Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_horse_normal.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

27 lines
1.2 KiB
XML

<Root>
<File Name="object_horse_normal" Segment="6">
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
<!-- Running. -->
<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
<!-- Jumping. -->
<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
<!-- JumpingHigh. -->
<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
<!-- Walking fast. -->
<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
<!-- Stand in two legs for a moment? -->
<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
<!-- Refusing to jump / Slowing down. -->
<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
<!-- Idle1. Horse moving leg. -->
<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
<!-- Idle2. Moving head. -->
<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
<!-- Walking slow. -->
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
</File>
</Root>