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Shipwright/soh/assets/objects/object_oA11/object_oA11.h

40 lines
1.9 KiB
C

#ifndef OBJECTS_OBJECT_OA11_H
#define OBJECTS_OBJECT_OA11_H 1
#include "align_asset_macro.h"
#define dobject_oA11_DL_000A58 "__OTR__objects/object_oA11/object_oA11_DL_000A58"
static const ALIGN_ASSET(2) char object_oA11_DL_000A58[] = dobject_oA11_DL_000A58;
#define dobject_oA11_DL_000BA8 "__OTR__objects/object_oA11/object_oA11_DL_000BA8"
static const ALIGN_ASSET(2) char object_oA11_DL_000BA8[] = dobject_oA11_DL_000BA8;
#define dobject_oA11_DL_000C40 "__OTR__objects/object_oA11/object_oA11_DL_000C40"
static const ALIGN_ASSET(2) char object_oA11_DL_000C40[] = dobject_oA11_DL_000C40;
#define dobject_oA11_DL_000D28 "__OTR__objects/object_oA11/object_oA11_DL_000D28"
static const ALIGN_ASSET(2) char object_oA11_DL_000D28[] = dobject_oA11_DL_000D28;
#define dobject_oA11_DL_000DD0 "__OTR__objects/object_oA11/object_oA11_DL_000DD0"
static const ALIGN_ASSET(2) char object_oA11_DL_000DD0[] = dobject_oA11_DL_000DD0;
#define dobject_oA11_DL_000EF0 "__OTR__objects/object_oA11/object_oA11_DL_000EF0"
static const ALIGN_ASSET(2) char object_oA11_DL_000EF0[] = dobject_oA11_DL_000EF0;
#define dobject_oA11_DL_000FD8 "__OTR__objects/object_oA11/object_oA11_DL_000FD8"
static const ALIGN_ASSET(2) char object_oA11_DL_000FD8[] = dobject_oA11_DL_000FD8;
#define dobject_oA11_Tex_001080 "__OTR__objects/object_oA11/object_oA11_Tex_001080"
static const ALIGN_ASSET(2) char object_oA11_Tex_001080[] = dobject_oA11_Tex_001080;
#define dobject_oA11_Tex_001100 "__OTR__objects/object_oA11/object_oA11_Tex_001100"
static const ALIGN_ASSET(2) char object_oA11_Tex_001100[] = dobject_oA11_Tex_001100;
#define dobject_oA11_Tex_001140 "__OTR__objects/object_oA11/object_oA11_Tex_001140"
static const ALIGN_ASSET(2) char object_oA11_Tex_001140[] = dobject_oA11_Tex_001140;
#define dobject_oA11_Tex_001540 "__OTR__objects/object_oA11/object_oA11_Tex_001540"
static const ALIGN_ASSET(2) char object_oA11_Tex_001540[] = dobject_oA11_Tex_001540;
#endif // OBJECTS_OBJECT_OA11_H