Shipwright/soh/assets/objects/object_gnd/object_gnd.h
Adam Bird 460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00

233 lines
14 KiB
C

#ifndef OBJECTS_OBJECT_GND_H
#define OBJECTS_OBJECT_GND_H 1
#include "align_asset_macro.h"
#define dobject_gndTex_012B50 "__OTR__objects/object_gnd/object_gndTex_012B50"
static const ALIGN_ASSET(2) char object_gndTex_012B50[] = dobject_gndTex_012B50;
#define dgPhantomGanonSkel "__OTR__objects/object_gnd/gPhantomGanonSkel"
static const ALIGN_ASSET(2) char gPhantomGanonSkel[] = dgPhantomGanonSkel;
#define dgPhantomGanonRideAnim "__OTR__objects/object_gnd/gPhantomGanonRideAnim"
static const ALIGN_ASSET(2) char gPhantomGanonRideAnim[] = dgPhantomGanonRideAnim;
#define dgPhantomGanonMaskOnAnim "__OTR__objects/object_gnd/gPhantomGanonMaskOnAnim"
static const ALIGN_ASSET(2) char gPhantomGanonMaskOnAnim[] = dgPhantomGanonMaskOnAnim;
#define dgPhantomGanonRidePoseAnim "__OTR__objects/object_gnd/gPhantomGanonRidePoseAnim"
static const ALIGN_ASSET(2) char gPhantomGanonRidePoseAnim[] = dgPhantomGanonRidePoseAnim;
#define dgPhantomGanonHorseRearingAnim "__OTR__objects/object_gnd/gPhantomGanonHorseRearingAnim"
static const ALIGN_ASSET(2) char gPhantomGanonHorseRearingAnim[] = dgPhantomGanonHorseRearingAnim;
#define dgPhantomGanonRideSpearRaiseAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearRaiseAnim"
static const ALIGN_ASSET(2) char gPhantomGanonRideSpearRaiseAnim[] = dgPhantomGanonRideSpearRaiseAnim;
#define dgPhantomGanonRideSpearStrikeAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearStrikeAnim"
static const ALIGN_ASSET(2) char gPhantomGanonRideSpearStrikeAnim[] = dgPhantomGanonRideSpearStrikeAnim;
#define dgPhantomGanonRideSpearResetAnim "__OTR__objects/object_gnd/gPhantomGanonRideSpearResetAnim"
static const ALIGN_ASSET(2) char gPhantomGanonRideSpearResetAnim[] = dgPhantomGanonRideSpearResetAnim;
#define dgPhantomGanonNeutralAnim "__OTR__objects/object_gnd/gPhantomGanonNeutralAnim"
static const ALIGN_ASSET(2) char gPhantomGanonNeutralAnim[] = dgPhantomGanonNeutralAnim;
#define dgPhantomGanonThrowAnim "__OTR__objects/object_gnd/gPhantomGanonThrowAnim"
static const ALIGN_ASSET(2) char gPhantomGanonThrowAnim[] = dgPhantomGanonThrowAnim;
#define dgPhantomGanonThrowEndAnim "__OTR__objects/object_gnd/gPhantomGanonThrowEndAnim"
static const ALIGN_ASSET(2) char gPhantomGanonThrowEndAnim[] = dgPhantomGanonThrowEndAnim;
#define dgPhantomGanonReturn1Anim "__OTR__objects/object_gnd/gPhantomGanonReturn1Anim"
static const ALIGN_ASSET(2) char gPhantomGanonReturn1Anim[] = dgPhantomGanonReturn1Anim;
#define dgPhantomGanonReturn2Anim "__OTR__objects/object_gnd/gPhantomGanonReturn2Anim"
static const ALIGN_ASSET(2) char gPhantomGanonReturn2Anim[] = dgPhantomGanonReturn2Anim;
#define dgPhantomGanonBlockAnim "__OTR__objects/object_gnd/gPhantomGanonBlockAnim"
static const ALIGN_ASSET(2) char gPhantomGanonBlockAnim[] = dgPhantomGanonBlockAnim;
#define dgPhantomGanonChargeWindupAnim "__OTR__objects/object_gnd/gPhantomGanonChargeWindupAnim"
static const ALIGN_ASSET(2) char gPhantomGanonChargeWindupAnim[] = dgPhantomGanonChargeWindupAnim;
#define dgPhantomGanonChargeStartAnim "__OTR__objects/object_gnd/gPhantomGanonChargeStartAnim"
static const ALIGN_ASSET(2) char gPhantomGanonChargeStartAnim[] = dgPhantomGanonChargeStartAnim;
#define dgPhantomGanonChargeAnim "__OTR__objects/object_gnd/gPhantomGanonChargeAnim"
static const ALIGN_ASSET(2) char gPhantomGanonChargeAnim[] = dgPhantomGanonChargeAnim;
#define dgPhantomGanonAirDamageAnim "__OTR__objects/object_gnd/gPhantomGanonAirDamageAnim"
static const ALIGN_ASSET(2) char gPhantomGanonAirDamageAnim[] = dgPhantomGanonAirDamageAnim;
#define dgPhantomGanonGroundDamageAnim "__OTR__objects/object_gnd/gPhantomGanonGroundDamageAnim"
static const ALIGN_ASSET(2) char gPhantomGanonGroundDamageAnim[] = dgPhantomGanonGroundDamageAnim;
#define dgPhantomGanonStunnedAnim "__OTR__objects/object_gnd/gPhantomGanonStunnedAnim"
static const ALIGN_ASSET(2) char gPhantomGanonStunnedAnim[] = dgPhantomGanonStunnedAnim;
#define dgPhantomGanonDeathBlowAnim "__OTR__objects/object_gnd/gPhantomGanonDeathBlowAnim"
static const ALIGN_ASSET(2) char gPhantomGanonDeathBlowAnim[] = dgPhantomGanonDeathBlowAnim;
#define dgPhantomGanonLimpAnim "__OTR__objects/object_gnd/gPhantomGanonLimpAnim"
static const ALIGN_ASSET(2) char gPhantomGanonLimpAnim[] = dgPhantomGanonLimpAnim;
#define dgPhantomGanonScreamAnim "__OTR__objects/object_gnd/gPhantomGanonScreamAnim"
static const ALIGN_ASSET(2) char gPhantomGanonScreamAnim[] = dgPhantomGanonScreamAnim;
#define dgPhantomGanonLastPoseAnim "__OTR__objects/object_gnd/gPhantomGanonLastPoseAnim"
static const ALIGN_ASSET(2) char gPhantomGanonLastPoseAnim[] = dgPhantomGanonLastPoseAnim;
#define dgPhantomGanonLimbTex_00B380 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B380"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B380[] = dgPhantomGanonLimbTex_00B380;
#define dgPhantomGanonLimbTex_00A800 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A800"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A800[] = dgPhantomGanonLimbTex_00A800;
#define dgPhantomGanonLimbTex_00AE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AE80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AE80[] = dgPhantomGanonLimbTex_00AE80;
#define dgPhantomGanonLimbTex_00AF00 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF00"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF00[] = dgPhantomGanonLimbTex_00AF00;
#define dgPhantomGanonLimbTex_00C180 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C180"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C180[] = dgPhantomGanonLimbTex_00C180;
#define dgPhantomGanonLimbTex_00C400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C400"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C400[] = dgPhantomGanonLimbTex_00C400;
#define dgPhantomGanonLimbTex_00B980 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B980"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B980[] = dgPhantomGanonLimbTex_00B980;
#define dgPhantomGanonLimbTex_00C480 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C480"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C480[] = dgPhantomGanonLimbTex_00C480;
#define dgPhantomGanonLimbTex_00BC80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BC80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BC80[] = dgPhantomGanonLimbTex_00BC80;
#define dgPhantomGanonLimbTex_00BD80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BD80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BD80[] = dgPhantomGanonLimbTex_00BD80;
#define dgPhantomGanonLimbTex_00C080 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C080"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C080[] = dgPhantomGanonLimbTex_00C080;
#define dgPhantomGanonLimbTex_00C200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00C200"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00C200[] = dgPhantomGanonLimbTex_00C200;
#define dgPhantomGanonLimbTex_00A000 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A000"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A000[] = dgPhantomGanonLimbTex_00A000;
#define dgPhantomGanonLimbTex_00A200 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A200"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A200[] = dgPhantomGanonLimbTex_00A200;
#define dgPhantomGanonLimbTex_00A400 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A400"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A400[] = dgPhantomGanonLimbTex_00A400;
#define dgPhantomGanonLimbTex_00A600 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A600"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A600[] = dgPhantomGanonLimbTex_00A600;
#define dgPhantomGanonLimbTex_00A880 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00A880"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00A880[] = dgPhantomGanonLimbTex_00A880;
#define dgPhantomGanonLimbTex_00B780 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00B780"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00B780[] = dgPhantomGanonLimbTex_00B780;
#define dgPhantomGanonLimbTex_00BA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BA80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BA80[] = dgPhantomGanonLimbTex_00BA80;
#define dgPhantomGanonLimbTex_00BE80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00BE80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00BE80[] = dgPhantomGanonLimbTex_00BE80;
#define dgPhantomGanonLimbTex_00AA80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AA80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AA80[] = dgPhantomGanonLimbTex_00AA80;
#define dgPhantomGanonLimbTex_00AF80 "__OTR__objects/object_gnd/gPhantomGanonLimbTex_00AF80"
static const ALIGN_ASSET(2) char gPhantomGanonLimbTex_00AF80[] = dgPhantomGanonLimbTex_00AF80;
#define dgPhantomGanonFaceDL "__OTR__objects/object_gnd/gPhantomGanonFaceDL"
static const ALIGN_ASSET(2) char gPhantomGanonFaceDL[] = dgPhantomGanonFaceDL;
#define dgPhantomGanonEyeTLUT "__OTR__objects/object_gnd/gPhantomGanonEyeTLUT"
static const ALIGN_ASSET(2) char gPhantomGanonEyeTLUT[] = dgPhantomGanonEyeTLUT;
#define dgPhantomGanonMouthTLUT "__OTR__objects/object_gnd/gPhantomGanonMouthTLUT"
static const ALIGN_ASSET(2) char gPhantomGanonMouthTLUT[] = dgPhantomGanonMouthTLUT;
#define dgPhantomGanonEyeTex "__OTR__objects/object_gnd/gPhantomGanonEyeTex"
static const ALIGN_ASSET(2) char gPhantomGanonEyeTex[] = dgPhantomGanonEyeTex;
#define dgPhantomGanonSmileTex "__OTR__objects/object_gnd/gPhantomGanonSmileTex"
static const ALIGN_ASSET(2) char gPhantomGanonSmileTex[] = dgPhantomGanonSmileTex;
#define dgPhantomGanonMouthTex "__OTR__objects/object_gnd/gPhantomGanonMouthTex"
static const ALIGN_ASSET(2) char gPhantomGanonMouthTex[] = dgPhantomGanonMouthTex;
#define dgPhantomGanonAnim_003854 "__OTR__objects/object_gnd/gPhantomGanonAnim_003854"
static const ALIGN_ASSET(2) char gPhantomGanonAnim_003854[] = dgPhantomGanonAnim_003854;
#define dgPhantomGanonAnim_00D398 "__OTR__objects/object_gnd/gPhantomGanonAnim_00D398"
static const ALIGN_ASSET(2) char gPhantomGanonAnim_00D398[] = dgPhantomGanonAnim_00D398;
#define dgPhantomGanonAnim_00CC84 "__OTR__objects/object_gnd/gPhantomGanonAnim_00CC84"
static const ALIGN_ASSET(2) char gPhantomGanonAnim_00CC84[] = dgPhantomGanonAnim_00CC84;
#define dgPhantomGanonAnim_012320 "__OTR__objects/object_gnd/gPhantomGanonAnim_012320"
static const ALIGN_ASSET(2) char gPhantomGanonAnim_012320[] = dgPhantomGanonAnim_012320;
#define dgPhantomGanonBarsDL "__OTR__objects/object_gnd/gPhantomGanonBarsDL"
static const ALIGN_ASSET(2) char gPhantomGanonBarsDL[] = dgPhantomGanonBarsDL;
#define dgPhantomGanonBarsCol "__OTR__objects/object_gnd/gPhantomGanonBarsCol"
static const ALIGN_ASSET(2) char gPhantomGanonBarsCol[] = dgPhantomGanonBarsCol;
#define dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0[] = dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0;
#define dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5BCDL_008918"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5BCDL_008918[] = dgPhantomGanonSkelLimbsLimb_00C5BCDL_008918;
#define dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0[] = dgPhantomGanonSkelLimbsLimb_00C5C8DL_0089F0;
#define dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5E0DL_009A80[] = dgPhantomGanonSkelLimbsLimb_00C5E0DL_009A80;
#define dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8[] = dgPhantomGanonSkelLimbsLimb_00C5ECDL_0099A8;
#define dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8[] = dgPhantomGanonSkelLimbsLimb_00C5F8DL_0097B8;
#define dgPhantomGanonSkelLimbsLimb_00C610DL_009298 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C610DL_009298"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C610DL_009298[] = dgPhantomGanonSkelLimbsLimb_00C610DL_009298;
#define dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C61CDL_008BE0[] = dgPhantomGanonSkelLimbsLimb_00C61CDL_008BE0;
#define dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C628DL_0080F8"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C628DL_0080F8[] = dgPhantomGanonSkelLimbsLimb_00C628DL_0080F8;
#define dgPhantomGanonSkelLimbsLimb_00C640DL_009038 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C640DL_009038"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C640DL_009038[] = dgPhantomGanonSkelLimbsLimb_00C640DL_009038;
#define dgPhantomGanonSkelLimbsLimb_00C658DL_009520 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C658DL_009520"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C658DL_009520[] = dgPhantomGanonSkelLimbsLimb_00C658DL_009520;
#define dgPhantomGanonSkelLimbsLimb_00C664DL_009650 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C664DL_009650"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C664DL_009650[] = dgPhantomGanonSkelLimbsLimb_00C664DL_009650;
#define dgPhantomGanonSkelLimbsLimb_00C670DL_009460 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C670DL_009460"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C670DL_009460[] = dgPhantomGanonSkelLimbsLimb_00C670DL_009460;
#define dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C688DL_009ED0"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C688DL_009ED0[] = dgPhantomGanonSkelLimbsLimb_00C688DL_009ED0;
#define dgPhantomGanonSkelLimbsLimb_00C694DL_009D68 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C694DL_009D68"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C694DL_009D68[] = dgPhantomGanonSkelLimbsLimb_00C694DL_009D68;
#define dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8"
static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8[] = dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8;
#endif // OBJECTS_OBJECT_GND_H