mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
19 lines
1.4 KiB
XML
19 lines
1.4 KiB
XML
<Root>
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<File Name="object_spot01_matoyab" Segment="6">
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<Collision Name="object_spot01_matoyab_col" Offset="0x1C58"/>
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<!-- Kakariko Guard Gate -->
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<DList Name="gKakarikoGuardGateDL" Offset="0x1CD0"/>
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<Texture Name="gKakarikoGuardGateMetalSidebarDL" OutName="guard_gate_metal_sidebar" Format="rgba16" Width="8" Height="64" Offset="0x1DE0"/>
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<Collision Name="gKakarikoGuardGateCol" Offset="0x1DA8"/>
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<!-- Kakariko Construction Site -->
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<DList Name="gKakarikoConstructionSiteDL" Offset="0x1228"/>
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<Texture Name="gKakarikoConstructionSiteTLUT" OutName="construction_site_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
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<Texture Name="gKakarikoConstructionSiteBrickWithGrassTex" OutName="construction_site_brick_with_grass" Format="ci8" Width="16" Height="32" Offset="0x0208" TlutOffset="0x0"/>
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<Texture Name="gKakarikoConstructionSiteBrickTex" OutName="construction_site_brick" Format="ci8" Width="16" Height="32" Offset="0x0408" TlutOffset="0x0"/>
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<Texture Name="gKakarikoConstructionSitRailingTex" OutName="construction_site_railing" Format="ci8" Width="16" Height="8" Offset="0x0608" TlutOffset="0x0"/>
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<Texture Name="gKakarikoConstructionSiteWoodTex" OutName="construction_site_wood" Format="ci8" Width="16" Height="32" Offset="0x0688" TlutOffset="0x0"/>
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</File>
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</Root>
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