mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-02-24 14:51:46 -05:00

* Initial controller hud ui * Reverted fbdemo changes * Moved config to json and implemented controller config * fix build on linux, gitignore new config file * fix build * Fix compilation and file directory paths * Call save on cvar save * Fixed cvar loading and added deck slots to the config * Changed control deck port 0 to use a physical device by default * Added gyro and rumble & fixed loading errors * Save config on toggle menubar * fix linux build * Fixed drift calculation * Controller config now saves when pressing F1 * Removed ExitGame hook from ImGuiImpl * Moved mappings to a map * Added GetKeyName * untranslate scancodes * Fixed hud layout on keyboard device * Fixed keyboard read on hud * Fixed crash when reloading controllers * Removed ConfigFile and changed file extension * Changed Dummy to Disconnected and fixed filters * Removed function leftover * Changed ControllerHud to InputEditor Co-authored-by: briaguya <briaguya@alice> Co-authored-by: David Chavez <david@dcvz.io>
21 lines
358 B
C++
21 lines
358 B
C++
#pragma once
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#include <string>
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#include "Lib/ImGui/imgui.h"
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namespace Ship {
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class InputEditor {
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int CurrentPort = 0;
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int BtnReading = -1;
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public:
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bool Opened = false;
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void Init();
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void DrawButton(const char* label, int n64Btn);
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void DrawVirtualStick(const char* label, ImVec2 stick);
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void DrawControllerSchema();
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void DrawHud();
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};
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}
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