mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
35 lines
1.7 KiB
C
35 lines
1.7 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_5_H
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#define DUNGEONS_BDAN_ROOM_5_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_5Tex_0024A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0024A8"
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static const ALIGN_ASSET(2) char bdan_room_5Tex_0024A8[] = dbdan_room_5Tex_0024A8;
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#define dbdan_room_5Tex_0028A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0028A8"
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static const ALIGN_ASSET(2) char bdan_room_5Tex_0028A8[] = dbdan_room_5Tex_0028A8;
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#define dbdan_room_5Tex_0030A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_0030A8"
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static const ALIGN_ASSET(2) char bdan_room_5Tex_0030A8[] = dbdan_room_5Tex_0030A8;
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#define dbdan_room_5Tex_004090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_004090"
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static const ALIGN_ASSET(2) char bdan_room_5Tex_004090[] = dbdan_room_5Tex_004090;
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#define dbdan_room_5Tex_005090 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Tex_005090"
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static const ALIGN_ASSET(2) char bdan_room_5Tex_005090[] = dbdan_room_5Tex_005090;
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#define dbdan_room_5DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_002498"
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static const ALIGN_ASSET(2) char bdan_room_5DL_002498[] = dbdan_room_5DL_002498;
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#define dbdan_room_5DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5DL_004070"
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static const ALIGN_ASSET(2) char bdan_room_5DL_004070[] = dbdan_room_5DL_004070;
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#define dbdan_room_5Set_000180DL_002498 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_002498"
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static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_002498[] = dbdan_room_5Set_000180DL_002498;
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#define dbdan_room_5Set_000180DL_004070 "__OTR__scenes/nonmq/bdan_scene/bdan_room_5Set_000180DL_004070"
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static const ALIGN_ASSET(2) char bdan_room_5Set_000180DL_004070[] = dbdan_room_5Set_000180DL_004070;
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#endif // DUNGEONS_BDAN_ROOM_5_H
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