mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-18 14:22:17 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
233 lines
14 KiB
C
233 lines
14 KiB
C
#ifndef OBJECTS_OBJECT_GND_H
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#define OBJECTS_OBJECT_GND_H 1
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#include "align_asset_macro.h"
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#define dobject_gndTex_012B50 "__OTR__objects/object_gnd/object_gndTex_012B50"
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static const ALIGN_ASSET(2) char object_gndTex_012B50[] = dobject_gndTex_012B50;
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#define dgPhantomGanonSkel "__OTR__objects/object_gnd/gPhantomGanonSkel"
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static const ALIGN_ASSET(2) char gPhantomGanonSkel[] = dgPhantomGanonSkel;
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#define dgPhantomGanonRideAnim "__OTR__objects/object_gnd/gPhantomGanonRideAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonRideAnim[] = dgPhantomGanonRideAnim;
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#define dgPhantomGanonMaskOnAnim "__OTR__objects/object_gnd/gPhantomGanonMaskOnAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonMaskOnAnim[] = dgPhantomGanonMaskOnAnim;
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#define dgPhantomGanonRidePoseAnim "__OTR__objects/object_gnd/gPhantomGanonRidePoseAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonRidePoseAnim[] = dgPhantomGanonRidePoseAnim;
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#define dgPhantomGanonHorseRearingAnim "__OTR__objects/object_gnd/gPhantomGanonHorseRearingAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonHorseRearingAnim[] = dgPhantomGanonHorseRearingAnim;
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#define dgPhantomGanonRideSpearRaiseAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearRaiseAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonRideSpearRaiseAnim[] = dgPhantomGanonRideSpearRaiseAnim;
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#define dgPhantomGanonRideSpearStrikeAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearStrikeAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonRideSpearStrikeAnim[] = dgPhantomGanonRideSpearStrikeAnim;
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#define dgPhantomGanonRideSpearResetAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearResetAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonRideSpearResetAnim[] = dgPhantomGanonRideSpearResetAnim;
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#define dgPhantomGanonNeutralAnim "__OTR__objects/object_gnd/gPhantomGanonNeutralAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonNeutralAnim[] = dgPhantomGanonNeutralAnim;
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#define dgPhantomGanonThrowAnim "__OTR__objects/object_gnd/gPhantomGanonThrowAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonThrowAnim[] = dgPhantomGanonThrowAnim;
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#define dgPhantomGanonThrowEndAnim "__OTR__objects/object_gnd/gPhantomGanonThrowEndAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonThrowEndAnim[] = dgPhantomGanonThrowEndAnim;
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#define dgPhantomGanonReturn1Anim "__OTR__objects/object_gnd/gPhantomGanonReturn1Anim"
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static const ALIGN_ASSET(2) char gPhantomGanonReturn1Anim[] = dgPhantomGanonReturn1Anim;
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#define dgPhantomGanonReturn2Anim "__OTR__objects/object_gnd/gPhantomGanonReturn2Anim"
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static const ALIGN_ASSET(2) char gPhantomGanonReturn2Anim[] = dgPhantomGanonReturn2Anim;
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#define dgPhantomGanonBlockAnim "__OTR__objects/object_gnd/gPhantomGanonBlockAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonBlockAnim[] = dgPhantomGanonBlockAnim;
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#define dgPhantomGanonChargeWindupAnim "__OTR__objects/object_gnd/gPhantomGanonChargeWindupAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonChargeWindupAnim[] = dgPhantomGanonChargeWindupAnim;
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#define dgPhantomGanonChargeStartAnim "__OTR__objects/object_gnd/gPhantomGanonChargeStartAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonChargeStartAnim[] = dgPhantomGanonChargeStartAnim;
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#define dgPhantomGanonChargeAnim "__OTR__objects/object_gnd/gPhantomGanonChargeAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonChargeAnim[] = dgPhantomGanonChargeAnim;
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#define dgPhantomGanonAirDamageAnim "__OTR__objects/object_gnd/gPhantomGanonAirDamageAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonAirDamageAnim[] = dgPhantomGanonAirDamageAnim;
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#define dgPhantomGanonGroundDamageAnim "__OTR__objects/object_gnd/gPhantomGanonGroundDamageAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonGroundDamageAnim[] = dgPhantomGanonGroundDamageAnim;
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#define dgPhantomGanonStunnedAnim "__OTR__objects/object_gnd/gPhantomGanonStunnedAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonStunnedAnim[] = dgPhantomGanonStunnedAnim;
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#define dgPhantomGanonDeathBlowAnim "__OTR__objects/object_gnd/gPhantomGanonDeathBlowAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonDeathBlowAnim[] = dgPhantomGanonDeathBlowAnim;
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#define dgPhantomGanonLimpAnim "__OTR__objects/object_gnd/gPhantomGanonLimpAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonLimpAnim[] = dgPhantomGanonLimpAnim;
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#define dgPhantomGanonScreamAnim "__OTR__objects/object_gnd/gPhantomGanonScreamAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonScreamAnim[] = dgPhantomGanonScreamAnim;
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#define dgPhantomGanonLastPoseAnim "__OTR__objects/object_gnd/gPhantomGanonLastPoseAnim"
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static const ALIGN_ASSET(2) char gPhantomGanonLastPoseAnim[] = dgPhantomGanonLastPoseAnim;
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#define dgPhantomGanonLimbTex_00B380 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B380"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B380[] = dgPhantomGanonLimbTex_00B380;
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#define dgPhantomGanonLimbTex_00A800 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A800"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A800[] = dgPhantomGanonLimbTex_00A800;
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#define dgPhantomGanonLimbTex_00AE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AE80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AE80[] = dgPhantomGanonLimbTex_00AE80;
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#define dgPhantomGanonLimbTex_00AF00 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF00"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF00[] = dgPhantomGanonLimbTex_00AF00;
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#define dgPhantomGanonLimbTex_00C180 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C180"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C180[] = dgPhantomGanonLimbTex_00C180;
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#define dgPhantomGanonLimbTex_00C400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C400"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C400[] = dgPhantomGanonLimbTex_00C400;
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#define dgPhantomGanonLimbTex_00B980 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B980"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B980[] = dgPhantomGanonLimbTex_00B980;
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#define dgPhantomGanonLimbTex_00C480 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C480"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C480[] = dgPhantomGanonLimbTex_00C480;
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#define dgPhantomGanonLimbTex_00BC80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BC80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BC80[] = dgPhantomGanonLimbTex_00BC80;
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#define dgPhantomGanonLimbTex_00BD80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BD80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BD80[] = dgPhantomGanonLimbTex_00BD80;
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#define dgPhantomGanonLimbTex_00C080 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C080"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C080[] = dgPhantomGanonLimbTex_00C080;
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#define dgPhantomGanonLimbTex_00C200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C200"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C200[] = dgPhantomGanonLimbTex_00C200;
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#define dgPhantomGanonLimbTex_00A000 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A000"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A000[] = dgPhantomGanonLimbTex_00A000;
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#define dgPhantomGanonLimbTex_00A200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A200"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A200[] = dgPhantomGanonLimbTex_00A200;
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#define dgPhantomGanonLimbTex_00A400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A400"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A400[] = dgPhantomGanonLimbTex_00A400;
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#define dgPhantomGanonLimbTex_00A600 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A600"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A600[] = dgPhantomGanonLimbTex_00A600;
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#define dgPhantomGanonLimbTex_00A880 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A880"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A880[] = dgPhantomGanonLimbTex_00A880;
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#define dgPhantomGanonLimbTex_00B780 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B780"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B780[] = dgPhantomGanonLimbTex_00B780;
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#define dgPhantomGanonLimbTex_00BA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BA80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BA80[] = dgPhantomGanonLimbTex_00BA80;
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#define dgPhantomGanonLimbTex_00BE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BE80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BE80[] = dgPhantomGanonLimbTex_00BE80;
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#define dgPhantomGanonLimbTex_00AA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AA80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AA80[] = dgPhantomGanonLimbTex_00AA80;
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#define dgPhantomGanonLimbTex_00AF80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF80"
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static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF80[] = dgPhantomGanonLimbTex_00AF80;
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#define dgPhantomGanonFaceDL "__OTR__objects/object_gnd/gPhantomGanonFaceDL"
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static const ALIGN_ASSET(2) char gPhantomGanonFaceDL[] = dgPhantomGanonFaceDL;
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#define dgPhantomGanonEyeTLUT "__OTR__objects/object_gnd/gPhantomGanonEyeTLUT"
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static const ALIGN_ASSET(2) char gPhantomGanonEyeTLUT[] = dgPhantomGanonEyeTLUT;
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#define dgPhantomGanonMouthTLUT "__OTR__objects/object_gnd/gPhantomGanonMouthTLUT"
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static const ALIGN_ASSET(2) char gPhantomGanonMouthTLUT[] = dgPhantomGanonMouthTLUT;
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#define dgPhantomGanonEyeTex "__OTR__objects/object_gnd/gPhantomGanonEyeTex"
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static const ALIGN_ASSET(2) char gPhantomGanonEyeTex[] = dgPhantomGanonEyeTex;
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#define dgPhantomGanonSmileTex "__OTR__objects/object_gnd/gPhantomGanonSmileTex"
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static const ALIGN_ASSET(2) char gPhantomGanonSmileTex[] = dgPhantomGanonSmileTex;
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#define dgPhantomGanonMouthTex "__OTR__objects/object_gnd/gPhantomGanonMouthTex"
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static const ALIGN_ASSET(2) char gPhantomGanonMouthTex[] = dgPhantomGanonMouthTex;
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#define dgPhantomGanonAnim_003854 "__OTR__objects/object_gnd/gPhantomGanonAnim_003854"
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static const ALIGN_ASSET(2) char gPhantomGanonAnim_003854[] = dgPhantomGanonAnim_003854;
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#define dgPhantomGanonAnim_00D398 "__OTR__objects/object_gnd/gPhantomGanonAnim_00D398"
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static const ALIGN_ASSET(2) char gPhantomGanonAnim_00D398[] = dgPhantomGanonAnim_00D398;
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#define dgPhantomGanonAnim_00CC84 "__OTR__objects/object_gnd/gPhantomGanonAnim_00CC84"
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static const ALIGN_ASSET(2) char gPhantomGanonAnim_00CC84[] = dgPhantomGanonAnim_00CC84;
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#define dgPhantomGanonAnim_012320 "__OTR__objects/object_gnd/gPhantomGanonAnim_012320"
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static const ALIGN_ASSET(2) char gPhantomGanonAnim_012320[] = dgPhantomGanonAnim_012320;
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#define dgPhantomGanonBarsDL "__OTR__objects/object_gnd/gPhantomGanonBarsDL"
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static const ALIGN_ASSET(2) char gPhantomGanonBarsDL[] = dgPhantomGanonBarsDL;
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#define dgPhantomGanonBarsCol "__OTR__objects/object_gnd/gPhantomGanonBarsCol"
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static const ALIGN_ASSET(2) char gPhantomGanonBarsCol[] = dgPhantomGanonBarsCol;
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#define dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0[] = dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0;
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#define dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5BCDL_008918"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5BCDL_008918[] = dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918;
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#define dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0[] = dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0;
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#define dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80[] = dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80;
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#define dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8[] = dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8;
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#define dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8[] = dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8;
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#define dgPhantomGanonSkelLimbsLimb_00C610DL_009298 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C610DL_009298"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C610DL_009298[] = dgPhantomGanonSkelLimbsLimb_00C610DL_009298;
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#define dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0[] = dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0;
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#define dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C628DL_0080F8"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C628DL_0080F8[] = dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8;
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#define dgPhantomGanonSkelLimbsLimb_00C640DL_009038 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C640DL_009038"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C640DL_009038[] = dgPhantomGanonSkelLimbsLimb_00C640DL_009038;
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#define dgPhantomGanonSkelLimbsLimb_00C658DL_009520 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C658DL_009520"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C658DL_009520[] = dgPhantomGanonSkelLimbsLimb_00C658DL_009520;
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#define dgPhantomGanonSkelLimbsLimb_00C664DL_009650 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C664DL_009650"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C664DL_009650[] = dgPhantomGanonSkelLimbsLimb_00C664DL_009650;
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#define dgPhantomGanonSkelLimbsLimb_00C670DL_009460 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C670DL_009460"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C670DL_009460[] = dgPhantomGanonSkelLimbsLimb_00C670DL_009460;
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#define dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C688DL_009ED0"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C688DL_009ED0[] = dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0;
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#define dgPhantomGanonSkelLimbsLimb_00C694DL_009D68 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C694DL_009D68"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C694DL_009D68[] = dgPhantomGanonSkelLimbsLimb_00C694DL_009D68;
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#define dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8[] = dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8;
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#endif // OBJECTS_OBJECT_GND_H
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