Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_masterkokirihead.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

15 lines
1.3 KiB
XML

<Root>
<File Name="object_masterkokirihead" Segment="6">
<DList Name="gKokiriShopkeeperHeadDL" Offset="0x2820"/>
<Texture Name="gKokiriShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="248" Height="1" Offset="0x0"/>
<Texture Name="gKokiriShopkeeperEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1F0"/>
<Texture Name="gKokiriShopkeeperEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0xB30"/>
<Texture Name="gKokiriShopkeeperHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x1470" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperEyeDefaultTex" OutName="eye_default" Format="rgba16" Width="32" Height="32" Offset="0x1570"/>
<Texture Name="gKokiriShopkeeperHatTex" OutName="hat" Format="ci8" Width="8" Height="8" Offset="0x1D70" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperMouthAndNoseTex" OutName="mouth_and_nose" Format="ci8" Width="32" Height="32" Offset="0x1DB0" TlutOffset="0x0"/>
</File>
</Root>