Shipwright/libultraship
MelonSpeedruns 66ec623542
Free Camera (#337)
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed & implemented "Manual mode" from WW & TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height & fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values & removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez <david@dcvz.io>
2022-07-12 18:40:18 -04:00
..
libultraship Free Camera (#337) 2022-07-12 18:40:18 -04:00
TestApp git subrepo clone https://github.com/HarbourMasters/libultraship.git 2022-03-22 02:52:44 +01:00
.gitignore Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
.gitrepo git subrepo clone https://github.com/HarbourMasters/libultraship.git 2022-03-22 02:52:44 +01:00
libultraship.sln git subrepo clone https://github.com/HarbourMasters/libultraship.git 2022-03-22 02:52:44 +01:00
LICENSE git subrepo clone https://github.com/HarbourMasters/libultraship.git 2022-03-22 02:52:44 +01:00
Makefile add support for clang compiler (#592) 2022-07-10 10:51:12 -04:00