mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
25 lines
1.3 KiB
XML
25 lines
1.3 KiB
XML
<Root>
|
|
<File Name="object_spot06_objects" Segment="6">
|
|
<!-- Lake Hylia Low Water -->
|
|
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
|
|
|
|
<!-- Lake Hylia High Water -->
|
|
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
|
|
<Texture Name="gLakeHyliaWaterTex" OutName="water" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
|
|
|
|
<!-- Lake Hylia Water Temple Gate -->
|
|
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
|
|
<Texture Name="gLakeHyliaWaterTempleGateTex" OutName="water_temple_gate" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
|
|
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
|
|
|
|
<!-- Lake Hylia Zora Shortcut Iceblock -->
|
|
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
|
|
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" OutName="zora_shortcut_iceblock" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
|
|
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
|
|
|
|
<!-- Lake Hylia Water Temple Key -->
|
|
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
|
|
<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
|
|
</File>
|
|
</Root>
|