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https://github.com/HarbourMasters/Shipwright.git
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c4ce2f10cd
* update * Update generate-builds.yml * Update generate-builds.yml * sohotr in CI? * paths * gitignore soh.otr * Fix * no COMMAND maybe? * try generating otr as it's own step * deps * f * g * h * a * cc * ccc * m * blarg * try uploading * try * s * copy things * wii u? * wiiu * don't fail * windows without cpack? * wut * whoops * see all the things plz * b * v * zip working maybe * ok but this tho * pdb and switch * mac lus * soh.otr in appimage * down first * mac * bundle soh otr into mac app and read it from the bundle * appimage fix * try just downloading for mac? * i like to mv it mv it * mv to the right place * no more otrgui * bring back otrgui and assets * echo blarg * echo * zapd.exe * clean and remove * a * space --------- Co-authored-by: louis <louist103@gmail.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Adam Bird <archez39@me.com>
111 lines
3.6 KiB
C++
111 lines
3.6 KiB
C++
#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "GameConfig.h"
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#include "ZFile.h"
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#include <ZRom.h>
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#include <FileWorker.h>
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class ZRoom;
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enum class VerbosityLevel
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{
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VERBOSITY_SILENT,
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VERBOSITY_INFO,
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VERBOSITY_DEBUG
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};
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typedef void (*ExporterSetFunc)(ZFile*);
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typedef bool (*ExporterSetFuncBool)(ZFileMode fileMode);
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typedef void (*ExporterSetFuncVoid)(int argc, char* argv[], int& i);
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typedef void (*ExporterSetFuncVoid2)(const std::string& buildMode, ZFileMode& fileMode);
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typedef void (*ExporterSetFuncVoid3)();
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typedef void (*ExporterSetResSave)(ZResource* res, BinaryWriter& writer);
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class ExporterSet
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{
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public:
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~ExporterSet();
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std::map<ZResourceType, ZResourceExporter*> exporters;
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ExporterSetFuncVoid parseArgsFunc = nullptr;
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ExporterSetFuncVoid2 parseFileModeFunc = nullptr;
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ExporterSetFuncBool processFileModeFunc = nullptr;
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ExporterSetFunc beginFileFunc = nullptr;
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ExporterSetFunc endFileFunc = nullptr;
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ExporterSetFuncVoid3 beginXMLFunc = nullptr;
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ExporterSetFuncVoid3 endXMLFunc = nullptr;
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ExporterSetResSave resSaveFunc = nullptr;
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ExporterSetFuncVoid3 endProgramFunc = nullptr;
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};
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class Globals
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{
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public:
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static Globals* Instance;
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bool genSourceFile; // Used for extraction
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bool useExternalResources;
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bool testMode; // Enables certain experimental features
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bool outputCrc = false;
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bool profile; // Measure performance of certain operations
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bool useLegacyZDList;
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bool singleThreaded;
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VerbosityLevel verbosity; // ZAPD outputs additional information
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ZFileMode fileMode = ZFileMode::Invalid;
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fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath, fileListPath;
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TextureType texType;
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ZGame game;
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GameConfig cfg;
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bool verboseUnaccounted = false;
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bool gccCompat = false;
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bool forceStatic = false;
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bool forceUnaccountedStatic = false;
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bool otrMode = true;
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bool buildRawTexture = false;
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bool onlyGenSohOtr = false;
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ZRom* rom;
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std::vector<ZFile*> files;
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std::vector<ZFile*> externalFiles;
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std::vector<int32_t> segments;
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std::map<int, FileWorker*> workerData;
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std::string currentExporter;
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static std::map<std::string, ExporterSet*>& GetExporterMap();
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static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
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Globals();
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~Globals();
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void AddSegment(int32_t segment, ZFile* file, int workerID);
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bool HasSegment(int32_t segment, int workerID);
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ZFile* GetSegment(int32_t segment, int workerID);
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std::map<int32_t, std::vector<ZFile*>> GetSegmentRefFiles(int workerID);
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void AddFile(ZFile* file, int workerID);
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void AddExternalFile(ZFile* file, int workerID);
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void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath);
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ZResourceExporter* GetExporter(ZResourceType resType);
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ExporterSet* GetExporterSet();
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std::vector<uint8_t> GetBaseromFile(std::string fileName);
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/**
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* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
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* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
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* used only, otherwise, the search will be performed in every other file.
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* The name of that variable will be stored in the `declName` parameter.
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* Returns `true` if the address is found. `false` otherwise,
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* in which case `declName` will be set to the address formatted as a pointer.
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*/
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bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
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const std::string& expectedType, std::string& declName, int workerID);
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bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
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const std::string& expectedType, std::string& declName, int workerID);
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};
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