Shipwright/soh/assets/objects/object_sk2/object_sk2.h
2023-02-14 08:29:46 -05:00

409 lines
17 KiB
C

#pragma once
#define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSkullDL[] = dgStalfosSkullDL;
#else
static const char gStalfosSkullDL[] __attribute__((aligned (2))) = dgStalfosSkullDL;
#endif
#define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL;
#else
static const char gStalfosUpperCoreDL[] __attribute__((aligned (2))) = dgStalfosUpperCoreDL;
#endif
#define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL;
#else
static const char gStalfosRightUpperArmDL[] __attribute__((aligned (2))) = dgStalfosRightUpperArmDL;
#endif
#define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL;
#else
static const char gStalfosLowerCoreDL[] __attribute__((aligned (2))) = dgStalfosLowerCoreDL;
#endif
#define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightThighDL[] = dgStalfosRightThighDL;
#else
static const char gStalfosRightThighDL[] __attribute__((aligned (2))) = dgStalfosRightThighDL;
#endif
#define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightHandDL[] = dgStalfosRightHandDL;
#else
static const char gStalfosRightHandDL[] __attribute__((aligned (2))) = dgStalfosRightHandDL;
#endif
#define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosChestDL[] = dgStalfosChestDL;
#else
static const char gStalfosChestDL[] __attribute__((aligned (2))) = dgStalfosChestDL;
#endif
#define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosJawDL[] = dgStalfosJawDL;
#else
static const char gStalfosJawDL[] __attribute__((aligned (2))) = dgStalfosJawDL;
#endif
#define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL;
#else
static const char gStalfosUpperNeckDL[] __attribute__((aligned (2))) = dgStalfosUpperNeckDL;
#endif
#define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL;
#else
static const char gStalfosLowerNeckDL[] __attribute__((aligned (2))) = dgStalfosLowerNeckDL;
#endif
#define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosShieldDL[] = dgStalfosShieldDL;
#else
static const char gStalfosShieldDL[] __attribute__((aligned (2))) = dgStalfosShieldDL;
#endif
#define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosWaistDL[] = dgStalfosWaistDL;
#else
static const char gStalfosWaistDL[] __attribute__((aligned (2))) = dgStalfosWaistDL;
#endif
#define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL;
#else
static const char gStalfosRightLowerLegDL[] __attribute__((aligned (2))) = dgStalfosRightLowerLegDL;
#endif
#define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL;
#else
static const char gStalfosRightForearmDL[] __attribute__((aligned (2))) = dgStalfosRightForearmDL;
#endif
#define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightFootDL[] = dgStalfosRightFootDL;
#else
static const char gStalfosRightFootDL[] __attribute__((aligned (2))) = dgStalfosRightFootDL;
#endif
#define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL;
#else
static const char gStalfosRightShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosRightShoulderArmorDL;
#endif
#define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL;
#else
static const char gStalfosLeftUpperArmDL[] __attribute__((aligned (2))) = dgStalfosLeftUpperArmDL;
#endif
#define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL;
#else
static const char gStalfosLeftShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosLeftShoulderArmorDL;
#endif
#define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL;
#else
static const char gStalfosLeftFootDL[] __attribute__((aligned (2))) = dgStalfosLeftFootDL;
#endif
#define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL;
#else
static const char gStalfosLeftForearmDL[] __attribute__((aligned (2))) = dgStalfosLeftForearmDL;
#endif
#define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL;
#else
static const char gStalfosLeftLowerLegDL[] __attribute__((aligned (2))) = dgStalfosLeftLowerLegDL;
#endif
#define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL;
#else
static const char gStalfosLeftThighDL[] __attribute__((aligned (2))) = dgStalfosLeftThighDL;
#endif
#define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL;
#else
static const char gStalfosLeftHandDL[] __attribute__((aligned (2))) = dgStalfosLeftHandDL;
#endif
#define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSwordDL[] = dgStalfosSwordDL;
#else
static const char gStalfosSwordDL[] __attribute__((aligned (2))) = dgStalfosSwordDL;
#endif
#define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex;
#else
static const char gStalfosEyeSocketTex[] __attribute__((aligned (2))) = dgStalfosEyeSocketTex;
#endif
#define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosEyeTex[] = dgStalfosEyeTex;
#else
static const char gStalfosEyeTex[] __attribute__((aligned (2))) = dgStalfosEyeTex;
#endif
#define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex;
#else
static const char gStalfosBoneGradientTex[] __attribute__((aligned (2))) = dgStalfosBoneGradientTex;
#endif
#define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosNostrilTex[] = dgStalfosNostrilTex;
#else
static const char gStalfosNostrilTex[] __attribute__((aligned (2))) = dgStalfosNostrilTex;
#endif
#define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex;
#else
static const char gStalfosBoneDetailTex[] __attribute__((aligned (2))) = dgStalfosBoneDetailTex;
#endif
#define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRibTex[] = dgStalfosRibTex;
#else
static const char gStalfosRibTex[] __attribute__((aligned (2))) = dgStalfosRibTex;
#endif
#define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex;
#else
static const char gStalfosTrousersSideTex[] __attribute__((aligned (2))) = dgStalfosTrousersSideTex;
#endif
#define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosShieldTex[] = dgStalfosShieldTex;
#else
static const char gStalfosShieldTex[] __attribute__((aligned (2))) = dgStalfosShieldTex;
#endif
#define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex;
#else
static const char gStalfosLimbArmorTex[] __attribute__((aligned (2))) = dgStalfosLimbArmorTex;
#endif
#define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex;
#else
static const char gStalfosArmorBackTex[] __attribute__((aligned (2))) = dgStalfosArmorBackTex;
#endif
#define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex;
#else
static const char gStalfosSwordBladeTex[] __attribute__((aligned (2))) = dgStalfosSwordBladeTex;
#endif
#define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex;
#else
static const char gStalfosTrousersTopTex[] __attribute__((aligned (2))) = dgStalfosTrousersTopTex;
#endif
#define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSkel[] = dgStalfosSkel;
#else
static const char gStalfosSkel[] __attribute__((aligned (2))) = dgStalfosSkel;
#endif
#define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim;
#else
static const char gStalfosFlinchFromHitBehindAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitBehindAnim;
#endif
#define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim;
#else
static const char gStalfosFallOverBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverBackwardsAnim;
#endif
#define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim;
#else
static const char gStalfosJumpBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosJumpBackwardsAnim;
#endif
#define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim;
#else
static const char gStalfosBlockWithShieldAnim[] __attribute__((aligned (2))) = dgStalfosBlockWithShieldAnim;
#endif
#define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim;
#else
static const char gStalfosStandAttentionAnim[] __attribute__((aligned (2))) = dgStalfosStandAttentionAnim;
#endif
#define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim;
#else
static const char gStalfosFastAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosFastAdvanceAnim;
#endif
#define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim;
#else
static const char gStalfosMiddleGuardAnim[] __attribute__((aligned (2))) = dgStalfosMiddleGuardAnim;
#endif
#define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim;
#else
static const char gStalfosSlowAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosSlowAdvanceAnim;
#endif
#define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim;
#else
static const char gStalfosFlinchFromHitFrontAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitFrontAnim;
#endif
#define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim;
#else
static const char gStalfosFallOverForwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverForwardsAnim;
#endif
#define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLeapAnim[] = dgStalfosLeapAnim;
#else
static const char gStalfosLeapAnim[] __attribute__((aligned (2))) = dgStalfosLeapAnim;
#endif
#define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosJumpAnim[] = dgStalfosJumpAnim;
#else
static const char gStalfosJumpAnim[] __attribute__((aligned (2))) = dgStalfosJumpAnim;
#endif
#define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim;
#else
static const char gStalfosJumpslashAnim[] __attribute__((aligned (2))) = dgStalfosJumpslashAnim;
#endif
#define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim;
#else
static const char gStalfosDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosDownSlashAnim;
#endif
#define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim;
#else
static const char gStalfosRecoverFromDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosRecoverFromDownSlashAnim;
#endif
#define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim;
#else
static const char gStalfosUpSlashAnim[] __attribute__((aligned (2))) = dgStalfosUpSlashAnim;
#endif
#define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim;
#else
static const char gStalfosLandFromLeapAnim[] __attribute__((aligned (2))) = dgStalfosLandFromLeapAnim;
#endif
#define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLaughAnim[] = dgStalfosLaughAnim;
#else
static const char gStalfosLaughAnim[] __attribute__((aligned (2))) = dgStalfosLaughAnim;
#endif
#define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim;
#else
static const char gStalfosLookAroundAnim[] __attribute__((aligned (2))) = dgStalfosLookAroundAnim;
#endif
#define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;
#else
static const char gStalfosSidestepAnim[] __attribute__((aligned (2))) = dgStalfosSidestepAnim;
#endif
#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
#ifdef _WIN32
static const __declspec(align(2)) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;
#else
static const char gStalfosReleaseAttentionAnim[] __attribute__((aligned (2))) = dgStalfosReleaseAttentionAnim;
#endif