Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_ice_objects.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

27 lines
2.1 KiB
XML

<Root>
<File Name="object_ice_objects" Segment="6">
<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
<DList Name="object_ice_objects_DL_0006F0" Offset="0x6F0"/>
<DList Name="object_ice_objects_DL_0012A0" Offset="0x12A0"/>
<Collision Name="object_ice_objects_Col_001C1C" Offset="0x1C1C"/>
<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
<DList Name="object_ice_objects_DL_002640" Offset="0x2640"/>
<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
<Collision Name="object_ice_objects_Col_002920" Offset="0x2920"/>
<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
<Texture Name="object_ice_objects_Tex_003150" OutName="tex_00003150" Format="i8" Width="32" Height="128" Offset="0x3150"/>
<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
<Texture Name="object_ice_objects_Tex_005150" OutName="tex_00005150" Format="i8" Width="32" Height="32" Offset="0x5150"/>
<Texture Name="object_ice_objects_Tex_005550" OutName="tex_00005550" Format="i4" Width="64" Height="64" Offset="0x5550"/>
<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
</File>
</Root>