Shipwright/soh/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h

30 lines
687 B
C

#ifndef Z_EN_WALLMAS_H
#define Z_EN_WALLMAS_H
#include "ultra64.h"
#include "global.h"
typedef enum {
/* 0x00 */ WMT_TIMER,
/* 0x01 */ WMT_PROXIMITY,
/* 0x02 */ WMT_FLAG
} WallmasType;
struct EnWallmas;
typedef void (*EnWallmasActionFunc)(struct EnWallmas*, GlobalContext*);
typedef struct EnWallmas {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnWallmasActionFunc actionFunc;
/* 0x0194 */ s16 timer;
/* 0x0196 */ s16 switchFlag;
/* 0x0198 */ Vec3s jointTable[25];
/* 0x022E */ Vec3s morphTable[25];
/* 0x02C4 */ f32 yTarget;
/* 0x02C8 */ ColliderCylinder collider;
} EnWallmas; // size = 0x0314
#endif