mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
27 lines
1.2 KiB
XML
27 lines
1.2 KiB
XML
<Root>
|
|
<File Name="object_horse_normal" Segment="6">
|
|
<Skeleton Name="gHorseNormalSkel" Type="Normal" LimbType="Skin" Offset="0x9FAC"/>
|
|
|
|
<!-- Running. -->
|
|
<Animation Name="gHorseNormalGallopingAnim" Offset="0x608"/>
|
|
<!-- Jumping. -->
|
|
<Animation Name="gHorseNormalJumpingAnim" Offset="0xC20"/>
|
|
<!-- JumpingHigh. -->
|
|
<Animation Name="gHorseNormalJumpingHighAnim" Offset="0x13A8"/>
|
|
<!-- Walking fast. -->
|
|
<Animation Name="gHorseNormalTrottingAnim" Offset="0x1A1C"/>
|
|
<!-- Stand in two legs for a moment? -->
|
|
<Animation Name="gHorseNormalRearingAnim" Offset="0x2458"/>
|
|
<!-- Refusing to jump / Slowing down. -->
|
|
<Animation Name="gHorseNormalRefuseAnim" Offset="0x35D4"/>
|
|
<!-- Idle1. Horse moving leg. -->
|
|
<Animation Name="gHorseNormalIdleAnim" Offset="0x4580"/>
|
|
<!-- Idle2. Moving head. -->
|
|
<Animation Name="gHorseNormalWhinnyAnim" Offset="0x4C20"/>
|
|
<!-- Walking slow. -->
|
|
<Animation Name="gHorseNormalWalkingAnim" Offset="0x54BC"/>
|
|
|
|
<Texture Name="gHorseNormalEyeTex" OutName="horse_normal_eye" Format="rgba16" Width="32" Height="16" Offset="0x54D8"/>
|
|
</File>
|
|
</Root>
|