) char gZoraBubblesModelDL[] = dgZoraBubblesModelDL;
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#define dgZoraSplashesTex "__OTR__objects/object_zo/gZoraSplashesTex"
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static const ALIGN_ASSET(2) char gZoraSplashesTex[] = dgZoraSplashesTex;
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#define dgZoraSplashesMaterialDL "__OTR__objects/object_zo/gZoraSplashesMaterialDL"
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static const ALIGN_ASSET(2) char gZoraSplashesMaterialDL[] = dgZoraSplashesMaterialDL;
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#define dgZoraSplashesModelDL "__OTR__objects/object_zo/gZoraSplashesModelDL"
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static const ALIGN_ASSET(2) char gZoraSplashesModelDL[] = dgZoraSplashesModelDL;
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#define dgZoraRipplesMaterialDL "__OTR__objects/object_zo/gZoraRipplesMaterialDL"
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static const ALIGN_ASSET(2) char gZoraRipplesMaterialDL[] = dgZoraRipplesMaterialDL;
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#define dgZoraRipplesModelDL "__OTR__objects/object_zo/gZoraRipplesModelDL"
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static const ALIGN_ASSET(2) char gZoraRipplesModelDL[] = dgZoraRipplesModelDL;
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#endif // OBJECTS_OBJECT_ZO_H
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