mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-23 01:42:19 -05:00
e42b18cf71
* Fixed soh filters * add more makefile changes * almost ready * more updates * update * update * Update Makefiles to handle both platforms * Allow for overriding the CXX and CC executables * Restore original structure while supporting custom CXX flags * Remove some platform specific libs * Dynamic target name * Make X11 paths package-agnostic * Remove changes to `gfx_opengl.cpp` * Use OpenGL2 on MacOS instead of OpenGL3 * make it actually render something * render at least the first texture, still need to figure out the second one * Let’s use OpenGL 3 again * maybe this works to get the right texture? link's eyes still look off a bit * did this work? * set the platform to macos * actual numbers are right, but logic is ugly XXX/TODO, i know * add zlib to ldflags for ZAPDUtils * A bit of cleanup * Revert unneeded changes * Remove GL_CHECK * Fix issues with z64 branch * use an std::map instead of a giant array * three point filter fix (#2) * Fix mac compilation * fix audio for 64 bit * revert audio heap size, keep bigger pools * Add more Apple specific checks to our modifications * Add building instructions for macOS * Remove unecessary step from building instructions * Add missing SDL2 & GLEW to Linux LDLIBS * Update BUILDING.md Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Update soh/.gitignore to include other arch binaries Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Use right platform name for debugging window Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com> * Fix stormlib on macos (arm64) * Simplify some of the ifdef checks * Revert an older no longer necessary fix * Remove remaining unecessary deviations * Update building instructions after StormLib changes * Feature: Use OpenGL 4.1 (#1) * Further tweak the BUILDING * Tidy up * reword -j message * Add Jenkins CI Support (#2) * Fix type issues * add target <appbundle> and <filledappbundle> add makefile targets to create an .app `filledappbundle` creates the target with the .otr included this should perhaps be moved to Application Support though * pull gcc's rpath from otool output * move make target to the end so it's not default * Add Jenkins and make exe in par with other platforms * Actually save build artefacts * Fix artefact path * Remove x11 mentions and linking (not used) * Update building instructions for generating app * use appsupport directory * Add new app icon * Update target to match macOS types * Update more audio types * fix null deref in Audio_PlayFanfare * Remove old import from z64 * address final nit with apple ifdefs Co-authored-by: KiritoDev <36680385+KiritoDv@users.noreply.github.com> Co-authored-by: Jeffrey Crowell <github@crowell.biz> Co-authored-by: BountyChocolate123456 <101743444+BountyChocolate123456@users.noreply.github.com>
249 lines
6.8 KiB
Makefile
249 lines
6.8 KiB
Makefile
CXX ?= g++
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CC ?= gcc
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LD := lld
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AR := ar
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FORMAT := clang-format-11
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ZAPD := ../ZAPDTR/ZAPD.out
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UNAME := $(shell uname)
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UNAMEM := $(shell uname -m)
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LIBULTRASHIP := ../libultraship/libultraship.a
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ZAPDUTILS := ../ZAPDTR/ZAPDUtils/ZAPDUtils.a
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LIBSTORM := ../StormLib/build/libstorm.a
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ASAN ?= 0
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DEBUG ?= 1
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OPTFLAGS ?= -O0
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LTO ?= 0
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WARN := \
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-Wno-return-type \
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-funsigned-char \
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-fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-strict-aliasing -fno-inline-functions -fno-inline-small-functions -fno-toplevel-reorder -ffreestanding -fwrapv \
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CXXFLAGS := $(WARN) -std=c++20 -D_GNU_SOURCE -fpermissive -no-pie -nostdlib
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CFLAGS := $(WARN) -std=c99 -D_GNU_SOURCE -no-pie -nostdlib
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LDFLAGS :=
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ifeq ($(UNAME), Linux) #LINUX
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CXXFLAGS += -mhard-float -msse2 -mfpmath=sse
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CFLAGS += -mhard-float -msse2 -mfpmath=sse
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endif
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ifeq ($(UNAME), Darwin) #APPLE
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CXXFLAGS += $(shell pkg-config --cflags sdl2) $(shell sdl2-config --cflags) $(shell pkg-config --cflags glew) -framework OpenGL
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CFLAGS += $(shell pkg-config --cflags sdl2) $(shell sdl2-config --cflags) $(shell pkg-config --cflags glew) -framework OpenGL
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endif
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CPPFLAGS := -MMD
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ifneq ($(DEBUG),0)
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CXXFLAGS += -g
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CFLAGS += -g
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endif
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ifneq ($(ASAN),0)
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CXXFLAGS += -fsanitize=address
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CFLAGS += -fsanitize=address
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LDFLAGS += -fsanitize=address
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endif
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ifneq ($(LTO),0)
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CXXFLAGS += -flto
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CFLAGS += -flto
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LDFLAGS += -flto
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endif
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ifeq ($(UNAME), Linux) #LINUX
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TARGET := soh.elf
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endif
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ifeq ($(UNAME), Darwin) #APPLE
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TARGET := soh-$(UNAMEM)
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endif
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INC_DIRS := $(addprefix -I, \
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. \
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assets \
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build \
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include \
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src \
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../ZAPDTR/ZAPDUtils \
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../libultraship/libultraship \
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../libultraship/libultraship/Lib/spdlog/include \
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../libultraship/libultraship/Lib/Fast3D/U64 \
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../libultraship/libultraship/Lib/Fast3D/U64/PR \
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)
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ifeq ($(UNAME), Linux) #LINUX
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INC_DIRS += $(addprefix -I, \
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/opt/X11/include \
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)
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endif
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LDDIRS := $(addprefix -L, \
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../libultraship/ \
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)
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ifeq ($(UNAME), Linux) #LINUX
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LDDIRS += $(addprefix -L, \
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/opt/X11/lib \
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)
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endif
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LDLIBS := \
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$(ZAPDUTILS) \
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$(LIBSTORM) \
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$(addprefix -l, \
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dl \
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bz2 \
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z \
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pthread \
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atomic \
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ultraship \
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)
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ifeq ($(UNAME), Linux) #LINUX
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LDLIBS += \
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$(addprefix -l, \
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X11 \
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SDL2 \
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GL \
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GLEW \
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pulse \
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)
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endif
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ifeq ($(UNAME), Darwin) #APPLE
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LDLIBS += \
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$(addprefix -framework, \
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OpenGL \
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) \
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$(shell sdl2-config --libs) $(shell pkg-config --libs glew)
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endif
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
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$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
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TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
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TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),build/$f) \
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CXX_FILES := \
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$(shell find soh -type f -name "*.cpp")
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C_FILES := \
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$(shell find soh -type f -name "*.c") \
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$(shell find src/boot -type f -name "*.c") \
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$(shell find src/buffers -type f -name "*.c") \
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$(shell find src/code -type f -name "*.c") \
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$(shell find src/overlays -type f -name "*.c") \
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src/libultra/gu/coss.c \
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src/libultra/gu/guLookAt.c \
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src/libultra/gu/guLookAtHilite.c \
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src/libultra/gu/guPerspectiveF.c \
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src/libultra/gu/guPosition.c \
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src/libultra/gu/guS2DInitBg.c \
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src/libultra/gu/ortho.c \
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src/libultra/gu/rotate.c \
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src/libultra/gu/sins.c \
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src/libultra/gu/sintable.c \
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src/libultra/libc/sprintf.c
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O_FILES := \
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$(C_FILES:%.c=build/%.o) \
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$(CXX_FILES:%.cpp=build/%.o)
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D_FILES := $(O_FILES:%.o=%.d)
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# Apple App Bundle
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APPNAME=soh
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APPBUNDLE=$(APPNAME).app
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APPBUNDLECONTENTS=$(APPBUNDLE)/Contents
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APPBUNDLEEXE=$(APPBUNDLECONTENTS)/MacOS
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APPBUNDLERESOURCES=$(APPBUNDLECONTENTS)/Resources
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APPBUNDLEICON=$(APPBUNDLECONTENTS)/Resources
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# create build directory
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SRC_DIRS := $(shell find . -type d -a -not -path "*build*")
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$(shell mkdir -p $(SRC_DIRS:%=build/%))
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all:
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$(MAKE) -C ../libultraship
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$(MAKE) $(TARGET)
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setup:
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cd ../OTRExporter && python3 extract_baserom.py
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$(MAKE) mpq
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mpq:
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$(MAKE) -C ../libultraship
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$(MAKE) -C ../OTRExporter/OTRExporter
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$(MAKE) -C ../ZAPDTR
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rm -rf ../OTRExporter/oot.otr
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cd ../OTRExporter && python3 extract_assets.py
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cp ../OTRExporter/oot.otr .
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distclean: clean
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$(RM) -r baserom/
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$(MAKE) clean -C ../libultraship
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$(MAKE) clean -C ../OTRExporter/OTRExporter
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$(MAKE) clean -C ../ZAPDTR
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clean:
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rm -rf build $(TARGET)
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.PHONY: all clean distclean setup mpq
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build/%.o: %.cpp
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$(CXX) -c $(CXXFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
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build/%.o: %.c
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$(CC) -c $(CFLAGS) $(CPPFLAGS) $(OPTFLAGS) $(INC_DIRS) $< -o $@
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# make soh depend on libultraship
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$(TARGET): $(LIBULTRASHIP)
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$(TARGET): $(O_FILES)
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$(CXX) $^ -o $@ $(LDFLAGS) -fuse-ld=$(LD) $(LDDIRS) $(LDLIBS)
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-include $(D_FILES)
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appbundle: macosx/$(APPNAME).icns
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rm -rf $(APPBUNDLE)
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mkdir $(APPBUNDLE)
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mkdir $(APPBUNDLE)/Contents
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mkdir $(APPBUNDLE)/Contents/MacOS
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mkdir $(APPBUNDLE)/Contents/Resources
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cp macosx/Info.plist $(APPBUNDLECONTENTS)/
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cp macosx/PkgInfo $(APPBUNDLECONTENTS)/
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cp macosx/$(APPNAME).icns $(APPBUNDLEICON)/
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cp $(TARGET) $(APPBUNDLEEXE)/soh
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cp macosx/launcher.sh $(APPBUNDLEEXE)/launcher.sh
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clang -ObjC macosx/appsupport.m -arch arm64 -arch x86_64 -framework Foundation -o macosx/appsupport
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cp macosx/appsupport $(APPBUNDLEEXE)/appsupport
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otool -l $(TARGET) | grep -A 2 LC_RPATH | tail -n 1 | awk '{print $2}' | dylibbundler -od -b -x $(APPBUNDLEEXE)/soh -d $(APPBUNDLECONTENTS)/libs
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macosx/$(APPNAME).icns: macosx/$(APPNAME)Icon.png
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rm -rf macosx/$(APPNAME).iconset
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mkdir macosx/$(APPNAME).iconset
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sips -z 16 16 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_16x16.png
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sips -z 32 32 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_16x16@2x.png
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sips -z 32 32 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_32x32.png
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sips -z 64 64 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_32x32@2x.png
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sips -z 128 128 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_128x128.png
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sips -z 256 256 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_128x128@2x.png
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sips -z 256 256 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_256x256.png
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sips -z 512 512 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_256x256@2x.png
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sips -z 512 512 macosx/$(APPNAME)Icon.png --out macosx/$(APPNAME).iconset/icon_512x512.png
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cp macosx/$(APPNAME)Icon.png macosx/$(APPNAME).iconset/icon_512x512@2x.png
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iconutil -c icns -o macosx/$(APPNAME).icns macosx/$(APPNAME).iconset
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rm -r macosx/$(APPNAME).iconset
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filledappbundle: appbundle
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cp ./oot.otr $(APPBUNDLEEXE)/oot.otr
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