Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_mm.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

17 lines
989 B
XML

<Root>
<File Name="object_mm" Segment="6">
<Skeleton Name="gRunningManSkel" Type="Flex" LimbType="Standard" Offset="0x5E18"/>
<Animation Name="gRunningManRunAnim" Offset="0x0718"/>
<Animation Name="gRunningManSitStandAnim" Offset="0x6940"/>
<Animation Name="gRunningManSitWaitAnim" Offset="0x6C50"/>
<Animation Name="gRunningManSprintAnim" Offset="0x0468"/>
<Animation Name="gRunningManExcitedAnim" Offset="0x73A0"/>
<Animation Name="gRunningManHappyAnim" Offset="0x8060"/>
<Texture Name="gRunningManTLUT" OutName="running_man_tlut" Format="rgba16" Width="16" Height="16" Offset="0x730"/>
<Texture Name="gRunningManMouthOpenTex" OutName="running_man_mouth_open" Format="ci8" Width="32" Height="16" Offset="0xE30" TlutOffset="0x730"/>
<Texture Name="gRunningManMouthClosedTex" OutName="running_man_mouth_closed" Format="ci8" Width="32" Height="16" Offset="0xC30" TlutOffset="0x730"/>
</File>
</Root>