221 lines
12 KiB
C++
221 lines
12 KiB
C++
#include "valueViewer.h"
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#include "../../UIWidgets.hpp"
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#include "soh/OTRGlobals.h"
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extern "C" {
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#include <z64.h>
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#include "variables.h"
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#include "functions.h"
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#include "macros.h"
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extern PlayState* gPlayState;
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void GfxPrint_SetColor(GfxPrint* printer, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetPos(GfxPrint* printer, s32 x, s32 y);
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s32 GfxPrint_Printf(GfxPrint* printer, const char* fmt, ...);
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}
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ImVec4 WHITE = ImVec4(1.0f, 1.0f, 1.0f, 1.0f);
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std::vector<ValueTableElement> valueTable = {
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{ "Time", "gSaveContext.dayTime", "TIME:", TYPE_U16, false, []() -> void* { return &gSaveContext.dayTime; }, WHITE },
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{ "Age", "gSaveContext.linkAge", "AGE:", TYPE_S32, false, []() -> void* { return &gSaveContext.linkAge; }, WHITE },
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{ "Health", "gSaveContext.health", "HP:", TYPE_S16, false, []() -> void* { return &gSaveContext.health; }, WHITE },
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{ "Navi Timer", "gSaveContext.naviTimer", "NAVI:", TYPE_U16, false, []() -> void* { return &gSaveContext.naviTimer; }, WHITE },
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{ "Scene ID", "play->sceneNum", "SCENE:", TYPE_S16, true, []() -> void* { return &gPlayState->sceneNum; }, WHITE },
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{ "Room ID", "play->roomCtx.curRoom.num", "ROOM:", TYPE_S8, true, []() -> void* { return &gPlayState->roomCtx.curRoom.num; }, WHITE },
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{ "Entrance ID", "gSaveContext.entranceIndex", "ENTR:", TYPE_S32, false, []() -> void* { return &gSaveContext.entranceIndex; }, WHITE },
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{ "Cutscene ID", "gSaveContext.cutsceneIndex", "CUTS:", TYPE_S32, false, []() -> void* { return &gSaveContext.cutsceneIndex; }, WHITE },
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{ "Link X", "Player->actor.world.pos.x", "X:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.x; }, WHITE },
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{ "Link Y", "Player->actor.world.pos.y", "Y:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.y; }, WHITE },
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{ "Link Z", "Player->actor.world.pos.z", "Z:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.pos.z; }, WHITE },
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{ "Link Yaw", "Player->actor.world.rot.y", "ROT:", TYPE_S16, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.world.rot.y; }, WHITE },
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{ "Link Velocity", "Player->linearVelocity", "V:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->linearVelocity; }, WHITE },
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{ "Link X Velocity", "Player->actor.velocity.x", "XV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.x; }, WHITE },
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{ "Link Y Velocity", "Player->actor.velocity.y", "YV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.y; }, WHITE },
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{ "Link Z Velocity", "Player->actor.velocity.z", "ZV:", TYPE_FLOAT, true, []() -> void* { return &GET_PLAYER(gPlayState)->actor.velocity.z; }, WHITE },
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{ "Text ID", "play->msgCtx.textId", "TEXTID:", TYPE_U16, true, []() -> void* { return &gPlayState->msgCtx.textId; }, WHITE },
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{ "Analog Stick X", "play->state.input->cur.stick_x", "AX:", TYPE_S8, true, []() -> void* { return &gPlayState->state.input->cur.stick_x; }, WHITE },
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{ "Analog Stick Y", "play->state.input->cur.stick_y", "AY:", TYPE_S8, true, []() -> void* { return &gPlayState->state.input->cur.stick_y; }, WHITE },
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/* TODO: Find these (from GZ)
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"XZ Units Traveled (Camera based speed variable)" f32 0x801C9018
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"Movement Angle" x16 0x801DBB1C
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"Camera Angle" u16 0x801C907C
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"Time of Day" x16 0x8011AC8C
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"Global Frame Counter" s32 0x801C8DFC
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"Lit Deku Stick Timer" u16 0x801DBB40
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"Cutscene Pointer" u32 0x801CAAC8
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"Get Item Value" s8 0x801DB714
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"Last RNG Value" x32 0x80105A80
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"Last Item Button Pressed" u8 0x801DB430
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"Last Damage Value" x32 0x801DB7DC
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"Temp B Value" u8 0x8011C062
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"Framerate Divisor" u8 0x801C7861
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"Heads Up Display (HUD)" u16 0x8011C068
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"Analog Stick Angle" s16 0x803AA698
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"Deku Tree Warp Timer (Reload Room)" u16 0x801F0352
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"Dodongo's Cavern Warp Timer" u16 0x801E30B2
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"Jabu-Jabu Warp Timer" u16 0x802008B2
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"Forest Temple Warp Timer" u16 0x801EC5B2
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"Fire Temple Warp Timer" u16 0x801F3E42
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"Water Temple Warp Timer" u16 0x801F8762
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"Shadow Temple Warp Timer" u16 0x801F48A2
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"Spirit Temple Warp Timer" u16 0x801FD562
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"Deku Tree Warp Timer" u16 0x801F83A2
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*/
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};
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extern "C" void ValueViewer_Draw(GfxPrint* printer) {
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for (int i = 0; i < valueTable.size(); i++) {
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ValueTableElement& element = valueTable[i];
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if (!element.isActive || !element.isPrinted || (gPlayState == NULL && element.requiresPlayState)) continue;
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GfxPrint_SetColor(printer, element.color.x * 255, element.color.y * 255, element.color.z * 255, element.color.w * 255);
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GfxPrint_SetPos(printer, element.x, element.y);
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switch (element.type) {
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case TYPE_S8:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%d"), element.prefix.c_str(), *(s8*)element.valueFn());
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break;
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case TYPE_U8:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%u"), element.prefix.c_str(), *(u8*)element.valueFn());
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break;
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case TYPE_S16:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%d"), element.prefix.c_str(), *(s16*)element.valueFn());
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break;
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case TYPE_U16:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%u"), element.prefix.c_str(), *(u16*)element.valueFn());
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break;
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case TYPE_S32:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%d"), element.prefix.c_str(), *(s32*)element.valueFn());
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break;
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case TYPE_U32:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s0x%x" : "%s%u"), element.prefix.c_str(), *(u32*)element.valueFn());
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break;
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case TYPE_CHAR:
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GfxPrint_Printf(printer, "%s%c", element.prefix.c_str(), *(char*)element.valueFn());
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break;
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case TYPE_STRING:
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GfxPrint_Printf(printer, "%s%s", element.prefix.c_str(), (char*)element.valueFn());
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break;
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case TYPE_FLOAT:
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GfxPrint_Printf(printer, (element.typeFormat ? "%s%4.1f" : "%s%f"), element.prefix.c_str(), *(float*)element.valueFn());
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break;
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}
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}
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}
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void ValueViewerWindow::DrawElement() {
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ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Value Viewer", &mIsVisible, ImGuiWindowFlags_NoFocusOnAppearing)) {
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ImGui::End();
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return;
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}
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UIWidgets::PaddedEnhancementCheckbox("Enable Printing", CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"));
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ImGui::BeginGroup();
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static int selectedElement = -1;
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std::string selectedElementText = (selectedElement == -1) ? "Select a value" : (
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std::string(valueTable[selectedElement].name) + " (" + std::string(valueTable[selectedElement].path) + ")"
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);
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if (ImGui::BeginCombo("##valueViewerElement", selectedElementText.c_str())) {
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for (int i = 0; i < valueTable.size(); i++) {
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if (valueTable[i].isActive) continue;
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bool isSelected = (selectedElement == i);
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std::string elementText = (
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std::string(valueTable[i].name) + " (" + std::string(valueTable[i].path) + ")"
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);
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if (ImGui::Selectable(elementText.c_str(), isSelected)) {
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selectedElement = i;
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}
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if (isSelected) {
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ImGui::SetItemDefaultFocus();
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}
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}
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ImGui::EndCombo();
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}
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ImGui::SameLine();
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if (selectedElement != -1 && ImGui::Button("+")) {
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valueTable[selectedElement].isActive = true;
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selectedElement = -1;
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}
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ImGui::EndGroup();
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for (int i = 0; i < valueTable.size(); i++) {
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ValueTableElement& element = valueTable[i];
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if (!element.isActive || (gPlayState == NULL && element.requiresPlayState)) continue;
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if (ImGui::Button(("x##" + std::string(element.name)).c_str())) {
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element.isActive = false;
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element.isPrinted = false;
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}
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ImGui::SameLine();
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ImGui::Text("%s:", element.name);
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ImGui::SameLine();
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switch (element.type) {
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case TYPE_S8:
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ImGui::Text(element.typeFormat ? "0x%x" : "%d", *(s8*)element.valueFn());
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break;
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case TYPE_U8:
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ImGui::Text(element.typeFormat ? "0x%x" : "%u", *(u8*)element.valueFn());
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break;
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case TYPE_S16:
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ImGui::Text(element.typeFormat ? "0x%x" : "%d", *(s16*)element.valueFn());
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break;
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case TYPE_U16:
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ImGui::Text(element.typeFormat ? "0x%x" : "%u", *(u16*)element.valueFn());
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break;
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case TYPE_S32:
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ImGui::Text(element.typeFormat ? "0x%x" : "%d", *(s32*)element.valueFn());
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break;
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case TYPE_U32:
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ImGui::Text(element.typeFormat ? "0x%x" : "%u", *(u32*)element.valueFn());
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break;
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case TYPE_CHAR:
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ImGui::Text("%c", *(char*)element.valueFn());
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break;
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case TYPE_STRING:
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ImGui::Text("%s", (char*)element.valueFn());
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break;
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case TYPE_FLOAT:
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ImGui::Text(element.typeFormat ? "%4.1f" : "%f", *(float*)element.valueFn());
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break;
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}
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ImGui::SameLine();
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if (element.type <= TYPE_U32) {
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ImGui::Checkbox(("Hex##" + std::string(element.name)).c_str(), &element.typeFormat);
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ImGui::SameLine();
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} else if (element.type == TYPE_FLOAT) {
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ImGui::Checkbox(("Trim##" + std::string(element.name)).c_str(), &element.typeFormat);
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ImGui::SameLine();
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}
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ImGui::BeginGroup();
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if (CVarGetInteger(CVAR_DEVELOPER_TOOLS("ValueViewerEnablePrinting"), 0)) {
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ImGui::Checkbox(("Print##" + std::string(element.name)).c_str(), &element.isPrinted);
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if (element.isPrinted) {
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char* prefix = (char*)element.prefix.c_str();
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ImGui::SameLine();
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ImGui::SetNextItemWidth(80.0f);
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if (ImGui::InputText(("Prefix##" + std::string(element.name)).c_str(), prefix, 10)) {
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element.prefix = prefix;
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}
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ImGui::SameLine();
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ImGui::ColorEdit3(("##color" + std::string(element.name)).c_str(), (float*)&element.color, ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoLabel);
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ImGui::SameLine();
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if (ImGui::Button(("Position##" + std::string(element.name)).c_str())) {
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ImGui::OpenPopup(("Position Picker##" + std::string(element.name)).c_str());
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}
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if (ImGui::BeginPopup(("Position Picker##" + std::string(element.name)).c_str())) {
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ImGui::DragInt("X", (int*)&element.x, 1.0f, 0, 44);
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ImGui::DragInt("Y", (int*)&element.y, 1.0f, 0, 29);
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ImGui::EndPopup();
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}
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}
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}
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ImGui::EndGroup();
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}
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ImGui::End();
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}
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void ValueViewerWindow::InitElement() {
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}
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