Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_spot01_matoyab.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

19 lines
1.4 KiB
XML

<Root>
<File Name="object_spot01_matoyab" Segment="6">
<Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/>
<!-- Kakariko Guard Gate -->
<DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/>
<Texture Name="gKakarikoGuardGateMetalSidebarDL" OutName="guard_gate_metal_sidebar" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/>
<Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/>
<!-- Kakariko Construction Site -->
<DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/>
<Texture Name="gKakarikoConstructionSiteTLUT" OutName="construction_site_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gKakarikoConstructionSiteBrickWithGrassTex" OutName="construction_site_brick_with_grass" Format="ci8" Width="16" Height="32" Offset="0x0208" TlutOffset="0x0"/>
<Texture Name="gKakarikoConstructionSiteBrickTex" OutName="construction_site_brick" Format="ci8" Width="16" Height="32" Offset="0x0408" TlutOffset="0x0"/>
<Texture Name="gKakarikoConstructionSitRailingTex" OutName="construction_site_railing" Format="ci8" Width="16" Height="8" Offset="0x0608" TlutOffset="0x0"/>
<Texture Name="gKakarikoConstructionSiteWoodTex" OutName="construction_site_wood" Format="ci8" Width="16" Height="32" Offset="0x0688" TlutOffset="0x0"/>
</File>
</Root>