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https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
26 lines
1.2 KiB
C
26 lines
1.2 KiB
C
#ifndef DUNGEONS_BDAN_ROOM_1_H
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#define DUNGEONS_BDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
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#define dbdan_room_1Tex_004E00 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_004E00"
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static const ALIGN_ASSET(2) char bdan_room_1Tex_004E00[] = dbdan_room_1Tex_004E00;
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#define dbdan_room_1Tex_005600 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Tex_005600"
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static const ALIGN_ASSET(2) char bdan_room_1Tex_005600[] = dbdan_room_1Tex_005600;
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#define dbdan_room_1DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_004DF0"
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static const ALIGN_ASSET(2) char bdan_room_1DL_004DF0[] = dbdan_room_1DL_004DF0;
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#define dbdan_room_1DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1DL_005FA8"
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static const ALIGN_ASSET(2) char bdan_room_1DL_005FA8[] = dbdan_room_1DL_005FA8;
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#define dbdan_room_1Set_000240DL_004DF0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_004DF0"
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static const ALIGN_ASSET(2) char bdan_room_1Set_000240DL_004DF0[] = dbdan_room_1Set_000240DL_004DF0;
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#define dbdan_room_1Set_000240DL_005FA8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_1Set_000240DL_005FA8"
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static const ALIGN_ASSET(2) char bdan_room_1Set_000240DL_005FA8[] = dbdan_room_1Set_000240DL_005FA8;
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#endif // DUNGEONS_BDAN_ROOM_1_H
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