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C

#ifndef TEXTURES_VR_LBVR_PAL_STATIC_H
#define TEXTURES_VR_LBVR_PAL_STATIC_H 1
#include "align_asset_macro.h"
#define dgCowHouseBgTLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBgTLUT"
static const ALIGN_ASSET(2) char gCowHouseBgTLUT[] = dgCowHouseBgTLUT;
#define dgCowHouseBg2TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg2TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg2TLUT[] = dgCowHouseBg2TLUT;
#define dgCowHouseBg3TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg3TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg3TLUT[] = dgCowHouseBg3TLUT;
#define dgCowHouseBg4TLUT "__OTR__textures/vr_LBVR_pal_static/gCowHouseBg4TLUT"
static const ALIGN_ASSET(2) char gCowHouseBg4TLUT[] = dgCowHouseBg4TLUT;
#endif // TEXTURES_VR_LBVR_PAL_STATIC_H