Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_horse_ganon.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

23 lines
1.1 KiB
XML

<Root>
<File Name="object_horse_ganon" Segment="6">
<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
<!-- Idle. Horse moving leg. -->
<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
<!-- Idle2. Moving head. -->
<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
<!-- Walking slow. -->
<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
<!-- Walking fast. -->
<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
<!-- Running. -->
<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
<!-- Stand in two legs for a moment. -->
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/>
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/>
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/>
</File>
</Root>