Shipwright/soh/src/overlays/actors/ovl_En_Jj/z_en_jj.h

37 lines
1009 B
C

#ifndef Z_EN_JJ_H
#define Z_EN_JJ_H
#include "ultra64.h"
#include "global.h"
struct EnJj;
typedef void (*EnJjActionFunc)(struct EnJj*, GlobalContext*);
typedef struct EnJj {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ SkelAnime skelAnime;
/* 0x01A8 */ Vec3s jointTable[22];
/* 0x022C */ Vec3s morphTable[22];
/* 0x02B0 */ ColliderCylinder collider;
/* 0x02FC */ EnJjActionFunc actionFunc;
/* 0x0300 */ DynaPolyActor* bodyCollisionActor;
/* 0x0304 */ Actor* dust;
/* 0x0308 */ s16 mouthOpenAngle;
/* 0x030A */ u16 unk_30A;
/* 0x030C */ s16 cutsceneCountdownTimer;
/* 0x030E */ u8 eyeIndex;
/* 0x030F */ u8 blinkTimer;
/* 0x0310 */ u8 extraBlinkCounter;
/* 0x0311 */ u8 extraBlinkTotal;
} EnJj; // size = 0x0314
typedef enum {
/* -1 */ JABUJABU_MAIN = -1, // Head, drawn body, handles updating
/* 0 */ JABUJABU_COLLISION, // Static collision for body
/* 1 */ JABUJABU_UNUSED_COLLISION // Shaped like a screen
} EnJjType;
#endif