Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_spot00_break.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

14 lines
870 B
XML

<Root>
<File Name="object_spot00_break" Segment="6">
<DList Name="gBrokenDrawbridgeDL" Offset="0x440"/>
<Texture Name="gBrokenDrawbridgeBoltTex" OutName="broken_drawbridge_bolt" Format="rgba16" Width="32" Height="32" Offset="0xB20"/>
<Texture Name="gBrokenDrawbridgeDirtTex" OutName="broken_drawbridge_dirt" Format="rgba16" Width="16" Height="16" Offset="0x1320"/>
<Texture Name="gBrokenDrawbridgeChainTex" OutName="broken_drawbridge_chain" Format="rgba16" Width="8" Height="16" Offset="0x1520"/>
<Collision Name="gBrokenDrawbridgeCol" Offset="0x908"/>
<DList Name="gBarbedWireFenceDL" Offset="0x980"/>
<Texture Name="gBarbedWireFenceTex" OutName="barbed_wire_fence" Format="rgba16" Width="32" Height="32" Offset="0x1620"/>
<Collision Name="gBarbedWireFenceCol" Offset="0xAF0"/>
</File>
</Root>