Shipwright/soh/soh/SaveManager.h
Pepe20129 ab3e9a7e54
Rando: Shuffle Child's Wallet (Rando V3) (#3794)
* Shuffle Child's Wallet

* Add support for "More info in file select"

* Fix build

* Fix build

* Update randomizer.cpp

* Update locacc_hyrule_field.cpp
2024-01-14 14:55:03 -05:00

208 lines
6.8 KiB
C++

#pragma once
#include <libultraship/libultra/gbi.h>
#define SECTION_PARENT_NONE -1
typedef struct {
u8 valid;
u16 deaths;
char playerName[8];
u16 healthCapacity;
u32 questItems;
s8 defense;
u16 health;
u32 requiresMasterQuest;
u32 requiresOriginal;
u8 seedHash[5];
u8 randoSave;
char buildVersion[50];
s16 buildVersionMajor;
s16 buildVersionMinor;
s16 buildVersionPatch;
u8 inventoryItems[24];
u16 equipment;
u32 upgrades;
u8 isMagicAcquired;
u8 isDoubleMagicAcquired;
s16 rupees;
s16 gsTokens;
u8 isDoubleDefenseAcquired;
u8 gregFound;
u8 hasWallet;
} SaveFileMetaInfo;
#ifdef __cplusplus
#include <map>
#include <string>
#include <tuple>
#include <functional>
#include <vector>
#include <filesystem>
#include "thread-pool/BS_thread_pool.hpp"
#include "z64save.h"
#include <nlohmann/json.hpp>
class SaveManager {
public:
static SaveManager* Instance;
static void WriteSaveFile(const std::filesystem::path& savePath, uintptr_t addr, void* dramAddr, size_t size);
static void ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size);
using InitFunc = void (*)(bool isDebug);
using LoadFunc = void (*)();
using SaveFunc = void (*)(SaveContext* saveContext, int sectionID, bool fullSave);
using PostFunc = void (*)(int version);
typedef struct {
std::string name;
int version;
SaveManager::SaveFunc func;
bool saveWithBase;
int parentSection;
} SaveFuncInfo;
SaveManager();
void Init();
void InitFile(bool isDebug);
void SaveFile(int fileNum);
void SaveSection(int fileNum, int sectionID, bool threaded);
int GetSaveSectionID(std::string& name);
void SaveGlobal();
void LoadFile(int fileNum);
bool SaveFile_Exist(int fileNum);
void ThreadPoolWait();
// Adds a function that is called when we are intializing a save, including when we are loading a save.
void AddInitFunction(InitFunc func);
// Adds a function to handling loading a section
void AddLoadFunction(const std::string& name, int version, LoadFunc func);
// Adds a function that is called when saving. This should only be called once for each function, the version is
// filled in automatically.
int AddSaveFunction(const std::string& name, int version, SaveFunc func, bool saveWithBase, int parentSection);
// Adds a function to be called after loading is complete. This is to handle any cleanup required from loading old
// versions.
void AddPostFunction(const std::string& name, PostFunc func);
void CopyZeldaFile(int from, int to);
void DeleteZeldaFile(int fileNum);
bool IsRandoFile();
// Use a name of "" to save to an array. You must be in a SaveArray callback.
template <typename T> void SaveData(const std::string& name, const T& data) {
if (name == "") {
assert((*currentJsonContext).is_array());
(*currentJsonContext).push_back(data);
} else {
(*currentJsonContext)[name.c_str()] = data;
}
}
// In the SaveArrayFunc func, the name must be "" to save to the array.
using SaveArrayFunc = std::function<void(size_t)>;
void SaveArray(const std::string& name, const size_t size, SaveArrayFunc func);
using SaveStructFunc = std::function<void()>;
void SaveStruct(const std::string& name, SaveStructFunc func);
// Use a name of "" to load from an array. You must be in a LoadArray callback.
template <typename T> void LoadData(const std::string& name, T& data, const T& defaultValue = T{}) {
if (name == "") {
if (currentJsonArrayContext == currentJsonContext->end()) {
// This array member is past the data in the json file. Therefore, default construct it
data = defaultValue;
} else {
currentJsonArrayContext.value().get_to(data);
}
} else if (!currentJsonContext->contains(name.c_str())) {
data = defaultValue;
} else {
(*currentJsonContext)[name.c_str()].get_to(data);
}
}
void LoadCharArray(const std::string& name, char* destination, size_t size);
// In the LoadArrayFunc func, the name must be "" to load from the array.
using LoadArrayFunc = std::function<void(size_t)>;
void LoadArray(const std::string& name, const size_t size, LoadArrayFunc func);
using LoadStructFunc = std::function<void()>;
void LoadStruct(const std::string& name, LoadStructFunc func);
static const int MaxFiles = 3;
std::array<SaveFileMetaInfo, MaxFiles> fileMetaInfo;
private:
std::filesystem::path GetFileName(int fileNum);
std::filesystem::path GetFileTempName(int fileNum);
nlohmann::json saveBlock;
void ConvertFromUnversioned();
void CreateDefaultGlobal();
void SaveFileThreaded(int fileNum, SaveContext* saveContext, int sectionID);
void InitMeta(int slotNum);
static void InitFileImpl(bool isDebug);
static void InitFileNormal();
static void InitFileDebug();
static void InitFileMaxed();
static void LoadRandomizerVersion1();
static void LoadRandomizerVersion2();
static void LoadRandomizerVersion3();
static void SaveRandomizer(SaveContext* saveContext, int sectionID, bool fullSave);
static void LoadBaseVersion1();
static void LoadBaseVersion2();
static void LoadBaseVersion3();
static void LoadBaseVersion4();
static void SaveBase(SaveContext* saveContext, int sectionID, bool fullSave);
std::vector<InitFunc> initFuncs;
using SectionLoadHandler = std::map<int, LoadFunc>;
std::map<std::string, SectionLoadHandler> sectionLoadHandlers;
int sectionIndex = SECTION_ID_MAX;
std::map<std::string, int> coreSectionIDsByName;
std::map<int, SaveFuncInfo> sectionSaveHandlers;
std::map<std::string, int> sectionRegistry;
std::map<std::string, PostFunc> postHandlers;
nlohmann::json* currentJsonContext = nullptr;
nlohmann::json::iterator currentJsonArrayContext;
std::shared_ptr<BS::thread_pool> smThreadPool;
};
#else
// TODO feature parity to the C++ interface. We need Save_AddInitFunction and Save_AddPostFunction at least
typedef void (*Save_LoadFunc)(void);
typedef void (*Save_SaveFunc)(const SaveContext* saveContext, int sectionID);
void Save_Init(void);
void Save_InitFile(int isDebug);
void Save_SaveFile(void);
void Save_SaveSection(int sectionID);
void Save_SaveGlobal(void);
void Save_LoadGlobal(void);
void Save_AddLoadFunction(char* name, int version, Save_LoadFunc func);
void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func, bool saveWithBase, int parentSection);
SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
void Save_CopyFile(int from, int to);
void Save_DeleteFile(int fileNum);
bool Save_Exist(int fileNum);
#endif