Shipwright/soh/assets/objects/object_wallmaster/object_wallmaster.h
2023-02-14 08:29:46 -05:00

248 lines
12 KiB
C

#pragma once
#define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim;
#else
static const char gWallmasterDamageAnim[] __attribute__((aligned (2))) = dgWallmasterDamageAnim;
#endif
#define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim;
#else
static const char gWallmasterRecoverFromDamageAnim[] __attribute__((aligned (2))) = dgWallmasterRecoverFromDamageAnim;
#endif
#define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim;
#else
static const char gWallmasterJumpAnim[] __attribute__((aligned (2))) = dgWallmasterJumpAnim;
#endif
#define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim;
#else
static const char gWallmasterWalkAnim[] __attribute__((aligned (2))) = dgWallmasterWalkAnim;
#endif
#define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim;
#else
static const char gWallmasterStopWalkAnim[] __attribute__((aligned (2))) = dgWallmasterStopWalkAnim;
#endif
#define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim;
#else
static const char gWallmasterHoverAnim[] __attribute__((aligned (2))) = dgWallmasterHoverAnim;
#endif
#define dgWallmasterWaitAnim "__OTR__objects/object_wallmaster/gWallmasterWaitAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterWaitAnim[] = dgWallmasterWaitAnim;
#else
static const char gWallmasterWaitAnim[] __attribute__((aligned (2))) = dgWallmasterWaitAnim;
#endif
#define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim;
#else
static const char gWallmasterStandUpAnim[] __attribute__((aligned (2))) = dgWallmasterStandUpAnim;
#endif
#define dgWallmasterFingerDL "__OTR__objects/object_wallmaster/gWallmasterFingerDL"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterFingerDL[] = dgWallmasterFingerDL;
#else
static const char gWallmasterFingerDL[] __attribute__((aligned (2))) = dgWallmasterFingerDL;
#endif
#define dgWallmasterExposedBoneTex "__OTR__objects/object_wallmaster/gWallmasterExposedBoneTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterExposedBoneTex[] = dgWallmasterExposedBoneTex;
#else
static const char gWallmasterExposedBoneTex[] __attribute__((aligned (2))) = dgWallmasterExposedBoneTex;
#endif
#define dgWallmasterBloodyEdgeTex "__OTR__objects/object_wallmaster/gWallmasterBloodyEdgeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterBloodyEdgeTex[] = dgWallmasterBloodyEdgeTex;
#else
static const char gWallmasterBloodyEdgeTex[] __attribute__((aligned (2))) = dgWallmasterBloodyEdgeTex;
#endif
#define dgWallmasterUpperSkinTex "__OTR__objects/object_wallmaster/gWallmasterUpperSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterUpperSkinTex[] = dgWallmasterUpperSkinTex;
#else
static const char gWallmasterUpperSkinTex[] __attribute__((aligned (2))) = dgWallmasterUpperSkinTex;
#endif
#define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex;
#else
static const char gWallmasterFingerTipTex[] __attribute__((aligned (2))) = dgWallmasterFingerTipTex;
#endif
#define dgWallmasterUpperToUnderBorderTex "__OTR__objects/object_wallmaster/gWallmasterUpperToUnderBorderTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterUpperToUnderBorderTex[] = dgWallmasterUpperToUnderBorderTex;
#else
static const char gWallmasterUpperToUnderBorderTex[] __attribute__((aligned (2))) = dgWallmasterUpperToUnderBorderTex;
#endif
#define dgWallmasterUnderSkinTex "__OTR__objects/object_wallmaster/gWallmasterUnderSkinTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterUnderSkinTex[] = dgWallmasterUnderSkinTex;
#else
static const char gWallmasterUnderSkinTex[] __attribute__((aligned (2))) = dgWallmasterUnderSkinTex;
#endif
#define dgWallmasterKnuckleTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterKnuckleTex[] = dgWallmasterKnuckleTex;
#else
static const char gWallmasterKnuckleTex[] __attribute__((aligned (2))) = dgWallmasterKnuckleTex;
#endif
#define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkel[] = dgWallmasterSkel;
#else
static const char gWallmasterSkel[] __attribute__((aligned (2))) = dgWallmasterSkel;
#endif
#define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim;
#else
static const char gWallmasterLungeAnim[] __attribute__((aligned (2))) = dgWallmasterLungeAnim;
#endif
#define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim;
#else
static const char gFloormasterTurnAnim[] __attribute__((aligned (2))) = dgFloormasterTurnAnim;
#endif
#define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim;
#else
static const char gFloormasterTapFingerAnim[] __attribute__((aligned (2))) = dgFloormasterTapFingerAnim;
#endif
#define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterMissAnim[] = dgWallmasterMissAnim;
#else
static const char gWallmasterMissAnim[] __attribute__((aligned (2))) = dgWallmasterMissAnim;
#endif
#define dgWallmasterSkelLimbsLimb_008E3CDL_007E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E3CDL_007E98"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] = dgWallmasterSkelLimbsLimb_008E3CDL_007E98;
#else
static const char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E3CDL_007E98;
#endif
#define dgWallmasterSkelLimbsLimb_008E54DL_007CE8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E54DL_007CE8"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] = dgWallmasterSkelLimbsLimb_008E54DL_007CE8;
#else
static const char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E54DL_007CE8;
#endif
#define dgWallmasterSkelLimbsLimb_008E6CDL_007B18 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E6CDL_007B18"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] = dgWallmasterSkelLimbsLimb_008E6CDL_007B18;
#else
static const char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E6CDL_007B18;
#endif
#define dgWallmasterSkelLimbsLimb_008E78DL_007978 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E78DL_007978"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E78DL_007978[] = dgWallmasterSkelLimbsLimb_008E78DL_007978;
#else
static const char gWallmasterSkelLimbsLimb_008E78DL_007978[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E78DL_007978;
#endif
#define dgWallmasterSkelLimbsLimb_008E90DL_0077C8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E90DL_0077C8"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] = dgWallmasterSkelLimbsLimb_008E90DL_0077C8;
#else
static const char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E90DL_0077C8;
#endif
#define dgWallmasterSkelLimbsLimb_008EA8DL_0075A8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EA8DL_0075A8"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8;
#else
static const char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8;
#endif
#define dgWallmasterSkelLimbsLimb_008EB4DL_007408 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EB4DL_007408"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EB4DL_007408[] = dgWallmasterSkelLimbsLimb_008EB4DL_007408;
#else
static const char gWallmasterSkelLimbsLimb_008EB4DL_007408[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EB4DL_007408;
#endif
#define dgWallmasterSkelLimbsLimb_008ECCDL_007258 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008ECCDL_007258"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008ECCDL_007258[] = dgWallmasterSkelLimbsLimb_008ECCDL_007258;
#else
static const char gWallmasterSkelLimbsLimb_008ECCDL_007258[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008ECCDL_007258;
#endif
#define dgWallmasterSkelLimbsLimb_008EE4DL_007038 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EE4DL_007038"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EE4DL_007038[] = dgWallmasterSkelLimbsLimb_008EE4DL_007038;
#else
static const char gWallmasterSkelLimbsLimb_008EE4DL_007038[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EE4DL_007038;
#endif
#define dgWallmasterSkelLimbsLimb_008EF0DL_006E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EF0DL_006E98"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] = dgWallmasterSkelLimbsLimb_008EF0DL_006E98;
#else
static const char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EF0DL_006E98;
#endif
#define dgWallmasterSkelLimbsLimb_008F08DL_006C58 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F08DL_006C58"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F08DL_006C58[] = dgWallmasterSkelLimbsLimb_008F08DL_006C58;
#else
static const char gWallmasterSkelLimbsLimb_008F08DL_006C58[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F08DL_006C58;
#endif
#define dgWallmasterSkelLimbsLimb_008F20DL_006A20 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F20DL_006A20"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dgWallmasterSkelLimbsLimb_008F20DL_006A20;
#else
static const char gWallmasterSkelLimbsLimb_008F20DL_006A20[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F20DL_006A20;
#endif
#define dgWallmasterSkelLimbsLimb_008F38DL_006800 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F38DL_006800"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800;
#else
static const char gWallmasterSkelLimbsLimb_008F38DL_006800[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F38DL_006800;
#endif
#define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660"
#ifdef _WIN32
static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660;
#else
static const char gWallmasterSkelLimbsLimb_008F44DL_006660[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F44DL_006660;
#endif