mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-11 20:15:07 -05:00
582f084973
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture
91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
#include "z64.h"
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//OTRTODO - this is awful
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extern "C" {
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void InitOTR();
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void Graph_ProcessFrame(void (*run_one_game_iter)(void));
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void Graph_StartFrame();
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void Graph_ProcessGfxCommands(Gfx* commands);
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void OTRLogString(const char* src);
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void OTRGfxPrint(const char* str, void* printer, void (*printImpl)(void*, char));
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void OTRSetFrameDivisor(int divisor);
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void OTRGetPixelDepthPrepare(float x, float y);
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uint16_t OTRGetPixelDepth(float x, float y);
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int32_t OTRGetLastScancode();
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void ResourceMgr_CacheDirectory(const char* resName);
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void ResourceMgr_LoadFile(const char* resName);
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char* ResourceMgr_LoadFileFromDisk(const char* filePath);
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char* ResourceMgr_LoadTexByName(char* texPath);
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uint16_t ResourceMgr_LoadTexWidthByName(char* texPath);
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uint16_t ResourceMgr_LoadTexHeightByName(char* texPath);
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uint32_t ResourceMgr_LoadTexSizeByName(char* texPath);
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char* ResourceMgr_LoadTexOrDListByName(char* filePath);
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char* ResourceMgr_LoadPlayerAnimByName(char* animPath);
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char* ResourceMgr_GetNameByCRC(uint64_t crc, char* alloc);
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Gfx* ResourceMgr_LoadGfxByCRC(uint64_t crc);
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Gfx* ResourceMgr_LoadGfxByName(char* path);
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Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
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Vtx* ResourceMgr_LoadVtxByName(char* path);
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CollisionHeader* ResourceMgr_LoadColByName(char* path);
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uint64_t GetPerfCounter();
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int ResourceMgr_OTRSigCheck(char* imgData);
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}
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extern "C" void gSPSegment(void* value, int segNum, uintptr_t target) {
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char* imgData = (char*)target;
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int res = ResourceMgr_OTRSigCheck(imgData);
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if (res)
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target = (uintptr_t)ResourceMgr_LoadTexOrDListByName(imgData);
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__gSPSegment(value, segNum, target);
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}
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extern "C" void gDPSetTextureImage(Gfx* pkt, u32 format, u32 size, u32 width, uintptr_t i) {
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__gDPSetTextureImage(pkt, format, size, width, i);
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}
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extern "C" void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb)
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{
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__gDPSetTextureImageFB(pkt, format, size, width, fb);
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}
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extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
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char* imgData = (char*)dl;
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if (ResourceMgr_OTRSigCheck(imgData) == 1)
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dl = ResourceMgr_LoadGfxByName(imgData);
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__gSPDisplayList(pkt, dl);
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}
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extern "C" void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset) {
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char* imgData = (char*)dl;
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if (ResourceMgr_OTRSigCheck(imgData) == 1)
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dl = ResourceMgr_LoadGfxByName(imgData);
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__gSPDisplayList(pkt, dl + offset);
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}
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extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
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if (ResourceMgr_OTRSigCheck((char*)v) == 1)
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v = (uintptr_t)ResourceMgr_LoadVtxByName((char*)v);
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__gSPVertex(pkt, v, n, v0);
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}
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extern "C" void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr)
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{
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char* imgData = (char*)texAddr;
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if (texAddr != 0 && ResourceMgr_OTRSigCheck(imgData))
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texAddr = (uintptr_t)ResourceMgr_LoadTexByName(imgData);
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__gSPInvalidateTexCache(pkt, texAddr);
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} |