Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_tk.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

19 lines
1.1 KiB
XML

<Root>
<File Name="object_tk" Segment="6">
<Animation Name="gDampeDigAnim" Offset="0x1144"/>
<Animation Name="gDampeWalkAnim" Offset="0x1FA8"/>
<Animation Name="gDampeRestAnim" Offset="0x2F84"/>
<Animation Name="gDampeFloatAnim" Offset="0x3768"/>
<Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/>
<Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/>
<Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/>
<Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/>
<DList Name="gDampeShovelDL" Offset="0xACE0"/>
<DList Name="gDampeLanternDL" Offset="0xB838"/>
<DList Name="gDampeHaloDL" Offset="0xBBA0"/>
<DList Name="gDampeEff1DL" Offset="0xBC90"/>
<DList Name="gDampeEff2DL" Offset="0xBCA0"/>
<Skeleton Name="gDampeSkel" Type="Flex" LimbType="Standard" Offset="0xBE40"/>
</File>
</Root>