mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
23 lines
1.1 KiB
XML
23 lines
1.1 KiB
XML
<Root>
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<File Name="object_horse_ganon" Segment="6">
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<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
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<!-- Idle. Horse moving leg. -->
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<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
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<!-- Idle2. Moving head. -->
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<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
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<!-- Walking slow. -->
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<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
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<!-- Walking fast. -->
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<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
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<!-- Running. -->
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<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
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<!-- Stand in two legs for a moment. -->
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<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
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<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/>
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<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/>
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<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/>
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</File>
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</Root>
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