Shipwright/soh/src/overlays/actors/ovl_En_Ta/z_en_ta.h

40 lines
1.1 KiB
C

#ifndef Z_EN_TA_H
#define Z_EN_TA_H
#include "ultra64.h"
#include "global.h"
#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
struct EnTa;
typedef void (*EnTaActionFunc)(struct EnTa*, GlobalContext*);
typedef void (*EnTaUnkFunc)(struct EnTa*);
typedef struct EnTa {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[17];
/* 0x01F6 */ Vec3s morphTable[17];
/* 0x025C */ EnTaActionFunc actionFunc;
/* 0x0260 */ EnTaUnkFunc unk_260;
/* 0x0264 */ ColliderCylinder collider;
/* 0x02B0 */ EnTaUnkFunc unk_2B0;
/* 0x02B4 */ s16 eyeIndex;
/* 0x02B6 */ s16 blinkTimer;
/* 0x02B8 */ EnNiw* superCuccos[3];
/* 0x02C4 */ s16 unk_2C4[3];
/* 0x02CA */ u8 unk_2CA;
/* 0x02CC */ s16 unk_2CC;
/* 0x02CE */ s16 unk_2CE;
/* 0x02D0 */ s16 unk_2D0;
/* 0x02D2 */ s16 unk_2D2;
/* 0x02D4 */ Vec3s unk_2D4;
/* 0x02DA */ Vec3s unk_2DA;
/* 0x02E0 */ u16 unk_2E0;
/* 0x02E2 */ s16 unk_2E2;
/* 0x02E4 */ AnimationHeader* currentAnimation;
} EnTa; // size = 0x02E8
#endif