mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
21 lines
1.2 KiB
XML
21 lines
1.2 KiB
XML
<Root>
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<File Name="object_po_field" Segment="6">
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<Animation Name="gPoeFieldAttackAnim" Offset="0x0158"/>
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<Animation Name="gPoeFieldDamagedAnim" Offset="0x0454"/>
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<Animation Name="gPoeFieldFleeAnim" Offset="0x0608"/>
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<Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/>
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<Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/>
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<Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/>
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<Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/>
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<Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/>
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<DList Name="gPoeFieldSoulDL" Offset="0x23B0"/>
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<DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/>
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<DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/>
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<DList Name="gBigPoeCloakDL" Offset="0x5620"/>
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<DList Name="gBigPoeFaceDL" Offset="0x5900"/>
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<DList Name="gBigPoeBodyDL" Offset="0x59F0"/>
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<DList Name="gPoeFieldBurnDL" Offset="0x66D0"/>
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<Skeleton Name="gPoeFieldSkel" Type="Normal" LimbType="Standard" Offset="0x6A30"/>
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</File>
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</Root>
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