Shipwright/soh/assets/objects/object_rl/object_rl.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

113 lines
5.6 KiB
C

#ifndef OBJECTS_OBJECT_RL_H
#define OBJECTS_OBJECT_RL_H 1
#include "align_asset_macro.h"
#define dobject_rlTex_0033E0 "__OTR__objects/object_rl/object_rlTex_0033E0"
static const ALIGN_ASSET(2) char object_rlTex_0033E0[] = dobject_rlTex_0033E0;
#define dobject_rlTex_003420 "__OTR__objects/object_rl/object_rlTex_003420"
static const ALIGN_ASSET(2) char object_rlTex_003420[] = dobject_rlTex_003420;
#define dobject_rl_Anim_00040C "__OTR__objects/object_rl/object_rl_Anim_00040C"
static const ALIGN_ASSET(2) char object_rl_Anim_00040C[] = dobject_rl_Anim_00040C;
#define dobject_rl_Anim_000830 "__OTR__objects/object_rl/object_rl_Anim_000830"
static const ALIGN_ASSET(2) char object_rl_Anim_000830[] = dobject_rl_Anim_000830;
#define dobject_rl_Anim_000A3C "__OTR__objects/object_rl/object_rl_Anim_000A3C"
static const ALIGN_ASSET(2) char object_rl_Anim_000A3C[] = dobject_rl_Anim_000A3C;
#define dobject_rl_DL_002230 "__OTR__objects/object_rl/object_rl_DL_002230"
static const ALIGN_ASSET(2) char object_rl_DL_002230[] = dobject_rl_DL_002230;
#define dobject_rl_DL_0023D8 "__OTR__objects/object_rl/object_rl_DL_0023D8"
static const ALIGN_ASSET(2) char object_rl_DL_0023D8[] = dobject_rl_DL_0023D8;
#define dobject_rl_DL_0029A0 "__OTR__objects/object_rl/object_rl_DL_0029A0"
static const ALIGN_ASSET(2) char object_rl_DL_0029A0[] = dobject_rl_DL_0029A0;
#define dobject_rl_DL_002AA0 "__OTR__objects/object_rl/object_rl_DL_002AA0"
static const ALIGN_ASSET(2) char object_rl_DL_002AA0[] = dobject_rl_DL_002AA0;
#define dobject_rl_DL_002BD8 "__OTR__objects/object_rl/object_rl_DL_002BD8"
static const ALIGN_ASSET(2) char object_rl_DL_002BD8[] = dobject_rl_DL_002BD8;
#define dobject_rl_DL_002E20 "__OTR__objects/object_rl/object_rl_DL_002E20"
static const ALIGN_ASSET(2) char object_rl_DL_002E20[] = dobject_rl_DL_002E20;
#define dobject_rl_DL_002F20 "__OTR__objects/object_rl/object_rl_DL_002F20"
static const ALIGN_ASSET(2) char object_rl_DL_002F20[] = dobject_rl_DL_002F20;
#define dobject_rl_DL_003058 "__OTR__objects/object_rl/object_rl_DL_003058"
static const ALIGN_ASSET(2) char object_rl_DL_003058[] = dobject_rl_DL_003058;
#define dobject_rl_TLUT_0032A0 "__OTR__objects/object_rl/object_rl_TLUT_0032A0"
static const ALIGN_ASSET(2) char object_rl_TLUT_0032A0[] = dobject_rl_TLUT_0032A0;
#define dobject_rl_Tex_003520 "__OTR__objects/object_rl/object_rl_Tex_003520"
static const ALIGN_ASSET(2) char object_rl_Tex_003520[] = dobject_rl_Tex_003520;
#define dobject_rl_Tex_003620 "__OTR__objects/object_rl/object_rl_Tex_003620"
static const ALIGN_ASSET(2) char object_rl_Tex_003620[] = dobject_rl_Tex_003620;
#define dobject_rl_Tex_003820 "__OTR__objects/object_rl/object_rl_Tex_003820"
static const ALIGN_ASSET(2) char object_rl_Tex_003820[] = dobject_rl_Tex_003820;
#define dobject_rl_Tex_003920 "__OTR__objects/object_rl/object_rl_Tex_003920"
static const ALIGN_ASSET(2) char object_rl_Tex_003920[] = dobject_rl_Tex_003920;
#define dobject_rl_Tex_003960 "__OTR__objects/object_rl/object_rl_Tex_003960"
static const ALIGN_ASSET(2) char object_rl_Tex_003960[] = dobject_rl_Tex_003960;
#define dobject_rl_Tex_003B60 "__OTR__objects/object_rl/object_rl_Tex_003B60"
static const ALIGN_ASSET(2) char object_rl_Tex_003B60[] = dobject_rl_Tex_003B60;
#define dobject_rl_Tex_003D60 "__OTR__objects/object_rl/object_rl_Tex_003D60"
static const ALIGN_ASSET(2) char object_rl_Tex_003D60[] = dobject_rl_Tex_003D60;
#define dobject_rl_Tex_003DA0 "__OTR__objects/object_rl/object_rl_Tex_003DA0"
static const ALIGN_ASSET(2) char object_rl_Tex_003DA0[] = dobject_rl_Tex_003DA0;
#define dobject_rl_DL_005220 "__OTR__objects/object_rl/object_rl_DL_005220"
static const ALIGN_ASSET(2) char object_rl_DL_005220[] = dobject_rl_DL_005220;
#define dobject_rl_TLUT_006318 "__OTR__objects/object_rl/object_rl_TLUT_006318"
static const ALIGN_ASSET(2) char object_rl_TLUT_006318[] = dobject_rl_TLUT_006318;
#define dobject_rl_Tex_006518 "__OTR__objects/object_rl/object_rl_Tex_006518"
static const ALIGN_ASSET(2) char object_rl_Tex_006518[] = dobject_rl_Tex_006518;
#define dobject_rl_Tex_006618 "__OTR__objects/object_rl/object_rl_Tex_006618"
static const ALIGN_ASSET(2) char object_rl_Tex_006618[] = dobject_rl_Tex_006618;
#define dobject_rl_Tex_006658 "__OTR__objects/object_rl/object_rl_Tex_006658"
static const ALIGN_ASSET(2) char object_rl_Tex_006658[] = dobject_rl_Tex_006658;
#define dobject_rl_Blob_006758 "__OTR__objects/object_rl/object_rl_Blob_006758"
static const ALIGN_ASSET(2) char object_rl_Blob_006758[] = dobject_rl_Blob_006758;
#define dobject_rl_Tex_006798 "__OTR__objects/object_rl/object_rl_Tex_006798"
static const ALIGN_ASSET(2) char object_rl_Tex_006798[] = dobject_rl_Tex_006798;
#define dobject_rl_Tex_006B98 "__OTR__objects/object_rl/object_rl_Tex_006B98"
static const ALIGN_ASSET(2) char object_rl_Tex_006B98[] = dobject_rl_Tex_006B98;
#define dobject_rl_Tex_006F98 "__OTR__objects/object_rl/object_rl_Tex_006F98"
static const ALIGN_ASSET(2) char object_rl_Tex_006F98[] = dobject_rl_Tex_006F98;
#define dobject_rl_Tex_007198 "__OTR__objects/object_rl/object_rl_Tex_007198"
static const ALIGN_ASSET(2) char object_rl_Tex_007198[] = dobject_rl_Tex_007198;
#define dobject_rl_Tex_007598 "__OTR__objects/object_rl/object_rl_Tex_007598"
static const ALIGN_ASSET(2) char object_rl_Tex_007598[] = dobject_rl_Tex_007598;
#define dobject_rl_Tex_007998 "__OTR__objects/object_rl/object_rl_Tex_007998"
static const ALIGN_ASSET(2) char object_rl_Tex_007998[] = dobject_rl_Tex_007998;
#define dobject_rl_Skel_007B38 "__OTR__objects/object_rl/object_rl_Skel_007B38"
static const ALIGN_ASSET(2) char object_rl_Skel_007B38[] = dobject_rl_Skel_007B38;
#endif // OBJECTS_OBJECT_RL_H