Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_spot06_objects.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

25 lines
1.3 KiB
XML

<Root>
<File Name="object_spot06_objects" Segment="6">
<!-- Lake Hylia Low Water -->
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
<!-- Lake Hylia High Water -->
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
<Texture Name="gLakeHyliaWaterTex" OutName="water" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
<!-- Lake Hylia Water Temple Gate -->
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
<Texture Name="gLakeHyliaWaterTempleGateTex" OutName="water_temple_gate" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
<!-- Lake Hylia Zora Shortcut Iceblock -->
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" OutName="zora_shortcut_iceblock" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
<!-- Lake Hylia Water Temple Key -->
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
</File>
</Root>