mirror of
https://github.com/HarbourMasters/Shipwright.git
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409 lines
17 KiB
C
409 lines
17 KiB
C
#pragma once
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#define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSkullDL[] = dgStalfosSkullDL;
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#else
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static const char gStalfosSkullDL[] __attribute__((aligned (2))) = dgStalfosSkullDL;
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#endif
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#define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL;
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#else
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static const char gStalfosUpperCoreDL[] __attribute__((aligned (2))) = dgStalfosUpperCoreDL;
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#endif
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#define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL;
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#else
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static const char gStalfosRightUpperArmDL[] __attribute__((aligned (2))) = dgStalfosRightUpperArmDL;
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#endif
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#define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL;
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#else
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static const char gStalfosLowerCoreDL[] __attribute__((aligned (2))) = dgStalfosLowerCoreDL;
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#endif
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#define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightThighDL[] = dgStalfosRightThighDL;
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#else
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static const char gStalfosRightThighDL[] __attribute__((aligned (2))) = dgStalfosRightThighDL;
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#endif
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#define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightHandDL[] = dgStalfosRightHandDL;
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#else
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static const char gStalfosRightHandDL[] __attribute__((aligned (2))) = dgStalfosRightHandDL;
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#endif
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#define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosChestDL[] = dgStalfosChestDL;
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#else
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static const char gStalfosChestDL[] __attribute__((aligned (2))) = dgStalfosChestDL;
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#endif
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#define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosJawDL[] = dgStalfosJawDL;
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#else
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static const char gStalfosJawDL[] __attribute__((aligned (2))) = dgStalfosJawDL;
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#endif
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#define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL;
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#else
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static const char gStalfosUpperNeckDL[] __attribute__((aligned (2))) = dgStalfosUpperNeckDL;
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#endif
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#define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL;
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#else
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static const char gStalfosLowerNeckDL[] __attribute__((aligned (2))) = dgStalfosLowerNeckDL;
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#endif
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#define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosShieldDL[] = dgStalfosShieldDL;
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#else
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static const char gStalfosShieldDL[] __attribute__((aligned (2))) = dgStalfosShieldDL;
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#endif
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#define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosWaistDL[] = dgStalfosWaistDL;
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#else
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static const char gStalfosWaistDL[] __attribute__((aligned (2))) = dgStalfosWaistDL;
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#endif
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#define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL;
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#else
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static const char gStalfosRightLowerLegDL[] __attribute__((aligned (2))) = dgStalfosRightLowerLegDL;
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#endif
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#define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL;
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#else
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static const char gStalfosRightForearmDL[] __attribute__((aligned (2))) = dgStalfosRightForearmDL;
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#endif
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#define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightFootDL[] = dgStalfosRightFootDL;
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#else
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static const char gStalfosRightFootDL[] __attribute__((aligned (2))) = dgStalfosRightFootDL;
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#endif
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#define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL;
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#else
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static const char gStalfosRightShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosRightShoulderArmorDL;
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#endif
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#define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL;
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#else
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static const char gStalfosLeftUpperArmDL[] __attribute__((aligned (2))) = dgStalfosLeftUpperArmDL;
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#endif
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#define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL;
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#else
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static const char gStalfosLeftShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosLeftShoulderArmorDL;
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#endif
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#define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL;
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#else
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static const char gStalfosLeftFootDL[] __attribute__((aligned (2))) = dgStalfosLeftFootDL;
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#endif
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#define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL;
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#else
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static const char gStalfosLeftForearmDL[] __attribute__((aligned (2))) = dgStalfosLeftForearmDL;
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#endif
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#define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL;
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#else
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static const char gStalfosLeftLowerLegDL[] __attribute__((aligned (2))) = dgStalfosLeftLowerLegDL;
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#endif
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#define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL;
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#else
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static const char gStalfosLeftThighDL[] __attribute__((aligned (2))) = dgStalfosLeftThighDL;
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#endif
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#define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL;
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#else
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static const char gStalfosLeftHandDL[] __attribute__((aligned (2))) = dgStalfosLeftHandDL;
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#endif
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#define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSwordDL[] = dgStalfosSwordDL;
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#else
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static const char gStalfosSwordDL[] __attribute__((aligned (2))) = dgStalfosSwordDL;
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#endif
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#define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex;
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#else
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static const char gStalfosEyeSocketTex[] __attribute__((aligned (2))) = dgStalfosEyeSocketTex;
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#endif
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#define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosEyeTex[] = dgStalfosEyeTex;
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#else
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static const char gStalfosEyeTex[] __attribute__((aligned (2))) = dgStalfosEyeTex;
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#endif
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#define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex;
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#else
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static const char gStalfosBoneGradientTex[] __attribute__((aligned (2))) = dgStalfosBoneGradientTex;
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#endif
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#define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosNostrilTex[] = dgStalfosNostrilTex;
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#else
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static const char gStalfosNostrilTex[] __attribute__((aligned (2))) = dgStalfosNostrilTex;
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#endif
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#define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex;
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#else
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static const char gStalfosBoneDetailTex[] __attribute__((aligned (2))) = dgStalfosBoneDetailTex;
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#endif
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#define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRibTex[] = dgStalfosRibTex;
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#else
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static const char gStalfosRibTex[] __attribute__((aligned (2))) = dgStalfosRibTex;
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#endif
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#define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex;
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#else
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static const char gStalfosTrousersSideTex[] __attribute__((aligned (2))) = dgStalfosTrousersSideTex;
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#endif
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#define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosShieldTex[] = dgStalfosShieldTex;
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#else
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static const char gStalfosShieldTex[] __attribute__((aligned (2))) = dgStalfosShieldTex;
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#endif
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#define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex;
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#else
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static const char gStalfosLimbArmorTex[] __attribute__((aligned (2))) = dgStalfosLimbArmorTex;
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#endif
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#define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex;
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#else
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static const char gStalfosArmorBackTex[] __attribute__((aligned (2))) = dgStalfosArmorBackTex;
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#endif
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#define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex;
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#else
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static const char gStalfosSwordBladeTex[] __attribute__((aligned (2))) = dgStalfosSwordBladeTex;
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#endif
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#define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex;
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#else
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static const char gStalfosTrousersTopTex[] __attribute__((aligned (2))) = dgStalfosTrousersTopTex;
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#endif
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#define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSkel[] = dgStalfosSkel;
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#else
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static const char gStalfosSkel[] __attribute__((aligned (2))) = dgStalfosSkel;
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#endif
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#define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim;
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#else
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static const char gStalfosFlinchFromHitBehindAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitBehindAnim;
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#endif
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#define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim;
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#else
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static const char gStalfosFallOverBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverBackwardsAnim;
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#endif
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#define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim;
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#else
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static const char gStalfosJumpBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosJumpBackwardsAnim;
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#endif
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#define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim;
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#else
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static const char gStalfosBlockWithShieldAnim[] __attribute__((aligned (2))) = dgStalfosBlockWithShieldAnim;
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#endif
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#define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim;
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#else
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static const char gStalfosStandAttentionAnim[] __attribute__((aligned (2))) = dgStalfosStandAttentionAnim;
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#endif
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#define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim;
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#else
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static const char gStalfosFastAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosFastAdvanceAnim;
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#endif
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#define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim;
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#else
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static const char gStalfosMiddleGuardAnim[] __attribute__((aligned (2))) = dgStalfosMiddleGuardAnim;
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#endif
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#define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim;
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#else
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static const char gStalfosSlowAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosSlowAdvanceAnim;
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#endif
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#define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim;
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#else
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static const char gStalfosFlinchFromHitFrontAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitFrontAnim;
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#endif
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#define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim;
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#else
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static const char gStalfosFallOverForwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverForwardsAnim;
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#endif
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#define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLeapAnim[] = dgStalfosLeapAnim;
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#else
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static const char gStalfosLeapAnim[] __attribute__((aligned (2))) = dgStalfosLeapAnim;
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#endif
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#define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosJumpAnim[] = dgStalfosJumpAnim;
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#else
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static const char gStalfosJumpAnim[] __attribute__((aligned (2))) = dgStalfosJumpAnim;
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#endif
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#define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim;
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#else
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static const char gStalfosJumpslashAnim[] __attribute__((aligned (2))) = dgStalfosJumpslashAnim;
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#endif
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#define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim;
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#else
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static const char gStalfosDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosDownSlashAnim;
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#endif
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#define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim;
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#else
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static const char gStalfosRecoverFromDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosRecoverFromDownSlashAnim;
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#endif
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#define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim;
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#else
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static const char gStalfosUpSlashAnim[] __attribute__((aligned (2))) = dgStalfosUpSlashAnim;
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#endif
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#define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim;
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#else
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static const char gStalfosLandFromLeapAnim[] __attribute__((aligned (2))) = dgStalfosLandFromLeapAnim;
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#endif
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#define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLaughAnim[] = dgStalfosLaughAnim;
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#else
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static const char gStalfosLaughAnim[] __attribute__((aligned (2))) = dgStalfosLaughAnim;
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#endif
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#define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim;
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#else
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static const char gStalfosLookAroundAnim[] __attribute__((aligned (2))) = dgStalfosLookAroundAnim;
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#endif
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#define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;
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#else
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static const char gStalfosSidestepAnim[] __attribute__((aligned (2))) = dgStalfosSidestepAnim;
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#endif
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#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
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#ifdef _WIN32
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static const __declspec(align(2)) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;
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#else
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static const char gStalfosReleaseAttentionAnim[] __attribute__((aligned (2))) = dgStalfosReleaseAttentionAnim;
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#endif
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