Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_po_composer.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

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XML

<Root>
<File Name="object_po_composer" Segment="6">
<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
<Animation Name="gPoeComposerFleeAnim" Offset="0x0708"/>
<Animation Name="gPoeComposerFloatAnim" Offset="0x09DC"/>
<Animation Name="gPoeComposerAppearAnim" Offset="0x0FE4"/>
<Animation Name="gPoeComposerDisappearAnim" Offset="0x1440"/>
<DList Name="gPoeComposerSoulDL" Offset="0x1C90"/>
<DList Name="gPoeComposerLanternBottomDL" Offset="0x4498"/>
<DList Name="gPoeComposerLanternTopDL" Offset="0x4530"/>
<DList Name="gPoeComposerLanternDL" Offset="0x45A0"/>
<DList Name="gPoeComposerFlatHeadDL" Offset="0x4638"/>
<DList Name="gPoeComposerBurnDL" Offset="0x5220"/>
<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" Offset="0x6F90"/>
</File>
</Root>