mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
45 lines
947 B
C
45 lines
947 B
C
#include "global.h"
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s32 osSetTimer(OSTimer* timer, OSTime countdown, OSTime interval, OSMesgQueue* mq, OSMesg msg) {
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OSTime time;
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OSTimer* next;
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u32 count;
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u32 value;
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u32 prevInt;
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timer->next = NULL;
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timer->prev = NULL;
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timer->interval = interval;
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if (countdown != 0) {
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timer->value = countdown;
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} else {
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timer->value = interval;
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}
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timer->mq = mq;
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timer->msg = msg;
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prevInt = __osDisableInt();
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if (__osTimerList->next != __osTimerList) {
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next = __osTimerList->next;
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count = osGetCount();
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value = count - __osTimerCounter;
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if (value < next->value) {
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next->value -= value;
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} else {
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next->value = 1;
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}
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}
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time = __osInsertTimer(timer);
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__osSetTimerIntr(__osTimerList->next->value);
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__osRestoreInt(prevInt);
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if (time) {} // suppresses set but unused warning
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return 0;
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}
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