Shipwright/soh/assets/xml/GC_NMQ_PAL_F/objects/object_gr.xml
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

17 lines
1.3 KiB
XML

<Root>
<File Name="object_gr" Segment="6">
<Skeleton Name="gNiwGirlSkel" Type="Flex" LimbType="Standard" Offset="0x9948"/>
<Animation Name="gNiwGirlRunAnim" Offset="0x0378"/>
<Animation Name="gNiwGirlJumpAnim" Offset="0x9C78"/>
<Texture Name="gNiwGirlEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4178"/>
<Texture Name="gNiwGirlEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4978"/>
<Texture Name="gNiwGirlEyeClosedTex" OutName="eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5178"/>
<Texture Name="gNiwGirlMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x5978"/>
<Texture Name="gNiwGirlDress1Tex" OutName="dress_1" Format="rgba16" Width="32" Height="32" Offset="0x5FF8"/>
<Texture Name="gNiwGirlDress2Tex" OutName="dress_2" Format="rgba16" Width="32" Height="32" Offset="0x6FF8"/>
<Texture Name="gNiwGirlDress3Tex" OutName="dress_3" Format="rgba16" Width="32" Height="32" Offset="0x8FF8"/>
<Texture Name="gNiwGirlDress4Tex" OutName="dress_4" Format="rgba16" Width="32" Height="32" Offset="0x67F8"/>
<Texture Name="gNiwGirlDress5Tex" OutName="dress_5" Format="rgba16" Width="32" Height="32" Offset="0x87F8"/>
</File>
</Root>