Shipwright/soh/assets/objects/object_bombiwa/object_bombiwa.h

16 lines
691 B
C

#ifndef OBJECTS_OBJECT_BOMBIWA_H
#define OBJECTS_OBJECT_BOMBIWA_H 1
#include "align_asset_macro.h"
#define dobject_bombiwa_TLUT_000000 "__OTR__objects/object_bombiwa/object_bombiwa_TLUT_000000"
static const ALIGN_ASSET(2) char object_bombiwa_TLUT_000000[] = dobject_bombiwa_TLUT_000000;
#define dobject_bombiwa_Tex_000020 "__OTR__objects/object_bombiwa/object_bombiwa_Tex_000020"
static const ALIGN_ASSET(2) char object_bombiwa_Tex_000020[] = dobject_bombiwa_Tex_000020;
#define dobject_bombiwa_DL_0009E0 "__OTR__objects/object_bombiwa/object_bombiwa_DL_0009E0"
static const ALIGN_ASSET(2) char object_bombiwa_DL_0009E0[] = dobject_bombiwa_DL_0009E0;
#endif // OBJECTS_OBJECT_BOMBIWA_H