mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
14 lines
870 B
XML
14 lines
870 B
XML
<Root>
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<File Name="object_spot00_break" Segment="6">
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<DList Name="gBrokenDrawbridgeDL" Offset="0x440"/>
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<Texture Name="gBrokenDrawbridgeBoltTex" OutName="broken_drawbridge_bolt" Format="rgba16" Width="32" Height="32" Offset="0xB20"/>
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<Texture Name="gBrokenDrawbridgeDirtTex" OutName="broken_drawbridge_dirt" Format="rgba16" Width="16" Height="16" Offset="0x1320"/>
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<Texture Name="gBrokenDrawbridgeChainTex" OutName="broken_drawbridge_chain" Format="rgba16" Width="8" Height="16" Offset="0x1520"/>
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<Collision Name="gBrokenDrawbridgeCol" Offset="0x908"/>
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<DList Name="gBarbedWireFenceDL" Offset="0x980"/>
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<Texture Name="gBarbedWireFenceTex" OutName="barbed_wire_fence" Format="rgba16" Width="32" Height="32" Offset="0x1620"/>
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<Collision Name="gBarbedWireFenceCol" Offset="0xAF0"/>
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</Root>
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