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10 lines
309 B
C
10 lines
309 B
C
#ifndef TEXTURES_VR_FINE3_PAL_STATIC_H
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#define TEXTURES_VR_FINE3_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgNightSkyboxTLUT "__OTR__textures/vr_fine3_pal_static/gNightSkyboxTLUT"
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static const ALIGN_ASSET(2) char gNightSkyboxTLUT[] = dgNightSkyboxTLUT;
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#endif // TEXTURES_VR_FINE3_PAL_STATIC_H
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