Shipwright/soh/assets/objects/object_zl2/object_zl2.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

227 lines
12 KiB
C

#ifndef OBJECTS_OBJECT_ZL2_H
#define OBJECTS_OBJECT_ZL2_H 1
#include "align_asset_macro.h"
#define dobject_zl2Tex_000E00 "__OTR__objects/object_zl2/object_zl2Tex_000E00"
static const ALIGN_ASSET(2) char object_zl2Tex_000E00[] = dobject_zl2Tex_000E00;
#define dobject_zl2Tex_000F00 "__OTR__objects/object_zl2/object_zl2Tex_000F00"
static const ALIGN_ASSET(2) char object_zl2Tex_000F00[] = dobject_zl2Tex_000F00;
#define dobject_zl2Tex_000F40 "__OTR__objects/object_zl2/object_zl2Tex_000F40"
static const ALIGN_ASSET(2) char object_zl2Tex_000F40[] = dobject_zl2Tex_000F40;
#define dobject_zl2Tex_001140 "__OTR__objects/object_zl2/object_zl2Tex_001140"
static const ALIGN_ASSET(2) char object_zl2Tex_001140[] = dobject_zl2Tex_001140;
#define dobject_zl2Tex_001180 "__OTR__objects/object_zl2/object_zl2Tex_001180"
static const ALIGN_ASSET(2) char object_zl2Tex_001180[] = dobject_zl2Tex_001180;
#define dobject_zl2Tex_001280 "__OTR__objects/object_zl2/object_zl2Tex_001280"
static const ALIGN_ASSET(2) char object_zl2Tex_001280[] = dobject_zl2Tex_001280;
#define dobject_zl2Tex_0012C0 "__OTR__objects/object_zl2/object_zl2Tex_0012C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0012C0[] = dobject_zl2Tex_0012C0;
#define dobject_zl2Tex_0016C0 "__OTR__objects/object_zl2/object_zl2Tex_0016C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0016C0[] = dobject_zl2Tex_0016C0;
#define dobject_zl2Tex_001AC0 "__OTR__objects/object_zl2/object_zl2Tex_001AC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001AC0[] = dobject_zl2Tex_001AC0;
#define dobject_zl2Tex_001CC0 "__OTR__objects/object_zl2/object_zl2Tex_001CC0"
static const ALIGN_ASSET(2) char object_zl2Tex_001CC0[] = dobject_zl2Tex_001CC0;
#define dobject_zl2Tex_0024C0 "__OTR__objects/object_zl2/object_zl2Tex_0024C0"
static const ALIGN_ASSET(2) char object_zl2Tex_0024C0[] = dobject_zl2Tex_0024C0;
#define dobject_zl2Tex_002500 "__OTR__objects/object_zl2/object_zl2Tex_002500"
static const ALIGN_ASSET(2) char object_zl2Tex_002500[] = dobject_zl2Tex_002500;
#define dobject_zl2Tex_002600 "__OTR__objects/object_zl2/object_zl2Tex_002600"
static const ALIGN_ASSET(2) char object_zl2Tex_002600[] = dobject_zl2Tex_002600;
#define dobject_zl2Tex_002700 "__OTR__objects/object_zl2/object_zl2Tex_002700"
static const ALIGN_ASSET(2) char object_zl2Tex_002700[] = dobject_zl2Tex_002700;
#define dobject_zl2Tex_002740 "__OTR__objects/object_zl2/object_zl2Tex_002740"
static const ALIGN_ASSET(2) char object_zl2Tex_002740[] = dobject_zl2Tex_002740;
#define dobject_zl2Tex_002780 "__OTR__objects/object_zl2/object_zl2Tex_002780"
static const ALIGN_ASSET(2) char object_zl2Tex_002780[] = dobject_zl2Tex_002780;
#define dobject_zl2Tex_002880 "__OTR__objects/object_zl2/object_zl2Tex_002880"
static const ALIGN_ASSET(2) char object_zl2Tex_002880[] = dobject_zl2Tex_002880;
#define dobject_zl2Tex_0034C8 "__OTR__objects/object_zl2/object_zl2Tex_0034C8"
static const ALIGN_ASSET(2) char object_zl2Tex_0034C8[] = dobject_zl2Tex_0034C8;
#define dobject_zl2Tex_003908 "__OTR__objects/object_zl2/object_zl2Tex_003908"
static const ALIGN_ASSET(2) char object_zl2Tex_003908[] = dobject_zl2Tex_003908;
#define dobject_zl2Tex_003A08 "__OTR__objects/object_zl2/object_zl2Tex_003A08"
static const ALIGN_ASSET(2) char object_zl2Tex_003A08[] = dobject_zl2Tex_003A08;
#define dobject_zl2Tex_003A48 "__OTR__objects/object_zl2/object_zl2Tex_003A48"
static const ALIGN_ASSET(2) char object_zl2Tex_003A48[] = dobject_zl2Tex_003A48;
#define dobject_zl2Tex_003AC8 "__OTR__objects/object_zl2/object_zl2Tex_003AC8"
static const ALIGN_ASSET(2) char object_zl2Tex_003AC8[] = dobject_zl2Tex_003AC8;
#define dobject_zl2Tex_003B48 "__OTR__objects/object_zl2/object_zl2Tex_003B48"
static const ALIGN_ASSET(2) char object_zl2Tex_003B48[] = dobject_zl2Tex_003B48;
#define dobject_zl2Tex_004448 "__OTR__objects/object_zl2/object_zl2Tex_004448"
static const ALIGN_ASSET(2) char object_zl2Tex_004448[] = dobject_zl2Tex_004448;
#define dobject_zl2Tex_006548 "__OTR__objects/object_zl2/object_zl2Tex_006548"
static const ALIGN_ASSET(2) char object_zl2Tex_006548[] = dobject_zl2Tex_006548;
#define dobject_zl2Tex_009738 "__OTR__objects/object_zl2/object_zl2Tex_009738"
static const ALIGN_ASSET(2) char object_zl2Tex_009738[] = dobject_zl2Tex_009738;
#define dobject_zl2Tex_009938 "__OTR__objects/object_zl2/object_zl2Tex_009938"
static const ALIGN_ASSET(2) char object_zl2Tex_009938[] = dobject_zl2Tex_009938;
#define dobject_zl2Tex_009A38 "__OTR__objects/object_zl2/object_zl2Tex_009A38"
static const ALIGN_ASSET(2) char object_zl2Tex_009A38[] = dobject_zl2Tex_009A38;
#define dobject_zl2Tex_009A78 "__OTR__objects/object_zl2/object_zl2Tex_009A78"
static const ALIGN_ASSET(2) char object_zl2Tex_009A78[] = dobject_zl2Tex_009A78;
#define dobject_zl2Tex_009E78 "__OTR__objects/object_zl2/object_zl2Tex_009E78"
static const ALIGN_ASSET(2) char object_zl2Tex_009E78[] = dobject_zl2Tex_009E78;
#define dobject_zl2Tex_009F78 "__OTR__objects/object_zl2/object_zl2Tex_009F78"
static const ALIGN_ASSET(2) char object_zl2Tex_009F78[] = dobject_zl2Tex_009F78;
#define dobject_zl2Tex_009FF8 "__OTR__objects/object_zl2/object_zl2Tex_009FF8"
static const ALIGN_ASSET(2) char object_zl2Tex_009FF8[] = dobject_zl2Tex_009FF8;
#define dobject_zl2Tex_00A0F8 "__OTR__objects/object_zl2/object_zl2Tex_00A0F8"
static const ALIGN_ASSET(2) char object_zl2Tex_00A0F8[] = dobject_zl2Tex_00A0F8;
#define dgZelda2Skel "__OTR__objects/object_zl2/gZelda2Skel"
static const ALIGN_ASSET(2) char gZelda2Skel[] = dgZelda2Skel;
#define dgZelda2EyesTLUT "__OTR__objects/object_zl2/gZelda2EyesTLUT"
static const ALIGN_ASSET(2) char gZelda2EyesTLUT[] = dgZelda2EyesTLUT;
#define dgZelda2EyeOpenTex "__OTR__objects/object_zl2/gZelda2EyeOpenTex"
static const ALIGN_ASSET(2) char gZelda2EyeOpenTex[] = dgZelda2EyeOpenTex;
#define dgZelda2EyeHalfTex "__OTR__objects/object_zl2/gZelda2EyeHalfTex"
static const ALIGN_ASSET(2) char gZelda2EyeHalfTex[] = dgZelda2EyeHalfTex;
#define dgZelda2EyeShutTex "__OTR__objects/object_zl2/gZelda2EyeShutTex"
static const ALIGN_ASSET(2) char gZelda2EyeShutTex[] = dgZelda2EyeShutTex;
#define dgZelda2Eye03Tex "__OTR__objects/object_zl2/gZelda2Eye03Tex"
static const ALIGN_ASSET(2) char gZelda2Eye03Tex[] = dgZelda2Eye03Tex;
#define dgZelda2Eye04Tex "__OTR__objects/object_zl2/gZelda2Eye04Tex"
static const ALIGN_ASSET(2) char gZelda2Eye04Tex[] = dgZelda2Eye04Tex;
#define dgZelda2Eye05Tex "__OTR__objects/object_zl2/gZelda2Eye05Tex"
static const ALIGN_ASSET(2) char gZelda2Eye05Tex[] = dgZelda2Eye05Tex;
#define dgZelda2Eye06Tex "__OTR__objects/object_zl2/gZelda2Eye06Tex"
static const ALIGN_ASSET(2) char gZelda2Eye06Tex[] = dgZelda2Eye06Tex;
#define dgZelda2Eye07Tex "__OTR__objects/object_zl2/gZelda2Eye07Tex"
static const ALIGN_ASSET(2) char gZelda2Eye07Tex[] = dgZelda2Eye07Tex;
#define dgZelda2Eye08Tex "__OTR__objects/object_zl2/gZelda2Eye08Tex"
static const ALIGN_ASSET(2) char gZelda2Eye08Tex[] = dgZelda2Eye08Tex;
#define dgZelda2EyeUnusedTex "__OTR__objects/object_zl2/gZelda2EyeUnusedTex"
static const ALIGN_ASSET(2) char gZelda2EyeUnusedTex[] = dgZelda2EyeUnusedTex;
#define dgZelda2MouthTLUT "__OTR__objects/object_zl2/gZelda2MouthTLUT"
static const ALIGN_ASSET(2) char gZelda2MouthTLUT[] = dgZelda2MouthTLUT;
#define dgZelda2MouthSeriousTex "__OTR__objects/object_zl2/gZelda2MouthSeriousTex"
static const ALIGN_ASSET(2) char gZelda2MouthSeriousTex[] = dgZelda2MouthSeriousTex;
#define dgZelda2MouthHappyTex "__OTR__objects/object_zl2/gZelda2MouthHappyTex"
static const ALIGN_ASSET(2) char gZelda2MouthHappyTex[] = dgZelda2MouthHappyTex;
#define dgZelda2MouthOpenTex "__OTR__objects/object_zl2/gZelda2MouthOpenTex"
static const ALIGN_ASSET(2) char gZelda2MouthOpenTex[] = dgZelda2MouthOpenTex;
#define dgZelda2OcarinaDL "__OTR__objects/object_zl2/gZelda2OcarinaDL"
static const ALIGN_ASSET(2) char gZelda2OcarinaDL[] = dgZelda2OcarinaDL;
#define dgZelda2OcarinaTex "__OTR__objects/object_zl2/gZelda2OcarinaTex"
static const ALIGN_ASSET(2) char gZelda2OcarinaTex[] = dgZelda2OcarinaTex;
#define dgZelda2_0TLUT "__OTR__objects/object_zl2/gZelda2_0TLUT"
static const ALIGN_ASSET(2) char gZelda2_0TLUT[] = dgZelda2_0TLUT;
#define dgZelda2_1TLUT "__OTR__objects/object_zl2/gZelda2_1TLUT"
static const ALIGN_ASSET(2) char gZelda2_1TLUT[] = dgZelda2_1TLUT;
#define dgZelda2_2TLUT "__OTR__objects/object_zl2/gZelda2_2TLUT"
static const ALIGN_ASSET(2) char gZelda2_2TLUT[] = dgZelda2_2TLUT;
#define dgZelda2_3TLUT "__OTR__objects/object_zl2/gZelda2_3TLUT"
static const ALIGN_ASSET(2) char gZelda2_3TLUT[] = dgZelda2_3TLUT;
#define dgZelda2_4TLUT "__OTR__objects/object_zl2/gZelda2_4TLUT"
static const ALIGN_ASSET(2) char gZelda2_4TLUT[] = dgZelda2_4TLUT;
#define dgZelda2_5TLUT "__OTR__objects/object_zl2/gZelda2_5TLUT"
static const ALIGN_ASSET(2) char gZelda2_5TLUT[] = dgZelda2_5TLUT;
#define dgZelda2_6TLUT "__OTR__objects/object_zl2/gZelda2_6TLUT"
static const ALIGN_ASSET(2) char gZelda2_6TLUT[] = dgZelda2_6TLUT;
#define dgZelda2_7TLUT "__OTR__objects/object_zl2/gZelda2_7TLUT"
static const ALIGN_ASSET(2) char gZelda2_7TLUT[] = dgZelda2_7TLUT;
#define dgZelda2TriforceTex "__OTR__objects/object_zl2/gZelda2TriforceTex"
static const ALIGN_ASSET(2) char gZelda2TriforceTex[] = dgZelda2TriforceTex;
#define dgZelda2SkelLimbsLimb_010C9CDL_00F530 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010C9CDL_00F530"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010C9CDL_00F530[] = dgZelda2SkelLimbsLimb_010C9CDL_00F530;
#define dgZelda2SkelLimbsLimb_010CA8DL_0102D8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CA8DL_0102D8"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CA8DL_0102D8[] = dgZelda2SkelLimbsLimb_010CA8DL_0102D8;
#define dgZelda2SkelLimbsLimb_010CB4DL_0108E8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CB4DL_0108E8"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CB4DL_0108E8[] = dgZelda2SkelLimbsLimb_010CB4DL_0108E8;
#define dgZelda2SkelLimbsLimb_010CC0DL_010A20 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CC0DL_010A20"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CC0DL_010A20[] = dgZelda2SkelLimbsLimb_010CC0DL_010A20;
#define dgZelda2SkelLimbsLimb_010CCCDL_010B58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CCCDL_010B58"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CCCDL_010B58[] = dgZelda2SkelLimbsLimb_010CCCDL_010B58;
#define dgZelda2SkelLimbsLimb_010CD8DL_00B068 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CD8DL_00B068"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CD8DL_00B068[] = dgZelda2SkelLimbsLimb_010CD8DL_00B068;
#define dgZelda2SkelLimbsLimb_010CE4DL_00ED60 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CE4DL_00ED60"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CE4DL_00ED60[] = dgZelda2SkelLimbsLimb_010CE4DL_00ED60;
#define dgZelda2SkelLimbsLimb_010CF0DL_00F0E0 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CF0DL_00F0E0"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CF0DL_00F0E0[] = dgZelda2SkelLimbsLimb_010CF0DL_00F0E0;
#define dgZelda2SkelLimbsLimb_010CFCDL_00F228 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010CFCDL_00F228"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010CFCDL_00F228[] = dgZelda2SkelLimbsLimb_010CFCDL_00F228;
#define dgZelda2SkelLimbsLimb_010D08DL_00E590 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D08DL_00E590"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D08DL_00E590[] = dgZelda2SkelLimbsLimb_010D08DL_00E590;
#define dgZelda2SkelLimbsLimb_010D14DL_00E910 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D14DL_00E910"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D14DL_00E910[] = dgZelda2SkelLimbsLimb_010D14DL_00E910;
#define dgZelda2SkelLimbsLimb_010D20DL_00EA58 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D20DL_00EA58"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D20DL_00EA58[] = dgZelda2SkelLimbsLimb_010D20DL_00EA58;
#define dgZelda2SkelLimbsLimb_010D2CDL_007DC8 "__OTR__objects/object_zl2/gZelda2SkelLimbsLimb_010D2CDL_007DC8"
static const ALIGN_ASSET(2) char gZelda2SkelLimbsLimb_010D2CDL_007DC8[] = dgZelda2SkelLimbsLimb_010D2CDL_007DC8;
#endif // OBJECTS_OBJECT_ZL2_H