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* Initial StaticData and RandoItem class definitions * Initial implementation of RandoItem class. * Rerranges RandoItem Constructor parameters The parameters were rearranged for easy copy-paste from the GET_ITEM macro calls later on. * Switches static data from map to static array. Array is all that is needed, since the item list will be contiguous and indexed by the RandomizerGet Enum values. * Defines part of the randomizer item list. * Adds more item class instances to item_list.cpp Up through bottles, many more items still to go. * Adds song items * Adds Maps and Compasses to the item_list * Added Key Items to item_list * Added Key Rings to item_list * Added Dungeon Rewards to item_list * Adds generic items and refills to item_list * Adds shop items, triforce, and hints Also added constructors that put the GET_ITEM_NONE data in for these items, since there is no corresponding GetItemEntry for them. * Adds in the stages of progressive items These are present for GetItemEntry purposes, and aren't really meant to be used in seed generation (unless we find a need for it later on.) * Remove GetItemEntry data from progressive items * Moves/adds function definitions to item/item_list * Refactors GetItemEntry data It's now a pointer to memory instantiated on the heap in the constructor. These are shared pointers so the memory is freed if any of the item instances get deconstructed (which they shouldn't but just in case.) * Adds item class member for if item is progressive * Removes unneeded stuff from initializer list macro * Replaces relevant `uint32_t`s w/ `RandomizerGet`s Also replaces calls to the ItemTable method with StaticData::RetrieveItem * Switches our runtime code to use the new itemList. * Changes just enough hint gen code to compile * Initial Definition of Location Class * Initial Implementation of Location * Fixes some names and definitions. * Extracts ActorID and SceneID enums to separate files. This allows importing them without causing weird conflicts in cpp files when importing the z64scene.h and z64actor.h files directly. Now you can just import z64scene_enum.h and z64actor_enum.h instead. The two old files also import these new files so that existing setups still work as expected. * Replaces the forward definitions with the new imports. * Adds missing data for RandomizerCheckObjects. * Definition and first entry of locationTable * Added Mido's House Locations * Added locations up through lost woods. * Adds in Hyrule Field locations. * Adds Lake Hylia locations * Adds location name comments * Adds Gerudo Valley Locations * Adds Gerudo Fortress locations. * Adds the Wasteland and Collosus locations * Adds Market locations * Adds Hyrule Castle locations. * Adds Kakariko and Graveyard locations. * Adds Death Mountain checks. * Adds Goron City locations * Adds Death Mountain Crater locations * Adds Zora's River locations * Added Zora's Domain Locations. * Added Zora's Fountain locations * Adds Lon Lon Ranch locations. * Adds Deku Tree locations * Adds Dodongo's Cavern Locations. * Adds Jabu Jabu's Belly Locations * Adds Forest Temple Locations * Adds Fire Temple Locations * Adds Water Temple Locations * Added Spirit Temple Locations * Some of shadow temple locations. * Adds remaining Shadow Temple locations * Fixes a leftover merge conflict * Adds Bottom of the Well locations. * Adds Ice Cavern locations * Adds GTG locations. * Adds Ganon's Castle and Tower locations * Adds dungeon Gold Skulltula locations. * Adds Overworld Gold Skulltula locations * Adds dungeon reward locations * Adds Heart Container Locations * Adds Cutscene and Song locations * Adds Cow locations * Adds Shop locations. * Adds hint locations * Adds function for retrieving the Location data. * Initial definition of ItemLocation structure for tracking runtime data * First push on converting code to use new location definitions * Changes hints to use the new tables * Further conversion of hints to new definitions. * Adds new Hint and Location IDs to area tables * Moves areaTable to use new RandomizerRegion keys * Removal of 3drando/item_location files. * Uses new RandomizerRegion keys in entrance.cpp * Final push for removal of massive keys.hpp enum * Uses new SceneID Enum Values * Remove RandomizerCheckObject structs in favor of new location list. * Fix a few stragglers to successfully build * Rename of RandoItem to just Item, but in the Rando namespace * Adds static hints (Light Arrows, Altar text, etc) to the new Hint table. * More hint related fixes/edits * small fix for #include path * Fix various miscellaneous issues related to seed gen and spoiler parsing. * Handle progressive items correctly. * Fixes some hint generation logic * Fix a few GetItemEntry niche bugs. * Adds missing shop GI Entries * Formatting fixes * small formatting fix * Namespace StaticData under Rando * Added a note about a potential use-after-free. I confirmed the actual pointer in question isn't currently being used, but I added the note as a reminder to fix it later and/or as a warning to anyone who changes how the return value is used. * Fixes missing location table entries * Fixes LUS submodule and removes now-unused code * Resolves weird duplicate definition issue * Fix missing include It was missed because not being included wasn't an issue on Windows. * Fixes error present on Linux builds * Fixes some issues with excluding locations * Updates the Resolve Exclusion conflicts function not sure if actually used, will look into that more later * Removes some duplicate RGs * More fixes of duplicate RG values. * Fix a few duplication issues in the check tracker. * Fix progressive bombchus. * Minor typo fix, shouldn't really be affecting anything though * Should fix some of the remaining check tracker issues. * oops wrong boolean operator * Fix skulltulas in the check tracker. * oops, missing comma * re-formatting of HintStone locations * Fixes issue when picking up second Progressive Bullet Bag * Hide bombchu bowling bombchus * Fixes missed skullScene in location_list * Reformats shop items * Re-formats cow checks * reformat song locations * reformat "cutscene" checks * reformat heart container locaitons * reformat Boss/Dungeon reward checks * Hide Triforce Completed if not playing Triforce Hunt * Fixes incorrect chest param * reformat GS Tokens locations and cuts down on duplicate data * reformat Ganons Castle checks * reformat GTG check locations * Prevents Gift from Raoru from appearing in the check tracker * more reformatting (botw, ice cavern, shadow temple) * Should fix a couple more check tracker checks * reformat spirit temple checks * reformat water and fire temple checks * fix RC_ZR_GS_ABOVE_BRIDGE flag typo * reformat Forest Temple checks * Fix RC_LW_TRADE_ODD_POTION in check tracker * reformat child dungeon locations * reformat overworld locations * reformat item entries
19 lines
417 B
C
19 lines
417 B
C
#pragma once
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#ifndef Z64ACTOR_ENUM_H
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#define Z64ACTOR_ENUM_H
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#define DEFINE_ACTOR_INTERNAL(_0, enum, _2) enum,
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#define DEFINE_ACTOR_UNSET(enum) enum,
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#define DEFINE_ACTOR(_0, enum, _2) DEFINE_ACTOR_INTERNAL(_0, enum, _2)
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enum ActorID {
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#include "tables/actor_table.h"
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/* 0x0192 */ ACTOR_ID_MAX // originally "ACTOR_DLF_MAX"
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};
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#undef DEFINE_ACTOR
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#undef DEFINE_ACTOR_INTERNAL
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#undef DEFINE_ACTOR_UNSET
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#endif |