Shipwright/libultraship/libultraship/ResourceMgr.h
Nicholas Estelami c80f9fbd57
Added support for multiple game versions (#107)
* WIP Multiversion support

* GC PAL Non-MQ support complete

* Updated OtrGui to handle different game versions

* Added version file

* Added new extract mode to ZAPD and optimized OTR gen time

* Fixed bug causing crash

* Further optimized OTRExporter, saving around ~20 seconds.

* ZAPD is now multi-threaded.

* Fixed merge issue

* Fixed memory leak and fog issue on pause screen.

* Additional fog fixes.

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2022-03-31 19:42:44 -04:00

65 lines
2.2 KiB
C++

#pragma once
#include <map>
#include <string>
#include <thread>
#include <queue>
#include "Resource.h"
#include "GlobalCtx2.h"
namespace Ship
{
class Archive;
class File;
// Resource manager caches any and all files it comes across into memory. This will be unoptimal in the future when modifications have gigabytes of assets.
// It works with the original game's assets because the entire ROM is 64MB and fits into RAM of any semi-modern PC.
class ResourceMgr {
public:
ResourceMgr(std::shared_ptr<GlobalCtx2> Context, std::string MainPath, std::string PatchesPath);
~ResourceMgr();
bool IsRunning();
bool DidLoadSuccessfully();
std::shared_ptr<Archive> GetArchive() { return OTR; }
std::shared_ptr<GlobalCtx2> GetContext() { return Context.lock(); }
std::string HashToString(uint64_t Hash);
void InvalidateResourceCache();
uint32_t GetGameVersion();
void SetGameVersion(uint32_t newGameVersion);
std::shared_ptr<File> LoadFileAsync(std::string FilePath);
std::shared_ptr<File> LoadFile(std::string FilePath);
std::shared_ptr<Ship::Resource> GetCachedFile(std::string FilePath);
std::shared_ptr<Resource> LoadResource(std::string FilePath);
std::shared_ptr<ResourcePromise> LoadResourceAsync(std::string FilePath);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> CacheDirectory(std::string SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<ResourcePromise>>> CacheDirectoryAsync(std::string SearchMask);
std::shared_ptr<std::vector<std::shared_ptr<Resource>>> DirtyDirectory(std::string SearchMask);
protected:
void Start();
void Stop();
void LoadFileThread();
void LoadResourceThread();
private:
std::weak_ptr<GlobalCtx2> Context;
std::map<std::string, std::shared_ptr<File>> FileCache;
std::map<std::string, std::shared_ptr<Resource>> ResourceCache;
std::queue<std::shared_ptr<File>> FileLoadQueue;
std::queue<std::shared_ptr<ResourcePromise>> ResourceLoadQueue;
std::shared_ptr<Archive> OTR;
std::shared_ptr<std::thread> FileLoadThread;
std::shared_ptr<std::thread> ResourceLoadThread;
std::mutex FileLoadMutex;
std::mutex ResourceLoadMutex;
std::condition_variable FileLoadNotifier;
std::condition_variable ResourceLoadNotifier;
volatile bool bIsRunning;
uint32_t gameVersion;
};
}