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Shipwright/soh/assets/textures/skyboxes/vr_fine3_pal_static.h

10 lines
309 B
C

#ifndef TEXTURES_VR_FINE3_PAL_STATIC_H
#define TEXTURES_VR_FINE3_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgNightSkyboxTLUT "__OTR__textures/vr_fine3_pal_static/gNightSkyboxTLUT"
static const ALIGN_ASSET(2) char gNightSkyboxTLUT[] = dgNightSkyboxTLUT;
#endif // TEXTURES_VR_FINE3_PAL_STATIC_H