mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-11-26 19:32:17 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
344 lines
23 KiB
C
344 lines
23 KiB
C
#ifndef OBJECTS_OBJECT_SST_H
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#define OBJECTS_OBJECT_SST_H 1
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#include "align_asset_macro.h"
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#define dobject_sstTex_017FE0 "__OTR__objects/object_sst/object_sstTex_017FE0"
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static const ALIGN_ASSET(2) char object_sstTex_017FE0[] = dobject_sstTex_017FE0;
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#define dobject_sstTex_019530 "__OTR__objects/object_sst/object_sstTex_019530"
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static const ALIGN_ASSET(2) char object_sstTex_019530[] = dobject_sstTex_019530;
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#define dobject_sstTex_019570 "__OTR__objects/object_sst/object_sstTex_019570"
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static const ALIGN_ASSET(2) char object_sstTex_019570[] = dobject_sstTex_019570;
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#define dobject_sstTex_019670 "__OTR__objects/object_sst/object_sstTex_019670"
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static const ALIGN_ASSET(2) char object_sstTex_019670[] = dobject_sstTex_019670;
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#define dobject_sstTex_019770 "__OTR__objects/object_sst/object_sstTex_019770"
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static const ALIGN_ASSET(2) char object_sstTex_019770[] = dobject_sstTex_019770;
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#define dobject_sstTex_0197B0 "__OTR__objects/object_sst/object_sstTex_0197B0"
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static const ALIGN_ASSET(2) char object_sstTex_0197B0[] = dobject_sstTex_0197B0;
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#define dobject_sstTex_0199B0 "__OTR__objects/object_sst/object_sstTex_0199B0"
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static const ALIGN_ASSET(2) char object_sstTex_0199B0[] = dobject_sstTex_0199B0;
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#define dobject_sstTex_019AB0 "__OTR__objects/object_sst/object_sstTex_019AB0"
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static const ALIGN_ASSET(2) char object_sstTex_019AB0[] = dobject_sstTex_019AB0;
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#define dobject_sstTex_019BB0 "__OTR__objects/object_sst/object_sstTex_019BB0"
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static const ALIGN_ASSET(2) char object_sstTex_019BB0[] = dobject_sstTex_019BB0;
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#define dobject_sstTex_019FB0 "__OTR__objects/object_sst/object_sstTex_019FB0"
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static const ALIGN_ASSET(2) char object_sstTex_019FB0[] = dobject_sstTex_019FB0;
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#define dobject_sstTex_01A0B0 "__OTR__objects/object_sst/object_sstTex_01A0B0"
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static const ALIGN_ASSET(2) char object_sstTex_01A0B0[] = dobject_sstTex_01A0B0;
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#define dobject_sstTex_01A1B0 "__OTR__objects/object_sst/object_sstTex_01A1B0"
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static const ALIGN_ASSET(2) char object_sstTex_01A1B0[] = dobject_sstTex_01A1B0;
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#define dobject_sstTex_01A3B0 "__OTR__objects/object_sst/object_sstTex_01A3B0"
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static const ALIGN_ASSET(2) char object_sstTex_01A3B0[] = dobject_sstTex_01A3B0;
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#define dobject_sstTex_01A5B0 "__OTR__objects/object_sst/object_sstTex_01A5B0"
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static const ALIGN_ASSET(2) char object_sstTex_01A5B0[] = dobject_sstTex_01A5B0;
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#define dobject_sstTex_01A730 "__OTR__objects/object_sst/object_sstTex_01A730"
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static const ALIGN_ASSET(2) char object_sstTex_01A730[] = dobject_sstTex_01A730;
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#define dobject_sstTex_01A7B0 "__OTR__objects/object_sst/object_sstTex_01A7B0"
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static const ALIGN_ASSET(2) char object_sstTex_01A7B0[] = dobject_sstTex_01A7B0;
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#define dgBongoTitleCardTex "__OTR__objects/object_sst/gBongoTitleCardTex"
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static const ALIGN_ASSET(2) char gBongoTitleCardTex[] = dgBongoTitleCardTex;
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#define dgBongoLeftHandSkel "__OTR__objects/object_sst/gBongoLeftHandSkel"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkel[] = dgBongoLeftHandSkel;
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#define dgBongoRightHandSkel "__OTR__objects/object_sst/gBongoRightHandSkel"
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static const ALIGN_ASSET(2) char gBongoRightHandSkel[] = dgBongoRightHandSkel;
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#define dgBongoHeadSkel "__OTR__objects/object_sst/gBongoHeadSkel"
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static const ALIGN_ASSET(2) char gBongoHeadSkel[] = dgBongoHeadSkel;
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#define dgBongoLeftHandIdleAnim "__OTR__objects/object_sst/gBongoLeftHandIdleAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandIdleAnim[] = dgBongoLeftHandIdleAnim;
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#define dgBongoLeftHandFlatPoseAnim "__OTR__objects/object_sst/gBongoLeftHandFlatPoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandFlatPoseAnim[] = dgBongoLeftHandFlatPoseAnim;
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#define dgBongoLeftHandOpenPoseAnim "__OTR__objects/object_sst/gBongoLeftHandOpenPoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandOpenPoseAnim[] = dgBongoLeftHandOpenPoseAnim;
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#define dgBongoLeftHandFistPoseAnim "__OTR__objects/object_sst/gBongoLeftHandFistPoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandFistPoseAnim[] = dgBongoLeftHandFistPoseAnim;
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#define dgBongoLeftHandClenchAnim "__OTR__objects/object_sst/gBongoLeftHandClenchAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandClenchAnim[] = dgBongoLeftHandClenchAnim;
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#define dgBongoLeftHandDamagePoseAnim "__OTR__objects/object_sst/gBongoLeftHandDamagePoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandDamagePoseAnim[] = dgBongoLeftHandDamagePoseAnim;
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#define dgBongoLeftHandPushoffPoseAnim "__OTR__objects/object_sst/gBongoLeftHandPushoffPoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandPushoffPoseAnim[] = dgBongoLeftHandPushoffPoseAnim;
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#define dgBongoLeftHandHangPoseAnim "__OTR__objects/object_sst/gBongoLeftHandHangPoseAnim"
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static const ALIGN_ASSET(2) char gBongoLeftHandHangPoseAnim[] = dgBongoLeftHandHangPoseAnim;
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#define dgBongoRightHandIdleAnim "__OTR__objects/object_sst/gBongoRightHandIdleAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandIdleAnim[] = dgBongoRightHandIdleAnim;
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#define dgBongoRightHandFlatPoseAnim "__OTR__objects/object_sst/gBongoRightHandFlatPoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandFlatPoseAnim[] = dgBongoRightHandFlatPoseAnim;
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#define dgBongoRightHandOpenPoseAnim "__OTR__objects/object_sst/gBongoRightHandOpenPoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandOpenPoseAnim[] = dgBongoRightHandOpenPoseAnim;
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#define dgBongoRightHandFistPoseAnim "__OTR__objects/object_sst/gBongoRightHandFistPoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandFistPoseAnim[] = dgBongoRightHandFistPoseAnim;
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#define dgBongoRightHandClenchAnim "__OTR__objects/object_sst/gBongoRightHandClenchAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandClenchAnim[] = dgBongoRightHandClenchAnim;
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#define dgBongoRightHandDamagePoseAnim "__OTR__objects/object_sst/gBongoRightHandDamagePoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandDamagePoseAnim[] = dgBongoRightHandDamagePoseAnim;
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#define dgBongoRightHandPushoffPoseAnim "__OTR__objects/object_sst/gBongoRightHandPushoffPoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandPushoffPoseAnim[] = dgBongoRightHandPushoffPoseAnim;
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#define dgBongoRightHandHangPoseAnim "__OTR__objects/object_sst/gBongoRightHandHangPoseAnim"
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static const ALIGN_ASSET(2) char gBongoRightHandHangPoseAnim[] = dgBongoRightHandHangPoseAnim;
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#define dgBongoHeadStunnedAnim "__OTR__objects/object_sst/gBongoHeadStunnedAnim"
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static const ALIGN_ASSET(2) char gBongoHeadStunnedAnim[] = dgBongoHeadStunnedAnim;
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#define dgBongoHeadChargeAnim "__OTR__objects/object_sst/gBongoHeadChargeAnim"
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static const ALIGN_ASSET(2) char gBongoHeadChargeAnim[] = dgBongoHeadChargeAnim;
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#define dgBongoHeadKnockoutAnim "__OTR__objects/object_sst/gBongoHeadKnockoutAnim"
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static const ALIGN_ASSET(2) char gBongoHeadKnockoutAnim[] = dgBongoHeadKnockoutAnim;
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#define dgBongoHeadEyeCloseAnim "__OTR__objects/object_sst/gBongoHeadEyeCloseAnim"
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static const ALIGN_ASSET(2) char gBongoHeadEyeCloseAnim[] = dgBongoHeadEyeCloseAnim;
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#define dgBongoHeadDamagedHandAnim "__OTR__objects/object_sst/gBongoHeadDamagedHandAnim"
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static const ALIGN_ASSET(2) char gBongoHeadDamagedHandAnim[] = dgBongoHeadDamagedHandAnim;
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#define dgBongoHeadEyeOpenAnim "__OTR__objects/object_sst/gBongoHeadEyeOpenAnim"
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static const ALIGN_ASSET(2) char gBongoHeadEyeOpenAnim[] = dgBongoHeadEyeOpenAnim;
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#define dgBongoHeadDamageAnim "__OTR__objects/object_sst/gBongoHeadDamageAnim"
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static const ALIGN_ASSET(2) char gBongoHeadDamageAnim[] = dgBongoHeadDamageAnim;
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#define dgBongoHeadRecoverAnim "__OTR__objects/object_sst/gBongoHeadRecoverAnim"
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static const ALIGN_ASSET(2) char gBongoHeadRecoverAnim[] = dgBongoHeadRecoverAnim;
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#define dgBongoHeadEyeCloseIdleAnim "__OTR__objects/object_sst/gBongoHeadEyeCloseIdleAnim"
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static const ALIGN_ASSET(2) char gBongoHeadEyeCloseIdleAnim[] = dgBongoHeadEyeCloseIdleAnim;
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#define dgBongoHeadEyeOpenIdleAnim "__OTR__objects/object_sst/gBongoHeadEyeOpenIdleAnim"
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static const ALIGN_ASSET(2) char gBongoHeadEyeOpenIdleAnim[] = dgBongoHeadEyeOpenIdleAnim;
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#define dgBongoIceCrystalDL "__OTR__objects/object_sst/gBongoIceCrystalDL"
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static const ALIGN_ASSET(2) char gBongoIceCrystalDL[] = dgBongoIceCrystalDL;
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#define dgBongoIceShardDL "__OTR__objects/object_sst/gBongoIceShardDL"
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static const ALIGN_ASSET(2) char gBongoIceShardDL[] = dgBongoIceShardDL;
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#define dgBongoDrumDL "__OTR__objects/object_sst/gBongoDrumDL"
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static const ALIGN_ASSET(2) char gBongoDrumDL[] = dgBongoDrumDL;
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#define dgBongoDrumCol "__OTR__objects/object_sst/gBongoDrumCol"
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static const ALIGN_ASSET(2) char gBongoDrumCol[] = dgBongoDrumCol;
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#define dgBongoUnused1Tex "__OTR__objects/object_sst/gBongoUnused1Tex"
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static const ALIGN_ASSET(2) char gBongoUnused1Tex[] = dgBongoUnused1Tex;
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#define dgBongoUnused2Tex "__OTR__objects/object_sst/gBongoUnused2Tex"
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static const ALIGN_ASSET(2) char gBongoUnused2Tex[] = dgBongoUnused2Tex;
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#define dgBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8[] = dgBongoLeftHandSkelLimbsLimb_004C4CDL_0044C8;
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#define dgBongoLeftHandSkelLimbsLimb_004C70DL_0049F8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004C70DL_0049F8"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004C70DL_0049F8[] = dgBongoLeftHandSkelLimbsLimb_004C70DL_0049F8;
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#define dgBongoLeftHandSkelLimbsLimb_004C7CDL_004798 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004C7CDL_004798"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004C7CDL_004798[] = dgBongoLeftHandSkelLimbsLimb_004C7CDL_004798;
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#define dgBongoLeftHandSkelLimbsLimb_004C94DL_004280 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004C94DL_004280"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004C94DL_004280[] = dgBongoLeftHandSkelLimbsLimb_004C94DL_004280;
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#define dgBongoLeftHandSkelLimbsLimb_004CACDL_004038 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004CACDL_004038"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004CACDL_004038[] = dgBongoLeftHandSkelLimbsLimb_004CACDL_004038;
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#define dgBongoLeftHandSkelLimbsLimb_004CB8DL_003DD8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004CB8DL_003DD8"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004CB8DL_003DD8[] = dgBongoLeftHandSkelLimbsLimb_004CB8DL_003DD8;
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#define dgBongoLeftHandSkelLimbsLimb_004CD0DL_003B90 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004CD0DL_003B90"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004CD0DL_003B90[] = dgBongoLeftHandSkelLimbsLimb_004CD0DL_003B90;
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#define dgBongoLeftHandSkelLimbsLimb_004CE8DL_003948 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004CE8DL_003948"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004CE8DL_003948[] = dgBongoLeftHandSkelLimbsLimb_004CE8DL_003948;
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#define dgBongoLeftHandSkelLimbsLimb_004CF4DL_0036E8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004CF4DL_0036E8"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004CF4DL_0036E8[] = dgBongoLeftHandSkelLimbsLimb_004CF4DL_0036E8;
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#define dgBongoLeftHandSkelLimbsLimb_004D0CDL_0034A0 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D0CDL_0034A0"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D0CDL_0034A0[] = dgBongoLeftHandSkelLimbsLimb_004D0CDL_0034A0;
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#define dgBongoLeftHandSkelLimbsLimb_004D24DL_003258 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D24DL_003258"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D24DL_003258[] = dgBongoLeftHandSkelLimbsLimb_004D24DL_003258;
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#define dgBongoLeftHandSkelLimbsLimb_004D30DL_002FF8 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D30DL_002FF8"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D30DL_002FF8[] = dgBongoLeftHandSkelLimbsLimb_004D30DL_002FF8;
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#define dgBongoLeftHandSkelLimbsLimb_004D48DL_002D08 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D48DL_002D08"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D48DL_002D08[] = dgBongoLeftHandSkelLimbsLimb_004D48DL_002D08;
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#define dgBongoLeftHandSkelLimbsLimb_004D60DL_002AB0 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D60DL_002AB0"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D60DL_002AB0[] = dgBongoLeftHandSkelLimbsLimb_004D60DL_002AB0;
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#define dgBongoLeftHandSkelLimbsLimb_004D6CDL_002850 "__OTR__objects/object_sst/gBongoLeftHandSkelLimbsLimb_004D6CDL_002850"
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static const ALIGN_ASSET(2) char gBongoLeftHandSkelLimbsLimb_004D6CDL_002850[] = dgBongoLeftHandSkelLimbsLimb_004D6CDL_002850;
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#define dgBongoRightHandSkelLimbsLimb_00A1BCDL_009A38 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A1BCDL_009A38"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A1BCDL_009A38[] = dgBongoRightHandSkelLimbsLimb_00A1BCDL_009A38;
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#define dgBongoRightHandSkelLimbsLimb_00A1E0DL_009F68 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A1E0DL_009F68"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A1E0DL_009F68[] = dgBongoRightHandSkelLimbsLimb_00A1E0DL_009F68;
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#define dgBongoRightHandSkelLimbsLimb_00A1ECDL_009D08 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A1ECDL_009D08"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A1ECDL_009D08[] = dgBongoRightHandSkelLimbsLimb_00A1ECDL_009D08;
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#define dgBongoRightHandSkelLimbsLimb_00A204DL_0097F0 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A204DL_0097F0"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A204DL_0097F0[] = dgBongoRightHandSkelLimbsLimb_00A204DL_0097F0;
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#define dgBongoRightHandSkelLimbsLimb_00A21CDL_0095A8 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A21CDL_0095A8"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A21CDL_0095A8[] = dgBongoRightHandSkelLimbsLimb_00A21CDL_0095A8;
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#define dgBongoRightHandSkelLimbsLimb_00A228DL_009348 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A228DL_009348"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A228DL_009348[] = dgBongoRightHandSkelLimbsLimb_00A228DL_009348;
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#define dgBongoRightHandSkelLimbsLimb_00A240DL_009100 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A240DL_009100"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A240DL_009100[] = dgBongoRightHandSkelLimbsLimb_00A240DL_009100;
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#define dgBongoRightHandSkelLimbsLimb_00A258DL_008EB8 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A258DL_008EB8"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A258DL_008EB8[] = dgBongoRightHandSkelLimbsLimb_00A258DL_008EB8;
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#define dgBongoRightHandSkelLimbsLimb_00A264DL_008C58 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A264DL_008C58"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A264DL_008C58[] = dgBongoRightHandSkelLimbsLimb_00A264DL_008C58;
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#define dgBongoRightHandSkelLimbsLimb_00A27CDL_008A10 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A27CDL_008A10"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A27CDL_008A10[] = dgBongoRightHandSkelLimbsLimb_00A27CDL_008A10;
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#define dgBongoRightHandSkelLimbsLimb_00A294DL_0087C8 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A294DL_0087C8"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A294DL_0087C8[] = dgBongoRightHandSkelLimbsLimb_00A294DL_0087C8;
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#define dgBongoRightHandSkelLimbsLimb_00A2A0DL_008568 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A2A0DL_008568"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A2A0DL_008568[] = dgBongoRightHandSkelLimbsLimb_00A2A0DL_008568;
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#define dgBongoRightHandSkelLimbsLimb_00A2B8DL_008278 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A2B8DL_008278"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A2B8DL_008278[] = dgBongoRightHandSkelLimbsLimb_00A2B8DL_008278;
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#define dgBongoRightHandSkelLimbsLimb_00A2D0DL_008020 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A2D0DL_008020"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A2D0DL_008020[] = dgBongoRightHandSkelLimbsLimb_00A2D0DL_008020;
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#define dgBongoRightHandSkelLimbsLimb_00A2DCDL_007DC0 "__OTR__objects/object_sst/gBongoRightHandSkelLimbsLimb_00A2DCDL_007DC0"
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static const ALIGN_ASSET(2) char gBongoRightHandSkelLimbsLimb_00A2DCDL_007DC0[] = dgBongoRightHandSkelLimbsLimb_00A2DCDL_007DC0;
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#define dgBongoHeadSkelLimbsLimb_01798CDL_011370 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_01798CDL_011370"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_01798CDL_011370[] = dgBongoHeadSkelLimbsLimb_01798CDL_011370;
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#define dgBongoHeadSkelLimbsLimb_017998DL_011430 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017998DL_011430"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017998DL_011430[] = dgBongoHeadSkelLimbsLimb_017998DL_011430;
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#define dgBongoHeadSkelLimbsLimb_0179A4DL_011518 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179A4DL_011518"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179A4DL_011518[] = dgBongoHeadSkelLimbsLimb_0179A4DL_011518;
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#define dgBongoHeadSkelLimbsLimb_0179B0DL_011F98 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179B0DL_011F98"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179B0DL_011F98[] = dgBongoHeadSkelLimbsLimb_0179B0DL_011F98;
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#define dgBongoHeadSkelLimbsLimb_0179BCDL_012080 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179BCDL_012080"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179BCDL_012080[] = dgBongoHeadSkelLimbsLimb_0179BCDL_012080;
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#define dgBongoHeadSkelLimbsLimb_0179C8DL_012168 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179C8DL_012168"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179C8DL_012168[] = dgBongoHeadSkelLimbsLimb_0179C8DL_012168;
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#define dgBongoHeadSkelLimbsLimb_0179ECDL_013A20 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179ECDL_013A20"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179ECDL_013A20[] = dgBongoHeadSkelLimbsLimb_0179ECDL_013A20;
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#define dgBongoHeadSkelLimbsLimb_0179F8DL_013C08 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_0179F8DL_013C08"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_0179F8DL_013C08[] = dgBongoHeadSkelLimbsLimb_0179F8DL_013C08;
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#define dgBongoHeadSkelLimbsLimb_017A10DL_0136C0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A10DL_0136C0"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A10DL_0136C0[] = dgBongoHeadSkelLimbsLimb_017A10DL_0136C0;
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#define dgBongoHeadSkelLimbsLimb_017A1CDL_0138A8 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A1CDL_0138A8"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A1CDL_0138A8[] = dgBongoHeadSkelLimbsLimb_017A1CDL_0138A8;
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#define dgBongoHeadSkelLimbsLimb_017A34DL_013360 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A34DL_013360"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A34DL_013360[] = dgBongoHeadSkelLimbsLimb_017A34DL_013360;
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#define dgBongoHeadSkelLimbsLimb_017A40DL_013548 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A40DL_013548"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A40DL_013548[] = dgBongoHeadSkelLimbsLimb_017A40DL_013548;
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#define dgBongoHeadSkelLimbsLimb_017A58DL_013000 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A58DL_013000"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A58DL_013000[] = dgBongoHeadSkelLimbsLimb_017A58DL_013000;
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#define dgBongoHeadSkelLimbsLimb_017A64DL_0131E8 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A64DL_0131E8"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A64DL_0131E8[] = dgBongoHeadSkelLimbsLimb_017A64DL_0131E8;
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#define dgBongoHeadSkelLimbsLimb_017A7CDL_012CA0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A7CDL_012CA0"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A7CDL_012CA0[] = dgBongoHeadSkelLimbsLimb_017A7CDL_012CA0;
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#define dgBongoHeadSkelLimbsLimb_017A88DL_012E88 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017A88DL_012E88"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017A88DL_012E88[] = dgBongoHeadSkelLimbsLimb_017A88DL_012E88;
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#define dgBongoHeadSkelLimbsLimb_017AA0DL_012940 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AA0DL_012940"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AA0DL_012940[] = dgBongoHeadSkelLimbsLimb_017AA0DL_012940;
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#define dgBongoHeadSkelLimbsLimb_017AACDL_012B28 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AACDL_012B28"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AACDL_012B28[] = dgBongoHeadSkelLimbsLimb_017AACDL_012B28;
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#define dgBongoHeadSkelLimbsLimb_017AC4DL_0127D0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AC4DL_0127D0"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AC4DL_0127D0[] = dgBongoHeadSkelLimbsLimb_017AC4DL_0127D0;
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#define dgBongoHeadSkelLimbsLimb_017AD0DL_012888 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AD0DL_012888"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AD0DL_012888[] = dgBongoHeadSkelLimbsLimb_017AD0DL_012888;
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#define dgBongoHeadSkelLimbsLimb_017AE8DL_012660 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AE8DL_012660"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AE8DL_012660[] = dgBongoHeadSkelLimbsLimb_017AE8DL_012660;
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#define dgBongoHeadSkelLimbsLimb_017AF4DL_012718 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017AF4DL_012718"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017AF4DL_012718[] = dgBongoHeadSkelLimbsLimb_017AF4DL_012718;
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#define dgBongoHeadSkelLimbsLimb_017B0CDL_0124F0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B0CDL_0124F0"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B0CDL_0124F0[] = dgBongoHeadSkelLimbsLimb_017B0CDL_0124F0;
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#define dgBongoHeadSkelLimbsLimb_017B18DL_0125A8 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B18DL_0125A8"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B18DL_0125A8[] = dgBongoHeadSkelLimbsLimb_017B18DL_0125A8;
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#define dgBongoHeadSkelLimbsLimb_017B30DL_012380 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B30DL_012380"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B30DL_012380[] = dgBongoHeadSkelLimbsLimb_017B30DL_012380;
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#define dgBongoHeadSkelLimbsLimb_017B3CDL_012438 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B3CDL_012438"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B3CDL_012438[] = dgBongoHeadSkelLimbsLimb_017B3CDL_012438;
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#define dgBongoHeadSkelLimbsLimb_017B54DL_011AF8 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B54DL_011AF8"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B54DL_011AF8[] = dgBongoHeadSkelLimbsLimb_017B54DL_011AF8;
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#define dgBongoHeadSkelLimbsLimb_017B60DL_011E50 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B60DL_011E50"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B60DL_011E50[] = dgBongoHeadSkelLimbsLimb_017B60DL_011E50;
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#define dgBongoHeadSkelLimbsLimb_017B78DL_011658 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B78DL_011658"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B78DL_011658[] = dgBongoHeadSkelLimbsLimb_017B78DL_011658;
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#define dgBongoHeadSkelLimbsLimb_017B84DL_0119B0 "__OTR__objects/object_sst/gBongoHeadSkelLimbsLimb_017B84DL_0119B0"
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static const ALIGN_ASSET(2) char gBongoHeadSkelLimbsLimb_017B84DL_0119B0[] = dgBongoHeadSkelLimbsLimb_017B84DL_0119B0;
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#endif // OBJECTS_OBJECT_SST_H
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