mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
22 lines
1.3 KiB
XML
22 lines
1.3 KiB
XML
<Root>
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<File Name="object_horse_link_child" Segment="6">
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<Skeleton Name="gChildEponaSkel" Type="Normal" LimbType="Skin" Offset="0x7B20"/>
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<!-- Idle animation. -->
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<Animation Name="gChildEponaIdleAnim" Offset="0x43E4"/>
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<!-- The animation that horses usually do. You know, that one... moving its head... -->
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<Animation Name="gChildEponaWhinnyAnim" Offset="0x4B08"/>
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<!-- Walking slow. -->
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<Animation Name="gChildEponaWalkingAnim" Offset="0x53F0"/>
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<!-- Walking fast. -->
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<Animation Name="gChildEponaTrottingAnim" Offset="0x360C"/>
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<!-- Running. -->
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<Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/>
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<Texture Name="gChildEponaEyeTLUT" OutName="child_epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1728"/>
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<Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/>
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<Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/>
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<Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/>
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</File>
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</Root>
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