Shipwright/soh/src/overlays/actors/ovl_En_Insect/z_en_insect.c

802 lines
25 KiB
C

/*
* File: z_en_insect.c
* Overlay: ovl_En_Insect
* Description: Bugs
*/
#include "z_en_insect.h"
#include "vt.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define FLAGS 0
void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx);
void EnInsect_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnInsect_Update(Actor* thisx, GlobalContext* globalCtx);
void EnInsect_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnInsect_Reset(void);
void func_80A7C3A0(EnInsect* this);
void func_80A7C3F4(EnInsect* this, GlobalContext* globalCtx);
void func_80A7C598(EnInsect* this);
void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx);
void func_80A7C818(EnInsect* this);
void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx);
void func_80A7CAD0(EnInsect* this, GlobalContext* globalCtx);
void func_80A7CBC8(EnInsect* this);
void func_80A7CC3C(EnInsect* this, GlobalContext* globalCtx);
void func_80A7CE60(EnInsect* this);
void func_80A7CEC0(EnInsect* this, GlobalContext* globalCtx);
void func_80A7D1F4(EnInsect* this);
void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx);
void func_80A7D39C(EnInsect* this);
void func_80A7D460(EnInsect* this, GlobalContext* globalCtx);
f32 D_80A7DEB0 = 0.0f;
s16 D_80A7DEB4 = 0;
s16 D_80A7DEB8 = 0;
const ActorInit En_Insect_InitVars = {
ACTOR_EN_INSECT,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnInsect),
(ActorFunc)EnInsect_Init,
(ActorFunc)EnInsect_Destroy,
(ActorFunc)EnInsect_Update,
(ActorFunc)EnInsect_Draw,
EnInsect_Reset,
};
static ColliderJntSphElementInit sColliderItemInit[1] = {
{
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0xFFCFFFFF, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 0, { { 0, 0, 0 }, 5 }, 100 },
},
};
static ColliderJntSphInit sColliderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_PLAYER | OC1_TYPE_1,
OC2_TYPE_1,
COLSHAPE_JNTSPH,
},
1,
sColliderItemInit,
};
static u16 D_80A7DF10[] = { 0, 5, 7, 7 };
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 10, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 700, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 20, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 600, ICHAIN_STOP),
};
void func_80A7BE20(EnInsect* this) {
this->unk_314 = D_80A7DF10[this->actor.params & 3];
}
f32 EnInsect_XZDistanceSquared(Vec3f* v1, Vec3f* v2) {
return SQ(v1->x - v2->x) + SQ(v1->z - v2->z);
}
s32 EnInsect_InBottleRange(EnInsect* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
Vec3f pos;
if (this->actor.xzDistToPlayer < 32.0f) {
pos.x = Math_SinS(this->actor.yawTowardsPlayer + 0x8000) * 16.0f + player->actor.world.pos.x;
pos.y = player->actor.world.pos.y;
pos.z = Math_CosS(this->actor.yawTowardsPlayer + 0x8000) * 16.0f + player->actor.world.pos.z;
//! @bug: this check is superfluous: it is automatically satisfied if the coarse check is satisfied. It may have
//! been intended to check the actor is in front of Player, but yawTowardsPlayer does not depend on Player's
//! world rotation.
if (EnInsect_XZDistanceSquared(&pos, &this->actor.world.pos) <= SQ(20.0f)) {
return true;
}
}
return false;
}
void func_80A7BF58(EnInsect* this) {
Animation_Change(&this->skelAnime, &gBugCrawlAnim, 1.0f, 0.0f, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f);
}
/**
* Find the nearest soft dirt patch within 6400 units in the xz plane and the current room
*
* @return 1 if one was found, 0 otherwise
*/
s32 EnInsect_FoundNearbySoil(EnInsect* this, GlobalContext* globalCtx) {
Actor* currentActor;
f32 currentDistance;
f32 bestDistance;
s32 ret;
ret = 0;
currentActor = globalCtx->actorCtx.actorLists[ACTORCAT_ITEMACTION].head;
bestDistance = 6400.0f;
this->soilActor = NULL;
while (currentActor != NULL) {
if (currentActor->id == ACTOR_OBJ_MAKEKINSUTA) {
currentDistance = Math3D_Dist2DSq(this->actor.world.pos.x, this->actor.world.pos.z,
currentActor->world.pos.x, currentActor->world.pos.z);
if (currentDistance < bestDistance && currentActor->room == this->actor.room) {
ret = 1;
bestDistance = currentDistance;
this->soilActor = (ObjMakekinsuta*)currentActor;
}
}
currentActor = currentActor->next;
}
return ret;
}
void func_80A7C058(EnInsect* this) {
if (this->unk_31E > 0) {
this->unk_31E--;
return;
}
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MUSI_WALK);
this->unk_31E = 3.0f / CLAMP_MIN(this->skelAnime.playSpeed, 0.1f);
if (this->unk_31E < 2) {
this->unk_31E = 2;
}
}
void EnInsect_Init(Actor* thisx, GlobalContext* globalCtx2) {
EnInsect* this = (EnInsect*)thisx;
GlobalContext* globalCtx = globalCtx2;
f32 rand;
s16 temp_s2;
s32 count;
Actor_ProcessInitChain(&this->actor, sInitChain);
func_80A7BE20(this);
temp_s2 = this->actor.params & 3;
SkelAnime_Init(globalCtx, &this->skelAnime, &gBugSkel, &gBugCrawlAnim, this->jointTable, this->morphTable, 24);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sColliderInit, &this->colliderItem);
this->actor.colChkInfo.mass = 30;
if (this->unk_314 & 1) {
this->actor.gravity = -0.2f;
this->actor.minVelocityY = -2.0f;
}
if (this->unk_314 & 4) {
this->unk_31C = Rand_S16Offset(200, 40);
this->actor.flags |= ACTOR_FLAG_4;
}
if (temp_s2 == 2 || temp_s2 == 3) {
if (EnInsect_FoundNearbySoil(this, globalCtx)) {
this->unk_314 |= 0x10;
D_80A7DEB0 = 0.0f;
}
if (temp_s2 == 2) {
this->actor.world.rot.z = 0;
this->actor.shape.rot.z = this->actor.world.rot.z;
for (count = 0; count < 2; count++) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_INSECT, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, this->actor.shape.rot.x,
this->actor.shape.rot.y, this->actor.shape.rot.z, 3);
}
}
func_80A7D39C(this);
D_80A7DEB8++;
} else {
rand = Rand_ZeroOne();
if (rand < 0.3f) {
func_80A7C3A0(this);
} else if (rand < 0.4f) {
func_80A7C598(this);
} else {
func_80A7C818(this);
}
}
}
void EnInsect_Destroy(Actor* thisx, GlobalContext* globalCtx) {
s16 temp_v0;
EnInsect* this = (EnInsect*)thisx;
temp_v0 = this->actor.params & 3;
Collider_DestroyJntSph(globalCtx, &this->collider);
if ((temp_v0 == 2 || temp_v0 == 3) && D_80A7DEB8 > 0) {
D_80A7DEB8--;
}
}
void func_80A7C3A0(EnInsect* this) {
this->unk_31A = Rand_S16Offset(5, 35);
func_80A7BF58(this);
this->actionFunc = func_80A7C3F4;
this->unk_314 |= 0x100;
}
void func_80A7C3F4(EnInsect* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 sp2E;
f32 playSpeed;
sp2E = this->actor.params & 3;
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.1f, 0.5f, 0.0f);
playSpeed = (Rand_ZeroOne() * 0.8f) + (this->actor.speedXZ * 1.2f);
this->skelAnime.playSpeed = CLAMP(playSpeed, 0.0f, 1.9f);
SkelAnime_Update(&this->skelAnime);
this->actor.shape.rot.y = this->actor.world.rot.y;
if (this->unk_31A <= 0) {
func_80A7C598(this);
}
if (((this->unk_314 & 4) && this->unk_31C <= 0) ||
((sp2E == 2 || sp2E == 3) && (this->unk_314 & 1) && (this->actor.bgCheckFlags & 1) && D_80A7DEB8 >= 4)) {
func_80A7CBC8(this);
} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
func_80A7CE60(this);
} else if (this->actor.xzDistToPlayer < 40.0f) {
func_80A7C818(this);
}
}
void func_80A7C598(EnInsect* this) {
this->unk_31A = Rand_S16Offset(10, 45);
func_80A7BF58(this);
this->actionFunc = func_80A7C5EC;
this->unk_314 |= 0x100;
}
void func_80A7C5EC(EnInsect* this, GlobalContext* globalCtx) {
s32 pad1;
s32 pad2;
s16 yaw;
s16 sp34 = this->actor.params & 3;
Math_SmoothStepToF(&this->actor.speedXZ, 1.5f, 0.1f, 0.5f, 0.0f);
if (EnInsect_XZDistanceSquared(&this->actor.world.pos, &this->actor.home.pos) > 1600.0f || (this->unk_31A < 4)) {
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos);
Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000);
} else if (this->actor.child != NULL && &this->actor != this->actor.child) {
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.child->world.pos);
Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000);
}
this->actor.shape.rot.y = this->actor.world.rot.y;
this->skelAnime.playSpeed = CLAMP(this->actor.speedXZ * 1.4f, 0.7f, 1.9f);
SkelAnime_Update(&this->skelAnime);
if (this->unk_31A <= 0) {
func_80A7C3A0(this);
}
if (((this->unk_314 & 4) && this->unk_31C <= 0) ||
((sp34 == 2 || sp34 == 3) && (this->unk_314 & 1) && (this->actor.bgCheckFlags & 1) && D_80A7DEB8 >= 4)) {
func_80A7CBC8(this);
} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
func_80A7CE60(this);
} else if (this->actor.xzDistToPlayer < 40.0f) {
func_80A7C818(this);
}
}
void func_80A7C818(EnInsect* this) {
this->unk_31A = Rand_S16Offset(10, 40);
func_80A7BF58(this);
this->actionFunc = func_80A7C86C;
this->unk_314 |= 0x100;
}
void func_80A7C86C(EnInsect* this, GlobalContext* globalCtx) {
s32 pad1;
s32 pad2;
s16 pad3;
s16 frames;
s16 yaw;
s16 sp38 = this->actor.xzDistToPlayer < 40.0f;
Math_SmoothStepToF(&this->actor.speedXZ, 1.8f, 0.1f, 0.5f, 0.0f);
if (EnInsect_XZDistanceSquared(&this->actor.world.pos, &this->actor.home.pos) > 25600.0f || this->unk_31A < 4) {
yaw = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos);
Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000);
} else if (sp38 != 0) {
frames = globalCtx->state.frames;
yaw = this->actor.yawTowardsPlayer + 0x8000;
if (frames & 0x10) {
if (frames & 0x20) {
yaw += 0x2000;
}
} else {
if (frames & 0x20) {
yaw -= 0x2000;
}
}
if (globalCtx) {} // Must be 'globalCtx'
Math_ScaledStepToS(&this->actor.world.rot.y, yaw, 2000);
}
this->actor.shape.rot.y = this->actor.world.rot.y;
this->skelAnime.playSpeed = CLAMP(this->actor.speedXZ * 1.6f, 0.8f, 1.9f);
SkelAnime_Update(&this->skelAnime);
if (this->unk_31A <= 0 || !sp38) {
func_80A7C3A0(this);
} else if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
func_80A7CE60(this);
}
}
void func_80A7CA64(EnInsect* this) {
this->unk_31A = 200;
Actor_SetScale(&this->actor, 0.001f);
this->actor.draw = NULL;
this->actor.speedXZ = 0.0f;
func_80A7BF58(this);
this->skelAnime.playSpeed = 0.3f;
this->actionFunc = func_80A7CAD0;
this->unk_314 &= ~0x100;
}
void func_80A7CAD0(EnInsect* this, GlobalContext* globalCtx) {
if (this->unk_31A == 20 && !(this->unk_314 & 4)) {
this->actor.draw = EnInsect_Draw;
} else if (this->unk_31A == 0) {
if (this->unk_314 & 4) {
Actor_Kill(&this->actor);
} else {
Actor_SetScale(&this->actor, 0.01f);
func_80A7C3A0(this);
}
} else if (this->unk_31A < 20) {
Actor_SetScale(&this->actor, CLAMP_MAX(this->actor.scale.x + 0.001f, 0.01f));
SkelAnime_Update(&this->skelAnime);
}
}
void func_80A7CBC8(EnInsect* this) {
this->unk_31A = 60;
func_80A7BF58(this);
this->skelAnime.playSpeed = 1.9f;
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MUSI_SINK);
Math_Vec3f_Copy(&this->actor.home.pos, &this->actor.world.pos);
this->actionFunc = func_80A7CC3C;
this->unk_314 &= ~0x100;
this->unk_314 |= 0x8;
}
void func_80A7CC3C(EnInsect* this, GlobalContext* globalCtx) {
static Vec3f accel = { 0.0f, 0.0f, 0.0f };
static Vec3f unused = { 0.0f, 0.0f, 0.0f };
s32 pad[2];
Vec3f velocity;
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.1f, 0.5f, 0.0f);
Math_StepToS(&this->actor.shape.rot.x, 10922, 352);
Actor_SetScale(&this->actor, CLAMP_MIN(this->actor.scale.x - 0.0002f, 0.001f));
this->actor.shape.yOffset -= 0.8f;
this->actor.world.pos.x = Rand_ZeroOne() + this->actor.home.pos.x - 0.5f;
this->actor.world.pos.z = Rand_ZeroOne() + this->actor.home.pos.z - 0.5f;
SkelAnime_Update(&this->skelAnime);
if (this->unk_31A > 20 && Rand_ZeroOne() < 0.1f) {
velocity.x = Math_SinS(this->actor.shape.rot.y) * -0.6f;
velocity.y = Math_SinS(this->actor.shape.rot.x) * 0.6f;
velocity.z = Math_CosS(this->actor.shape.rot.y) * -0.6f;
func_800286CC(globalCtx, &this->actor.world.pos, &velocity, &accel, Rand_ZeroOne() * 5.0f + 8.0f,
Rand_ZeroOne() * 5.0f + 8.0f);
}
if (this->unk_31A <= 0) {
if ((this->unk_314 & 0x10) && this->soilActor != NULL &&
Math3D_Vec3fDistSq(&this->soilActor->actor.world.pos, &this->actor.world.pos) < 64.0f) {
this->soilActor->unk_152 = 1;
}
Actor_Kill(&this->actor);
}
}
void func_80A7CE60(EnInsect* this) {
this->unk_31A = Rand_S16Offset(120, 50);
func_80A7BF58(this);
this->unk_316 = this->unk_318 = 0;
this->actionFunc = func_80A7CEC0;
this->unk_314 &= ~0x100;
}
void func_80A7CEC0(EnInsect* this, GlobalContext* globalCtx) {
f32 temp_f0;
s16 temp_v1;
s16 pad;
s16 sp4E;
Vec3f sp40;
s32 phi_v0;
s32 phi_v0_2;
sp4E = this->actor.params & 3;
if (this->unk_31A >= 81) {
Math_StepToF(&this->actor.speedXZ, 0.6f, 0.08f);
} else {
Math_StepToF(&this->actor.speedXZ, 0.0f, 0.02f);
}
this->actor.velocity.y = 0.0f;
this->actor.world.pos.y += this->actor.yDistToWater;
this->skelAnime.playSpeed = CLAMP(this->unk_31A * 0.018f, 0.1f, 1.9f);
SkelAnime_Update(&this->skelAnime);
if (this->unk_31A >= 81) {
this->unk_316 += Rand_S16Offset(-50, 100);
this->unk_318 += Rand_S16Offset(-300, 600);
}
temp_v1 = this->skelAnime.playSpeed * 200.0f;
if (this->unk_316 < -temp_v1) {
this->unk_316 = -temp_v1;
} else {
if (temp_v1 < this->unk_316) {
phi_v0 = temp_v1;
} else {
phi_v0 = this->unk_316;
}
this->unk_316 = phi_v0;
}
this->actor.world.rot.y += this->unk_316;
temp_v1 = this->skelAnime.playSpeed * 1000.0f;
if (this->unk_318 < -temp_v1) {
this->unk_318 = -temp_v1;
} else {
if (temp_v1 < this->unk_318) {
phi_v0_2 = temp_v1;
} else {
phi_v0_2 = this->unk_318;
}
this->unk_318 = phi_v0_2;
}
this->actor.shape.rot.y += this->unk_318;
Math_ScaledStepToS(&this->actor.world.rot.x, 0, 3000);
this->actor.shape.rot.x = this->actor.world.rot.x;
if (Rand_ZeroOne() < 0.03f) {
sp40.x = this->actor.world.pos.x;
sp40.y = this->actor.world.pos.y + this->actor.yDistToWater;
sp40.z = this->actor.world.pos.z;
EffectSsGRipple_Spawn(globalCtx, &sp40, 20, 100, 4);
EffectSsGRipple_Spawn(globalCtx, &sp40, 40, 200, 8);
}
if (this->unk_31A <= 0 || ((this->unk_314 & 4) && this->unk_31C <= 0) ||
((sp4E == 2 || sp4E == 3) && (this->unk_314 & 1) && D_80A7DEB8 >= 4)) {
func_80A7D1F4(this);
} else if (!(this->actor.bgCheckFlags & 0x40)) {
if (this->unk_314 & 0x10) {
func_80A7D39C(this);
} else {
func_80A7C3A0(this);
}
}
}
void func_80A7D1F4(EnInsect* this) {
this->unk_31A = 100;
func_80A7BF58(this);
this->actor.velocity.y = 0.0f;
this->actor.speedXZ = 0.0f;
this->actor.minVelocityY = -0.8f;
this->actor.gravity = -0.04f;
this->unk_314 &= ~0x3;
this->actionFunc = func_80A7D26C;
this->unk_314 &= ~0x100;
this->unk_314 |= 8;
}
void func_80A7D26C(EnInsect* this, GlobalContext* globalCtx) {
this->actor.shape.rot.x -= 500;
this->actor.shape.rot.y += 200;
Actor_SetScale(&this->actor, CLAMP_MIN(this->actor.scale.x - 0.00005f, 0.001f));
if (this->actor.yDistToWater > 5.0f && this->actor.yDistToWater < 30.0f && Rand_ZeroOne() < 0.3f) {
EffectSsBubble_Spawn(globalCtx, &this->actor.world.pos, -5.0f, 5.0f, 5.0f, (Rand_ZeroOne() * 0.04f) + 0.02f);
}
if (this->unk_31A <= 0) {
Actor_Kill(&this->actor);
}
}
void func_80A7D39C(EnInsect* this) {
func_80A7BF58(this);
this->unk_31A = 100;
this->unk_324 = 1.5f;
this->unk_328 = Rand_ZeroOne() * (0xFFFF + 0.5f);
this->unk_316 = (Rand_ZeroOne() - 0.5f) * 1500.0f;
this->actor.world.rot.y = Rand_ZeroOne() * (0xFFFF + 0.5f);
Actor_SetScale(&this->actor, 0.003f);
this->actionFunc = func_80A7D460;
this->unk_314 |= 0x100;
}
void func_80A7D460(EnInsect* this, GlobalContext* globalCtx) {
s32 temp_a0;
s32 sp50;
f32 phi_f0;
EnInsect* thisTemp = this;
s32 temp_a1;
f32 sp40;
f32 phi_f2;
s16 sp3A;
s16 sp38;
f32 sp34;
sp50 = 0;
sp3A = this->actor.params & 3;
if (this->soilActor != NULL) {
sp40 = Math3D_Vec3fDistSq(&this->actor.world.pos, &this->soilActor->actor.world.pos);
} else {
if (this->unk_314 & 0x10) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// "warning: target Actor is NULL"
osSyncPrintf("warning:目標 Actor が NULL (%s %d)\n", "../z_en_mushi.c", 1046);
osSyncPrintf(VT_RST);
}
sp40 = 40.0f;
}
D_80A7DEB0 += 0.99999994f / 300.0f;
if (D_80A7DEB0 > 1.0f) {
D_80A7DEB0 = 1.0f;
}
if (D_80A7DEB0 > 0.999f) {
phi_f2 = 0.0f;
} else {
if (sp40 > 900.0f) {
phi_f2 = ((1.1f - D_80A7DEB0) * 100.0f) + 20.0f;
} else {
phi_f2 = (1.0f - D_80A7DEB0) * 10.0f;
}
}
if (this->soilActor != NULL && Rand_ZeroOne() < 0.07f) {
this->actor.home.pos.x = (Rand_ZeroOne() - 0.5f) * phi_f2 + thisTemp->soilActor->actor.world.pos.x;
this->actor.home.pos.y = thisTemp->soilActor->actor.world.pos.y;
this->actor.home.pos.z = (Rand_ZeroOne() - 0.5f) * phi_f2 + thisTemp->soilActor->actor.world.pos.z;
}
if (D_80A7DEB0 > 0.999f) {
this->unk_328 = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos);
this->unk_324 = Rand_ZeroOne() * 0.6f + 0.6f;
} else if (Rand_ZeroOne() < 0.07f) {
if (this->unk_324 > 1.0f) {
this->unk_324 = 0.1f;
} else {
this->unk_324 = Rand_ZeroOne() * 0.8f + 1.0f;
}
sp34 = 1.3f - D_80A7DEB0;
if (sp34 < 0.0f) {
sp34 = 0.0f;
} else {
if (sp34 > 1.0f) {
phi_f0 = 1.0f;
} else {
phi_f0 = sp34;
}
sp34 = phi_f0;
}
sp38 = (Rand_ZeroOne() - 0.5f) * 65535.0f * sp34;
this->unk_328 = Math_Vec3f_Yaw(&this->actor.world.pos, &this->actor.home.pos) + sp38;
}
Actor_SetScale(&this->actor, CLAMP_MAX(thisTemp->actor.scale.x + 0.0008f, 0.01f));
if (this->actor.bgCheckFlags & 1) {
Math_SmoothStepToF(&this->actor.speedXZ, this->unk_324, 0.1f, 0.5f, 0.0f);
Math_ScaledStepToS(&this->actor.world.rot.y, this->unk_328, 2000);
sp50 = Math_ScaledStepToS(&this->actor.world.rot.x, 0, 2000);
this->actor.shape.rot.y = this->actor.world.rot.y;
this->actor.shape.rot.x = this->actor.world.rot.x;
} else {
Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 0.1f, 0.5f, 0.0f);
this->actor.speedXZ += (Rand_ZeroOne() - 0.5f) * 0.14f;
this->actor.velocity.y += Rand_ZeroOne() * 0.12f;
this->actor.world.rot.y += this->unk_316;
this->actor.shape.rot.y = this->actor.world.rot.y;
this->actor.shape.rot.x -= 2000;
}
phi_f2 = Rand_ZeroOne() * 0.5f + this->actor.speedXZ * 1.3f;
if (phi_f2 < 0.0f) {
this->skelAnime.playSpeed = 0.0f;
} else {
if (phi_f2 > 1.9f) {
phi_f0 = 1.9f;
} else {
phi_f0 = phi_f2;
}
this->skelAnime.playSpeed = phi_f0;
}
SkelAnime_Update(&this->skelAnime);
if (!(this->unk_314 & 0x40) && (this->unk_314 & 1) && (this->actor.bgCheckFlags & 1)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_MUSI_LAND);
this->unk_314 |= 0x40;
}
if (sp3A == 2 && (this->unk_314 & 0x10) && !(this->unk_314 & 0x80)) {
if (this->unk_32A >= 15) {
if (this->soilActor != NULL) {
if (!(GET_GS_FLAGS(((this->soilActor->actor.params >> 8) & 0x1F) - 1) &
(this->soilActor->actor.params & 0xFF))) {
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
}
}
this->unk_314 |= 0x80;
} else {
this->unk_32A++;
}
}
if ((this->unk_314 & 1) && (this->actor.bgCheckFlags & 0x40)) {
func_80A7CE60(this);
} else if (this->unk_314 & 0x10) {
if (sp40 < 9.0f) {
func_80A7CBC8(this);
} else if (this->unk_31A <= 0 || this->unk_31C <= 0 ||
((this->unk_314 & 1) && (this->actor.bgCheckFlags & 1) && D_80A7DEB8 >= 4 &&
(sp3A == 2 || sp3A == 3))) {
func_80A7CBC8(this);
} else {
if (sp40 < 900.0f) {
this->unk_31C++;
this->unk_314 |= 0x20;
} else {
this->unk_31A = 100;
}
}
} else if (sp50 != 0) {
func_80A7C3A0(this);
} else if ((sp3A == 2 || sp3A == 3) && (this->unk_314 & 1) && this->unk_31C <= 0 && this->unk_31A <= 0 &&
this->actor.floorHeight < BGCHECK_Y_MIN + 10.0f) {
osSyncPrintf(VT_COL(YELLOW, BLACK));
// "BG missing? To do Actor_delete"
osSyncPrintf("BG 抜け? Actor_delete します(%s %d)\n", "../z_en_mushi.c", 1197);
osSyncPrintf(VT_RST);
Actor_Kill(&this->actor);
}
}
void EnInsect_Update(Actor* thisx, GlobalContext* globalCtx) {
EnInsect* this = (EnInsect*)thisx;
s32 phi_v0;
if (this->actor.child != NULL) {
if (this->actor.child->update == NULL) {
if (&this->actor != this->actor.child) {
this->actor.child = NULL;
}
}
}
if (this->unk_31A > 0) {
this->unk_31A--;
}
if (this->unk_31C > 0) {
this->unk_31C--;
}
this->actionFunc(this, globalCtx);
if (this->actor.update != NULL) {
Actor_MoveForward(&this->actor);
if (this->unk_314 & 0x100) {
if (this->unk_314 & 1) {
if (this->actor.bgCheckFlags & 1) {
func_80A7C058(this);
}
} else {
func_80A7C058(this);
}
}
phi_v0 = 0;
if (this->unk_314 & 1) {
phi_v0 = 4;
}
if (this->unk_314 & 2) {
phi_v0 |= 1;
}
if (phi_v0 != 0) {
phi_v0 |= 0x40;
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 8.0f, 5.0f, 0.0f, phi_v0);
}
if (Actor_HasParent(&this->actor, globalCtx)) {
this->actor.parent = NULL;
phi_v0 = this->actor.params & 3;
if (phi_v0 == 2 || phi_v0 == 3) {
Actor_Kill(&this->actor);
} else {
func_80A7CA64(this);
}
} else if (this->actor.xzDistToPlayer < 50.0f && this->actionFunc != func_80A7CAD0) {
if (!(this->unk_314 & 0x20) && this->unk_31C < 180) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
if (!(this->unk_314 & 8) && D_80A7DEB4 < 4 && EnInsect_InBottleRange(this, globalCtx) &&
// GI_MAX in this case allows the player to catch the actor in a bottle
func_8002F434(&this->actor, globalCtx, GI_MAX, 60.0f, 30.0f)) {
D_80A7DEB4++;
}
}
Actor_SetFocus(&this->actor, 0.0f);
}
}
void EnInsect_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnInsect* this = (EnInsect*)thisx;
func_80093D18(globalCtx->state.gfxCtx);
SkelAnime_DrawOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, NULL, NULL, NULL);
Collider_UpdateSpheres(0, &this->collider);
D_80A7DEB4 = 0;
}
void EnInsect_Reset(void) {
D_80A7DEB0 = 0.0f;
D_80A7DEB4 = 0;
D_80A7DEB8 = 0;
}