Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_relay_objects.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

20 lines
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XML

<Root>
<File Name="object_relay_objects" Segment="6">
<!-- DisplayLists -->
<DList Name="gDampeRaceDoorDL" Offset="0x1A0"/>
<DList Name="gWindmillRotatingPlatformDL" Offset="0x1AB0"/>
<!-- Palettes -->
<Texture Name="gWindmillRotatingPlatformTLUT" OutName="windmill_platform_tlut" Format="rgba16" Width="4" Height="4" Offset="0x3F0"/>
<!-- Textures -->
<Texture Name="gWindmillRotatingPlatform1Tex" OutName="windmill_platform_1" Format="ci4" Width="64" Height="64" Offset="0x410" TlutOffset="0x3F0"/>
<Texture Name="gWindmillRotatingPlatform2Tex" OutName="windmill_platform_2" Format="rgba16" Width="32" Height="16" Offset="0xC10"/>
<Texture Name="gDampeRaceDoorTex" OutName="dampe_race_door" Format="i4" Width="64" Height="128" Offset="0x2630"/>
<!-- Collision -->
<Collision Name="gDampeRaceDoorCol" Offset="0x3C4"/>
<Collision Name="gWindmillRotatingPlatformCol" Offset="0x25FC"/>
</File>
</Root>