Shipwright/soh/soh/z_scene_otr.cpp
briaguya 3914781ebf
Import libultraship as a submodule (#1943)
Co-authored-by: briaguya <briaguya>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
Co-authored-by: David Chavez <davi@dcvz.io>
2022-11-14 11:22:34 +01:00

946 lines
36 KiB
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#include "OTRGlobals.h"
#include <ResourceMgr.h>
#include <Scene.h>
#include <Utils/StringHelper.h>
#include "global.h"
#include "vt.h"
#include <CollisionHeader.h>
#include <DisplayList.h>
#include <Cutscene.h>
#include <Path.h>
#include <Text.h>
#include <Blob.h>
extern Ship::Resource* OTRPlay_LoadFile(PlayState* play, const char* fileName);
extern "C" s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId);
extern "C" RomFile sNaviMsgFiles[];
s32 OTRScene_ExecuteCommands(PlayState* play, Ship::Scene* scene);
std::shared_ptr<Ship::OtrFile> ResourceMgr_LoadFile(const char* path) {
std::string Path = path;
if (IsGameMasterQuest()) {
size_t pos = 0;
if ((pos = Path.find("/nonmq/", 0)) != std::string::npos) {
Path.replace(pos, 7, "/mq/");
}
}
return OTRGlobals::Instance->context->GetResourceManager()->LoadFile(Path.c_str());
}
// Forward Declaration of function declared in OTRGlobals.cpp
std::shared_ptr<Ship::Resource> ResourceMgr_LoadResource(const char* path);
bool Scene_CommandSpawnList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetStartPositionList* cmdStartPos = (Ship::SetStartPositionList*)cmd;
ActorEntry* linkSpawnEntry = nullptr;
if (cmdStartPos->cachedGameData != nullptr)
{
ActorEntry* entries = (ActorEntry*)cmdStartPos->cachedGameData;
linkSpawnEntry = &entries[play->setupEntranceList[play->curSpawn].spawn];
}
else
{
ActorEntry* entries = (ActorEntry*)malloc(sizeof(ActorEntry) * cmdStartPos->entries.size());
for (int i = 0; i < cmdStartPos->entries.size(); i++)
{
entries[i].id = cmdStartPos->entries[i].actorNum;
entries[i].params = cmdStartPos->entries[i].initVar;
entries[i].pos.x = cmdStartPos->entries[i].posX;
entries[i].pos.y = cmdStartPos->entries[i].posY;
entries[i].pos.z = cmdStartPos->entries[i].posZ;
entries[i].rot.x = cmdStartPos->entries[i].rotX;
entries[i].rot.y = cmdStartPos->entries[i].rotY;
entries[i].rot.z = cmdStartPos->entries[i].rotZ;
}
linkSpawnEntry = &entries[play->setupEntranceList[play->curSpawn].spawn];
cmdStartPos->cachedGameData = entries;
}
ActorEntry* linkEntry = play->linkActorEntry = linkSpawnEntry;
s16 linkObjectId;
play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
//gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
Object_Spawn(&play->objectCtx, linkObjectId);
return false;
}
bool Scene_CommandActorList(PlayState* play, Ship::SceneCommand* cmd) {
Ship::SetActorList* cmdActor = (Ship::SetActorList*)cmd;
play->numSetupActors = cmdActor->entries.size();
if (cmdActor->cachedGameData != nullptr)
play->setupActorList = (ActorEntry*)cmdActor->cachedGameData;
else
{
ActorEntry* entries = (ActorEntry*)malloc(cmdActor->entries.size() * sizeof(ActorEntry));
for (int i = 0; i < cmdActor->entries.size(); i++)
{
entries[i].id = cmdActor->entries[i].actorNum;
entries[i].pos.x = cmdActor->entries[i].posX;
entries[i].pos.y = cmdActor->entries[i].posY;
entries[i].pos.z = cmdActor->entries[i].posZ;
entries[i].rot.x = cmdActor->entries[i].rotX;
entries[i].rot.y = cmdActor->entries[i].rotY;
entries[i].rot.z = cmdActor->entries[i].rotZ;
entries[i].params = cmdActor->entries[i].initVar;
}
cmdActor->cachedGameData = entries;
play->setupActorList = entries;
}
return false;
}
bool Scene_CommandUnused2(PlayState* play, Ship::SceneCommand* cmd)
{
// Do we need to implement this?
//play->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
return false;
}
bool Scene_CommandCollisionHeader(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetCollisionHeader* cmdCol = (Ship::SetCollisionHeader*)cmd;
auto colRes = std::static_pointer_cast<Ship::CollisionHeader>(ResourceMgr_LoadResource(cmdCol->filePath.c_str()));
CollisionHeader* colHeader = nullptr;
if (colRes->CachedGameAsset != nullptr)
colHeader = (CollisionHeader*)colRes->CachedGameAsset;
else
{
colHeader = (CollisionHeader*)malloc(sizeof(CollisionHeader));
colHeader->minBounds.x = colRes->absMinX;
colHeader->minBounds.y = colRes->absMinY;
colHeader->minBounds.z = colRes->absMinZ;
colHeader->maxBounds.x = colRes->absMaxX;
colHeader->maxBounds.y = colRes->absMaxY;
colHeader->maxBounds.z = colRes->absMaxZ;
colHeader->vtxList = (Vec3s*)malloc(sizeof(Vec3s) * colRes->vertices.size());
colHeader->numVertices = colRes->vertices.size();
for (int i = 0; i < colRes->vertices.size(); i++)
{
colHeader->vtxList[i].x = colRes->vertices[i].x;
colHeader->vtxList[i].y = colRes->vertices[i].y;
colHeader->vtxList[i].z = colRes->vertices[i].z;
}
colHeader->polyList = (CollisionPoly*)malloc(sizeof(CollisionPoly) * colRes->polygons.size());
colHeader->numPolygons = colRes->polygons.size();
for (int i = 0; i < colRes->polygons.size(); i++)
{
colHeader->polyList[i].type = colRes->polygons[i].type;
colHeader->polyList[i].flags_vIA = colRes->polygons[i].vtxA;
colHeader->polyList[i].flags_vIB = colRes->polygons[i].vtxB;
colHeader->polyList[i].vIC = colRes->polygons[i].vtxC;
colHeader->polyList[i].normal.x = colRes->polygons[i].a;
colHeader->polyList[i].normal.y = colRes->polygons[i].b;
colHeader->polyList[i].normal.z = colRes->polygons[i].c;
colHeader->polyList[i].dist = colRes->polygons[i].d;
}
colHeader->surfaceTypeList = (SurfaceType*)malloc(colRes->polygonTypes.size() * sizeof(SurfaceType));
for (int i = 0; i < colRes->polygonTypes.size(); i++)
{
colHeader->surfaceTypeList[i].data[0] = colRes->polygonTypes[i] >> 32;
colHeader->surfaceTypeList[i].data[1] = colRes->polygonTypes[i] & 0xFFFFFFFF;
}
colHeader->cameraDataList = (CamData*)malloc(sizeof(CamData) * colRes->camData->entries.size());
colHeader->cameraDataListLen = colRes->camData->entries.size();
for (int i = 0; i < colRes->camData->entries.size(); i++)
{
colHeader->cameraDataList[i].cameraSType = colRes->camData->entries[i]->cameraSType;
colHeader->cameraDataList[i].numCameras = colRes->camData->entries[i]->numData;
int idx = colRes->camData->entries[i]->cameraPosDataIdx;
colHeader->cameraDataList[i].camPosData = (Vec3s*)malloc(sizeof(Vec3s) * colRes->camData->entries[i]->numData);
for (int j = 0; j < colRes->camData->entries[i]->numData; j++)
{
if (colRes->camData->cameraPositionData.size() > 0)
{
colHeader->cameraDataList[i].camPosData[j].x = colRes->camData->cameraPositionData[idx + j]->x;
colHeader->cameraDataList[i].camPosData[j].y = colRes->camData->cameraPositionData[idx + j]->y;
colHeader->cameraDataList[i].camPosData[j].z = colRes->camData->cameraPositionData[idx + j]->z;
}
else
{
colHeader->cameraDataList[i].camPosData->x = 0;
colHeader->cameraDataList[i].camPosData->y = 0;
colHeader->cameraDataList[i].camPosData->z = 0;
}
}
}
colHeader->numWaterBoxes = colRes->waterBoxes.size();
colHeader->waterBoxes = (WaterBox*)malloc(sizeof(WaterBox) * colHeader->numWaterBoxes);
for (int i = 0; i < colHeader->numWaterBoxes; i++)
{
colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength;
colHeader->waterBoxes[i].ySurface = colRes->waterBoxes[i].ySurface;
colHeader->waterBoxes[i].xMin = colRes->waterBoxes[i].xMin;
colHeader->waterBoxes[i].zMin = colRes->waterBoxes[i].zMin;
colHeader->waterBoxes[i].xLength = colRes->waterBoxes[i].xLength;
colHeader->waterBoxes[i].zLength = colRes->waterBoxes[i].zLength;
colHeader->waterBoxes[i].properties = colRes->waterBoxes[i].properties;
}
colRes->CachedGameAsset = colHeader;
}
BgCheck_Allocate(&play->colCtx, play, colHeader);
return false;
}
bool Scene_CommandRoomList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetRoomList* cmdRoomList = (Ship::SetRoomList*)cmd;
play->numRooms = cmdRoomList->rooms.size();
play->roomList = (RomFile*)malloc(play->numRooms * sizeof(RomFile));
for (int i = 0; i < cmdRoomList->rooms.size(); i++)
{
play->roomList[i].fileName = (char*)cmdRoomList->rooms[i].name.c_str();
play->roomList[i].vromStart = cmdRoomList->rooms[i].vromStart;
play->roomList[i].vromEnd = cmdRoomList->rooms[i].vromEnd;
}
return false;
}
bool Scene_CommandEntranceList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetEntranceList* otrEntrance = (Ship::SetEntranceList*)cmd;
if (otrEntrance->cachedGameData != nullptr)
play->setupEntranceList = (EntranceEntry*)otrEntrance->cachedGameData;
else
{
play->setupEntranceList = (EntranceEntry*)malloc(otrEntrance->entrances.size() * sizeof(EntranceEntry));
for (int i = 0; i < otrEntrance->entrances.size(); i++)
{
play->setupEntranceList[i].room = otrEntrance->entrances[i].roomToLoad;
play->setupEntranceList[i].spawn = otrEntrance->entrances[i].startPositionIndex;
}
otrEntrance->cachedGameData = play->setupEntranceList;
}
return false;
}
bool Scene_CommandSpecialFiles(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetSpecialObjects* otrSpecial = (Ship::SetSpecialObjects*)cmd;
if (otrSpecial->globalObject != 0)
play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, otrSpecial->globalObject);
if (otrSpecial->elfMessage != 0)
{
auto res = (Ship::Blob*)OTRPlay_LoadFile(play, sNaviMsgFiles[otrSpecial->elfMessage - 1].fileName);
play->cUpElfMsgs = (ElfMessage*)res->data.data();
}
return false;
}
bool Scene_CommandRoomBehavior(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetRoomBehavior* cmdRoom = (Ship::SetRoomBehavior*)cmd;
play->roomCtx.curRoom.behaviorType1 = cmdRoom->gameplayFlags;
play->roomCtx.curRoom.behaviorType2 = cmdRoom->gameplayFlags2 & 0xFF;
play->roomCtx.curRoom.lensMode = (cmdRoom->gameplayFlags2 >> 8) & 1;
play->msgCtx.disableWarpSongs = (cmdRoom->gameplayFlags2 >> 0xA) & 1;
return false;
}
bool Scene_CommandMeshHeader(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetMesh* otrMesh = (Ship::SetMesh*)cmd;
if (otrMesh->cachedGameData != nullptr)
play->roomCtx.curRoom.meshHeader = (MeshHeader*)otrMesh->cachedGameData;
else
{
play->roomCtx.curRoom.meshHeader = (MeshHeader*)malloc(sizeof(MeshHeader));
play->roomCtx.curRoom.meshHeader->base.type = otrMesh->meshHeaderType;
play->roomCtx.curRoom.meshHeader->polygon0.num = otrMesh->meshes.size();
if (otrMesh->meshHeaderType == 2)
play->roomCtx.curRoom.meshHeader->polygon0.start = malloc(sizeof(PolygonDlist2) * play->roomCtx.curRoom.meshHeader->polygon0.num);
else
play->roomCtx.curRoom.meshHeader->polygon0.start = malloc(sizeof(PolygonDlist) * play->roomCtx.curRoom.meshHeader->polygon0.num);
for (int i = 0; i < play->roomCtx.curRoom.meshHeader->polygon0.num; i++)
{
if (otrMesh->meshHeaderType == 2)
{
PolygonDlist2* arr = (PolygonDlist2*)play->roomCtx.curRoom.meshHeader->polygon0.start;
PolygonDlist2* dlist = &arr[i];
if (otrMesh->meshes[i].opa != "")
{
auto opaFile =
std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[i].opa.c_str()));
dlist->opaDL = opaFile.get();
dlist->opa = (Gfx*)&dlist->opaDL->instructions[0];
}
else
{
dlist->opa = 0;
}
if (otrMesh->meshes[i].xlu != "")
{
auto xluFile =
std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[i].xlu.c_str()));
dlist->xluDL = xluFile.get();
dlist->xlu = (Gfx*)&dlist->xluDL->instructions[0];
}
else
dlist->xlu = 0;
dlist->pos.x = otrMesh->meshes[i].x;
dlist->pos.y = otrMesh->meshes[i].y;
dlist->pos.z = otrMesh->meshes[i].z;
dlist->unk_06 = otrMesh->meshes[i].unk_06;
//play->roomCtx.curRoom.meshHeader->base.start = dlist;
}
else if (otrMesh->meshHeaderType == 1)
{
PolygonDlist* pType = (PolygonDlist*)malloc(sizeof(PolygonDlist));
if (otrMesh->meshes[0].imgOpa != "")
pType->opa = (Gfx*)&std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[0].imgOpa.c_str()))->instructions[0];
else
pType->opa = 0;
if (otrMesh->meshes[0].imgXlu != "")
pType->xlu = (Gfx*)&std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[0].imgXlu.c_str()))->instructions[0];
else
pType->xlu = 0;
play->roomCtx.curRoom.meshHeader->polygon1.dlist = (Gfx*)pType;
play->roomCtx.curRoom.meshHeader->polygon1.format = otrMesh->meshes[0].imgFmt;
if (otrMesh->meshes[0].imgFmt == 1)
{
play->roomCtx.curRoom.meshHeader->polygon1.single.fmt = otrMesh->meshes[0].images[0].fmt;
play->roomCtx.curRoom.meshHeader->polygon1.single.source =
(void*)(ResourceMgr_LoadFile(otrMesh->meshes[0].images[0].sourceBackground.c_str()))
.get()
->Buffer.get();
play->roomCtx.curRoom.meshHeader->polygon1.single.siz = otrMesh->meshes[0].images[0].siz;
play->roomCtx.curRoom.meshHeader->polygon1.single.width = otrMesh->meshes[0].images[0].width;
play->roomCtx.curRoom.meshHeader->polygon1.single.height = otrMesh->meshes[0].images[0].height;
play->roomCtx.curRoom.meshHeader->polygon1.single.fmt = otrMesh->meshes[0].images[0].fmt;
play->roomCtx.curRoom.meshHeader->polygon1.single.mode0 = otrMesh->meshes[0].images[0].mode0;
play->roomCtx.curRoom.meshHeader->polygon1.single.tlutCount = otrMesh->meshes[0].images[0].tlutCount;
}
else
{
play->roomCtx.curRoom.meshHeader->polygon1.multi.count = otrMesh->meshes[0].images.size();
play->roomCtx.curRoom.meshHeader->polygon1.multi.list =
(BgImage*)calloc(sizeof(BgImage), play->roomCtx.curRoom.meshHeader->polygon1.multi.count);
for (size_t i = 0; i < otrMesh->meshes[0].images.size(); i++)
{
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].fmt = otrMesh->meshes[0].images[i].fmt;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].source =
(void*)(ResourceMgr_LoadFile(otrMesh->meshes[0].images[i].sourceBackground.c_str()))
.get()
->Buffer.get();
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].siz = otrMesh->meshes[0].images[i].siz;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].width = otrMesh->meshes[0].images[i].width;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].height =
otrMesh->meshes[0].images[i].height;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].fmt = otrMesh->meshes[0].images[i].fmt;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].mode0 = otrMesh->meshes[0].images[i].mode0;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].tlutCount =
otrMesh->meshes[0].images[i].tlutCount;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].unk_00 =
otrMesh->meshes[0].images[i].unk_00;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].unk_0C =
otrMesh->meshes[0].images[i].unk_0C;
play->roomCtx.curRoom.meshHeader->polygon1.multi.list[i].id = otrMesh->meshes[0].images[i].id;
}
}
}
else
{
PolygonDlist* arr = (PolygonDlist*)play->roomCtx.curRoom.meshHeader->polygon0.start;
PolygonDlist* dlist = &arr[i];
if (otrMesh->meshes[i].opa != "")
{
auto opaFile = std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[i].opa.c_str()));
dlist->opaDL = opaFile.get();
dlist->opa = (Gfx*)&dlist->opaDL->instructions[0];
}
else
dlist->opa = 0;
if (otrMesh->meshes[i].xlu != "")
{
auto xluFile = std::static_pointer_cast<Ship::DisplayList>(ResourceMgr_LoadResource(otrMesh->meshes[i].xlu.c_str()));
dlist->xluDL = xluFile.get();
dlist->xlu = (Gfx*)&dlist->xluDL->instructions[0];
}
else
dlist->xlu = 0;
//play->roomCtx.curRoom.meshHeader->base.start = dlist;
}
}
otrMesh->cachedGameData = play->roomCtx.curRoom.meshHeader;
}
return false;
}
extern "C" void* func_800982FC(ObjectContext * objectCtx, s32 bankIndex, s16 objectId);
bool Scene_CommandObjectList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetObjectList* cmdObj = (Ship::SetObjectList*)cmd;
s32 i;
s32 j;
s32 k;
ObjectStatus* status;
ObjectStatus* status2;
ObjectStatus* firstStatus;
//s16* objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.segment);
s16* objectEntry = (s16*)cmdObj->objects.data();
void* nextPtr;
k = 0;
//i = play->objectCtx.unk_09;
i = 0;
firstStatus = &play->objectCtx.status[0];
status = &play->objectCtx.status[i];
for (int i = 0; i < cmdObj->objects.size(); i++) {
bool alreadyIncluded = false;
for (int j = 0; j < play->objectCtx.num; j++) {
if (play->objectCtx.status[j].id == cmdObj->objects[i]) {
alreadyIncluded = true;
break;
}
}
if (!alreadyIncluded) {
play->objectCtx.status[play->objectCtx.num++].id = cmdObj->objects[i];
func_80031A28(play, &play->actorCtx);
}
}
/*
while (i < play->objectCtx.num) {
if (status->id != *objectEntry) {
status2 = &play->objectCtx.status[i];
for (j = i; j < play->objectCtx.num; j++) {
status2->id = OBJECT_INVALID;
status2++;
}
play->objectCtx.num = i;
func_80031A28(play, &play->actorCtx);
continue;
}
i++;
k++;
objectEntry++;
status++;
}
play->objectCtx.num = i;
*/
return false;
}
bool Scene_CommandLightList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetLightList* cmdLight = (Ship::SetLightList*)cmd;
LightInfo* lightInfo = (LightInfo*)malloc(cmdLight->lights.size() * sizeof(LightInfo));
for (int i = 0; i < cmdLight->lights.size(); i++)
{
lightInfo[i].type = cmdLight->lights[i].type;
lightInfo[i].params.point.x = cmdLight->lights[i].x;
lightInfo[i].params.point.y = cmdLight->lights[i].y;
lightInfo[i].params.point.z = cmdLight->lights[i].z;
lightInfo[i].params.point.radius = cmdLight->lights[i].radius;
lightInfo[i].params.point.drawGlow = cmdLight->lights[i].drawGlow;
lightInfo[i].params.point.color[0] = cmdLight->lights[i].r;
lightInfo[i].params.point.color[1] = cmdLight->lights[i].g;
lightInfo[i].params.point.color[2] = cmdLight->lights[i].b;
LightContext_InsertLight(play, &play->lightCtx, &lightInfo[i]);
}
return false;
}
bool Scene_CommandPathList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetPathways* cmdPath = (Ship::SetPathways*)cmd;
Ship::Path* path = (Ship::Path*)ResourceMgr_LoadResource(cmdPath->paths[0].c_str()).get();
play->setupPathList = (Path*)malloc(path->paths.size() * sizeof(Path));
//for (int i = 0; i < cmdPath->paths.size(); i++)
{
for (int j = 0; j < path->paths.size(); j++)
{
play->setupPathList[j].count = path->paths[j].size();
play->setupPathList[j].points = (Vec3s*)malloc(sizeof(Vec3s) * path->paths[j].size());
for (int k = 0; k < path->paths[j].size(); k++)
{
play->setupPathList[j].points[k].x = path->paths[j][k].x;
play->setupPathList[j].points[k].y = path->paths[j][k].y;
play->setupPathList[j].points[k].z = path->paths[j][k].z;
}
}
}
return false;
}
bool Scene_CommandTransitionActorList(PlayState* play, Ship::SceneCommand* cmd) {
Ship::SetTransitionActorList* cmdActor = (Ship::SetTransitionActorList*)cmd;
play->transiActorCtx.numActors = cmdActor->entries.size();
play->transiActorCtx.list = (TransitionActorEntry*)malloc(cmdActor->entries.size() * sizeof(TransitionActorEntry));
for (int i = 0; i < cmdActor->entries.size(); i++)
{
play->transiActorCtx.list[i].sides[0].room = cmdActor->entries[i].frontObjectRoom;
play->transiActorCtx.list[i].sides[0].effects = cmdActor->entries[i].frontTransitionReaction;
play->transiActorCtx.list[i].sides[1].room = cmdActor->entries[i].backObjectRoom;
play->transiActorCtx.list[i].sides[1].effects = cmdActor->entries[i].backTransitionReaction;
play->transiActorCtx.list[i].id = cmdActor->entries[i].actorNum;
play->transiActorCtx.list[i].pos.x = cmdActor->entries[i].posX;
play->transiActorCtx.list[i].pos.y = cmdActor->entries[i].posY;
play->transiActorCtx.list[i].pos.z = cmdActor->entries[i].posZ;
play->transiActorCtx.list[i].rotY = cmdActor->entries[i].rotY;
play->transiActorCtx.list[i].params = cmdActor->entries[i].initVar;
}
return false;
}
//void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
// transiActorCtx->numActors = 0;
//}
bool Scene_CommandLightSettingsList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetLightingSettings* otrLight = (Ship::SetLightingSettings*)cmd;
play->envCtx.numLightSettings = otrLight->settings.size();
play->envCtx.lightSettingsList = (EnvLightSettings*)malloc(play->envCtx.numLightSettings * sizeof(EnvLightSettings));
for (int i = 0; i < otrLight->settings.size(); i++)
{
play->envCtx.lightSettingsList[i].ambientColor[0] = otrLight->settings[i].ambientClrR;
play->envCtx.lightSettingsList[i].ambientColor[1] = otrLight->settings[i].ambientClrG;
play->envCtx.lightSettingsList[i].ambientColor[2] = otrLight->settings[i].ambientClrB;
play->envCtx.lightSettingsList[i].light1Color[0] = otrLight->settings[i].diffuseClrA_R;
play->envCtx.lightSettingsList[i].light1Color[1] = otrLight->settings[i].diffuseClrA_G;
play->envCtx.lightSettingsList[i].light1Color[2] = otrLight->settings[i].diffuseClrA_B;
play->envCtx.lightSettingsList[i].light1Dir[0] = otrLight->settings[i].diffuseDirA_X;
play->envCtx.lightSettingsList[i].light1Dir[1] = otrLight->settings[i].diffuseDirA_Y;
play->envCtx.lightSettingsList[i].light1Dir[2] = otrLight->settings[i].diffuseDirA_Z;
play->envCtx.lightSettingsList[i].light2Color[0] = otrLight->settings[i].diffuseClrB_R;
play->envCtx.lightSettingsList[i].light2Color[1] = otrLight->settings[i].diffuseClrB_G;
play->envCtx.lightSettingsList[i].light2Color[2] = otrLight->settings[i].diffuseClrB_B;
play->envCtx.lightSettingsList[i].light2Dir[0] = otrLight->settings[i].diffuseDirB_X;
play->envCtx.lightSettingsList[i].light2Dir[1] = otrLight->settings[i].diffuseDirB_Y;
play->envCtx.lightSettingsList[i].light2Dir[2] = otrLight->settings[i].diffuseDirB_Z;
play->envCtx.lightSettingsList[i].fogColor[0] = otrLight->settings[i].fogClrR;
play->envCtx.lightSettingsList[i].fogColor[1] = otrLight->settings[i].fogClrG;
play->envCtx.lightSettingsList[i].fogColor[2] = otrLight->settings[i].fogClrB;
play->envCtx.lightSettingsList[i].fogNear = otrLight->settings[i].fogNear;
play->envCtx.lightSettingsList[i].fogFar = otrLight->settings[i].fogFar;
}
return false;
}
// Scene Command 0x11: Skybox Settings
bool Scene_CommandSkyboxSettings(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetSkyboxSettings* cmdSky = (Ship::SetSkyboxSettings*)cmd;
play->skyboxId = cmdSky->skyboxNumber;
play->envCtx.unk_17 = play->envCtx.unk_18 = cmdSky->cloudsType;
play->envCtx.indoors = cmdSky->isIndoors;
return false;
}
bool Scene_CommandSkyboxDisables(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetSkyboxModifier* cmdSky = (Ship::SetSkyboxModifier*)cmd;
play->envCtx.sunMoonDisabled = cmdSky->disableSunMoon;
play->envCtx.skyboxDisabled = cmdSky->disableSky;
return false;
}
bool Scene_CommandTimeSettings(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetTimeSettings* cmdTime = (Ship::SetTimeSettings*)cmd;
if ((cmdTime->hour != 0xFF) && (cmdTime->min != 0xFF)) {
gSaveContext.skyboxTime = gSaveContext.dayTime =
((cmdTime->hour + (cmdTime->min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
}
if (cmdTime->unk != 0xFF) {
play->envCtx.timeIncrement = cmdTime->unk;
}
else {
play->envCtx.timeIncrement = 0;
}
if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
gTimeIncrement = play->envCtx.timeIncrement;
}
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - 0x8000) * 20.0f) * 25.0f;
if (((play->envCtx.timeIncrement == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == 0x0604)) {
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
if ((gSaveContext.skyboxTime >= 0x2AAC) && (gSaveContext.skyboxTime < 0x4555)) {
gSaveContext.skyboxTime = 0x3556;
}
else if ((gSaveContext.skyboxTime >= 0x4555) && (gSaveContext.skyboxTime < 0x5556)) {
gSaveContext.skyboxTime = 0x5556;
}
else if ((gSaveContext.skyboxTime >= 0xAAAB) && (gSaveContext.skyboxTime < 0xB556)) {
gSaveContext.skyboxTime = 0xB556;
}
else if ((gSaveContext.skyboxTime >= 0xC001) && (gSaveContext.skyboxTime < 0xCAAC)) {
gSaveContext.skyboxTime = 0xCAAC;
}
}
return false;
}
bool Scene_CommandWindSettings(PlayState* play, Ship::SceneCommand* cmd) {
Ship::SetWind* cmdWind = (Ship::SetWind*)cmd;
s8 x = cmdWind->windWest;
s8 y = cmdWind->windVertical;
s8 z = cmdWind->windSouth;
play->envCtx.windDirection.x = x;
play->envCtx.windDirection.y = y;
play->envCtx.windDirection.z = z;
play->envCtx.windSpeed = cmdWind->clothFlappingStrength;
return false;
}
bool Scene_CommandExitList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::ExitList* cmdExit = (Ship::ExitList*)cmd;
play->setupExitList = (int16_t*)malloc(cmdExit->exits.size() * sizeof(int16_t));
for (int i = 0; i < cmdExit->exits.size(); i++)
play->setupExitList[i] = cmdExit->exits[i];
return false;
}
bool Scene_CommandUndefined9(PlayState* play, Ship::SceneCommand* cmd) {
return false;
}
bool Scene_CommandSoundSettings(PlayState* play, Ship::SceneCommand* cmd) {
Ship::SetSoundSettings* cmdSnd = (Ship::SetSoundSettings*)cmd;
play->sequenceCtx.seqId = cmdSnd->musicSequence;
play->sequenceCtx.natureAmbienceId = cmdSnd->nightTimeSFX;
if (gSaveContext.seqId == 0xFF) {
Audio_QueueSeqCmd(cmdSnd->reverb | 0xF0000000);
}
return false;
}
bool Scene_CommandEchoSettings(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetEchoSettings* cmdEcho = (Ship::SetEchoSettings*)cmd;
play->roomCtx.curRoom.echo = cmdEcho->echo;
return false;
}
bool Scene_CommandAlternateHeaderList(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetAlternateHeaders* cmdHeaders = (Ship::SetAlternateHeaders*)cmd;
//s32 pad;
//SceneCmd* altHeader;
//osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
//osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
//osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneSetupIndex));
if (gSaveContext.sceneSetupIndex != 0)
{
std::string desiredHeader = cmdHeaders->headers[gSaveContext.sceneSetupIndex - 1];
Ship::Scene* headerData = nullptr;
if (desiredHeader != "") {
headerData = (Ship::Scene*)ResourceMgr_LoadResource(desiredHeader.c_str()).get();
}
if (headerData != nullptr)
{
OTRScene_ExecuteCommands(play, headerData);
return true;
}
else
{
// "Coughh! There is no specified dataaaaa!"
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
if (gSaveContext.sceneSetupIndex == 3)
{
std::string desiredHeader = cmdHeaders->headers[gSaveContext.sceneSetupIndex - 2];
Ship::Scene* headerData = nullptr;
if (desiredHeader != "") {
headerData = (Ship::Scene*)ResourceMgr_LoadResource(desiredHeader.c_str()).get();
}
// "Using adult day data there!"
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
if (headerData != nullptr)
{
OTRScene_ExecuteCommands(play, headerData);
return true;
}
}
}
}
return false;
}
bool Scene_CommandCutsceneData(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetCutscenes* cmdCS = (Ship::SetCutscenes*)cmd;
Ship::Cutscene* csData = (Ship::Cutscene*)ResourceMgr_LoadResource(cmdCS->cutscenePath.c_str()).get();
play->csCtx.segment = csData->commands.data();
//osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.segment);
return false;
}
// Camera & World Map Area
bool Scene_CommandMiscSettings(PlayState* play, Ship::SceneCommand* cmd)
{
Ship::SetCameraSettings* cmdCam = (Ship::SetCameraSettings*)cmd;
YREG(15) = cmdCam->cameraMovement;
gSaveContext.worldMapArea = cmdCam->mapHighlights;
if ((play->sceneNum == SCENE_SHOP1) || (play->sceneNum == SCENE_SYATEKIJYOU)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.worldMapArea = 1;
}
}
if (((play->sceneNum >= SCENE_SPOT00) && (play->sceneNum <= SCENE_GANON_TOU)) ||
((play->sceneNum >= SCENE_ENTRA) && (play->sceneNum <= SCENE_SHRINE_R))) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
osSyncPrintf(" _%x (%d)\n", gSaveContext.worldMapAreaData,
gSaveContext.worldMapArea);
}
}
return false;
}
bool (*sceneCommands[])(PlayState*, Ship::SceneCommand*) =
{
Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST
Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST
Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER
Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST
Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST
Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST
NULL, // SCENE_CMD_ID_END
Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS
Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS
Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA
Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST
Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
};
s32 OTRScene_ExecuteCommands(PlayState* play, Ship::Scene* scene)
{
Ship::SceneCommandID cmdCode;
for (int i = 0; i < scene->commands.size(); i++)
{
auto sceneCmd = scene->commands[i];
if (sceneCmd == nullptr) // UH OH
continue;
cmdCode = sceneCmd->cmdID;
//osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1, sceneCmd->base.data2);
if ((int)cmdCode == 0x14) {
break;
}
if ((int)cmdCode <= 0x19) {
if (sceneCommands[(int)cmdCode](play, sceneCmd))
break;
}
else {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("code の値が異常です\n"); // "code variable is abnormal"
osSyncPrintf(VT_RST);
}
//sceneCmd++;
}
return 0;
}
extern "C" s32 OTRfunc_800973FC(PlayState* play, RoomContext* roomCtx) {
if (roomCtx->status == 1) {
//if (!osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK)) {
if (1)
{
roomCtx->status = 0;
roomCtx->curRoom.segment = roomCtx->unk_34;
gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->unk_34);
OTRScene_ExecuteCommands(play, roomCtx->roomToLoad);
Player_SetBootData(play, GET_PLAYER(play));
Actor_SpawnTransitionActors(play, &play->actorCtx);
return 1;
}
return 0;
}
return 1;
}
extern "C" s32 OTRfunc_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) {
u32 size;
if (roomCtx->status == 0) {
roomCtx->prevRoom = roomCtx->curRoom;
roomCtx->curRoom.num = roomNum;
roomCtx->curRoom.segment = NULL;
roomCtx->status = 1;
ASSERT(roomNum < play->numRooms);
if (roomNum >= play->numRooms)
return 0; // UH OH
size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart;
roomCtx->unk_34 = (void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7));
osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1);
//DmaMgr_SendRequest2(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0,
//&roomCtx->loadQueue, NULL, __FILE__, __LINE__);
auto roomData = ResourceMgr_LoadResource(play->roomList[roomNum].fileName);
roomCtx->status = 1;
roomCtx->roomToLoad = (Ship::Scene*)roomData.get();
roomCtx->unk_30 ^= 1;
return 1;
}
return 0;
}